41 lines
1.7 KiB
C#
41 lines
1.7 KiB
C#
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using System.Collections;
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/// Interface to implement to override the global scroll settings
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/// in _GvrPointerScrollInput_ for an object.
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///
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/// Must be implmented by a component. It will override the scroll settings for the
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/// GameObject that the component is attached to.
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///
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/// Can use _GvrScrollSettings_ To override scroll settings for any existing UI type,
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/// or a custom UI component can implement this directly to override the scroll settings
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/// for the UI component's use case.
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public interface IGvrScrollSettings {
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/// Override the Inertia property in _GvrPointerScrollInput_ for this object.
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///
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/// Inertia means that scroll events will continue for a while after the user stops
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/// touching the touchpad. It gradually slows down according to the decelerationRate.
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bool InertiaOverride { get; }
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/// Override the DecelerationRate property in _GvrPointerScrollInput_ for this object.
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///
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/// The deceleration rate is the speed reduction per second.
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/// A value of 0.5 halves the speed each second.
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/// The deceleration rate is only used when inertia is enabled.
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float DecelerationRateOverride { get; }
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}
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