FittsLaw/Assets/GoogleVR/Scripts/Controller/ArmModel/GvrBaseArmModel.cs

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2018-10-08 23:54:11 -04:00
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// Interface for a mathematical model that uses the orientation and location
/// of the physical controller, and predicts the location of the controller and pointer
/// to determine where to place the controller model within the scene.
[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrBaseArmModel")]
public abstract class GvrBaseArmModel : MonoBehaviour {
/// Vector to represent the controller's location relative to
/// the user's head position.
public abstract Vector3 ControllerPositionFromHead { get; }
/// Quaternion to represent the controller's rotation relative to
/// the user's head position.
public abstract Quaternion ControllerRotationFromHead { get; }
/// The suggested rendering alpha value of the controller.
/// This is to prevent the controller from intersecting the face.
/// The range is always 0 - 1.
public abstract float PreferredAlpha { get; }
/// The suggested rendering alpha value of the controller tooltips.
/// This is to only display the tooltips when the player is looking
/// at the controller, and also to prevent the tooltips from intersecting the
/// player's face.
public abstract float TooltipAlphaValue { get; }
}