46 lines
1.8 KiB
C#
46 lines
1.8 KiB
C#
|
// Copyright 2017 Google Inc. All rights reserved.
|
||
|
//
|
||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
// you may not use this file except in compliance with the License.
|
||
|
// You may obtain a copy of the License at
|
||
|
//
|
||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||
|
//
|
||
|
// Unless required by applicable law or agreed to in writing, software
|
||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
// See the License for the specific language governing permissions and
|
||
|
// limitations under the License.
|
||
|
|
||
|
using UnityEngine;
|
||
|
|
||
|
/// @cond
|
||
|
namespace Gvr.Internal {
|
||
|
/// Factory that provides a concrete implementation of IHeadsetProvider for the
|
||
|
/// current platform.
|
||
|
static class HeadsetProviderFactory {
|
||
|
/// Provides a concrete implementation of IHeadsetProvider appropriate for the current
|
||
|
/// platform. This method never returns null. In the worst case, it might return a dummy
|
||
|
/// provider if the platform is not supported. For demo purposes the emulator controller
|
||
|
/// is returned in the editor and in Unity Standalone (desktop) builds, for use inside the
|
||
|
/// desktop player.
|
||
|
static internal IHeadsetProvider CreateProvider() {
|
||
|
// Use emualtor in editor, GVR SDK support on Android standalone headsets, and a
|
||
|
// dummy implementation otherwise..
|
||
|
#if UNITY_EDITOR
|
||
|
return new EditorHeadsetProvider();
|
||
|
#elif UNITY_ANDROID
|
||
|
// Use the GVR C API.
|
||
|
return new AndroidNativeHeadsetProvider();
|
||
|
#else
|
||
|
// Platform not supported.
|
||
|
Debug.LogWarning("No Google VR standalone headset / 6DOF support on " +
|
||
|
Application.platform + " platform.");
|
||
|
return new DummyHeadsetProvider();
|
||
|
#endif // UNITY_EDITOR || UNITY_ANDROID
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
/// @endcond
|
||
|
|