FittsLaw/Assets/GoogleVR/Scripts/EventSystem/GvrExecuteEventsExtension.cs

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2018-10-08 23:54:11 -04:00
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using UnityEngine.EventSystems;
using System.Collections;
/// This script extends the standard Unity EventSystem events with Gvr specific events.
public static class GvrExecuteEventsExtension {
private static readonly ExecuteEvents.EventFunction<IGvrPointerHoverHandler> s_HoverHandler = Execute;
private static void Execute(IGvrPointerHoverHandler handler, BaseEventData eventData) {
handler.OnGvrPointerHover(ExecuteEvents.ValidateEventData<PointerEventData>(eventData));
}
public static ExecuteEvents.EventFunction<IGvrPointerHoverHandler> pointerHoverHandler {
get { return s_HoverHandler; }
}
}