FittsLaw/Assets/GoogleVR/Scripts/InstantPreview/InstantPreview.cs

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2018-10-08 23:54:11 -04:00
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System.Runtime.InteropServices;
using System;
using System.Text;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace Gvr.Internal {
[HelpURL("https://developers.google.com/vr/unity/reference/class/InstantPreview")]
public class InstantPreview : MonoBehaviour {
private const string NoDevicesFoundAdbResult = "error: no devices/emulators found";
internal static InstantPreview Instance { get; set; }
internal const string dllName = "instant_preview_unity_plugin";
public enum Resolutions : int {
Big,
Regular,
WindowSized,
}
struct ResolutionSize {
public int width;
public int height;
}
[Tooltip("Resolution of video stream. Higher = more expensive / better visual quality.")]
public Resolutions OutputResolution = Resolutions.Big;
public enum MultisampleCounts {
One,
Two,
Four,
Eight,
}
[Tooltip("Anti-aliasing for video preview. Higher = more expensive / better visual quality.")]
public MultisampleCounts MultisampleCount = MultisampleCounts.One;
public enum BitRates {
_2000,
_4000,
_8000,
_16000,
_24000,
_32000,
}
[Tooltip("Video codec streaming bit rate. Higher = more expensive / better visual quality.")]
public BitRates BitRate = BitRates._16000;
[Tooltip("Installs the Instant Preview app if it isn't found on the connected device.")]
public bool InstallApkOnRun = true;
public UnityEngine.Object InstantPreviewApk;
struct UnityRect {
public float right;
public float left;
public float top;
public float bottom;
}
struct UnityEyeViews {
public Matrix4x4 leftEyePose;
public Matrix4x4 rightEyePose;
public UnityRect leftEyeViewSize;
public UnityRect rightEyeViewSize;
}
#if UNITY_HAS_GOOGLEVR && UNITY_EDITOR
static ResolutionSize[] resolutionSizes = new ResolutionSize[] {
new ResolutionSize() { width = 2560, height = 1440, }, // ResolutionSize.Big
new ResolutionSize() { width = 1920, height = 1080, }, // ResolutionSize.Regular
new ResolutionSize() , // ResolutionSize.WindowSized
};
private static readonly int[] multisampleCounts = new int[] {
1, // MultisampleCounts.One
2, // MultisampleCounts.Two
4, // MultisampleCounts.Four
8, // MultisampleCounts.Eight
};
private static readonly int[] bitRates = new int[] {
2000, // BitRates._2000
4000, // BitRates._4000
8000, // BitRates._8000
16000, // BitRates._16000
24000, // BitRates._24000
32000, // BitRates._32000
};
[DllImport(dllName)]
private static extern bool IsConnected();
[DllImport(dllName)]
private static extern bool GetHeadPose(out Matrix4x4 pose, out double timestamp);
[DllImport(dllName)]
private static extern bool GetEyeViews(out UnityEyeViews outputEyeViews);
[DllImport(dllName)]
private static extern IntPtr GetRenderEventFunc();
[DllImport(dllName)]
private static extern void SendFrame(IntPtr renderTexture, ref Matrix4x4 pose, double timestamp, int bitRate);
[DllImport(dllName)]
private static extern void GetVersionString(StringBuilder dest, uint n);
public bool IsCurrentlyConnected { get { return connected; } }
private IntPtr renderEventFunc;
private RenderTexture renderTexture;
private Matrix4x4 headPose = Matrix4x4.identity;
private double timestamp;
private class EyeCamera {
public Camera leftEyeCamera = null;
public Camera rightEyeCamera = null;
}
Dictionary<Camera, EyeCamera> eyeCameras = new Dictionary<Camera, EyeCamera>();
List<Camera> camerasLastFrame = new List<Camera>();
private bool connected;
void Awake() {
renderEventFunc = GetRenderEventFunc();
if (Instance != null) {
Destroy(gameObject);
gameObject.SetActive(false);
return;
}
Instance = this;
DontDestroyOnLoad(gameObject);
}
void Start() {
// Gets local version name and prints it out.
var sb = new StringBuilder(256);
GetVersionString(sb, (uint)sb.Capacity);
var localVersionName = sb.ToString();
Debug.Log("Instant Preview Version: " + localVersionName);
// Tries to install Instant Preview apk if set to do so.
if (InstallApkOnRun) {
// Early outs if set to install but the apk can't be found.
if (InstantPreviewApk == null) {
Debug.LogError("Trying to install Instant Preview apk but reference to InstantPreview.apk is broken.");
return;
}
// Gets the apk path and installs it on a separate thread.
var apkPath = Path.GetFullPath(UnityEditor.AssetDatabase.GetAssetPath(InstantPreviewApk));
if (File.Exists(apkPath)) {
new Thread(() => {
string output;
string errors;
// Gets version of installed apk.
RunCommand(InstantPreviewHelper.AdbPath,
"shell dumpsys package com.google.instantpreview | grep versionName",
out output, out errors);
string installedVersionName = null;
if (!string.IsNullOrEmpty(output) && string.IsNullOrEmpty(errors)) {
installedVersionName = output.Substring(output.IndexOf('=') + 1);
}
// Early outs if no device is connected.
if (string.Compare(errors, NoDevicesFoundAdbResult) == 0) {
return;
}
// Prints errors and exits on failure.
if (!string.IsNullOrEmpty(errors)) {
Debug.LogError(errors);
return;
}
// Determines if app is installed.
if (installedVersionName != localVersionName) {
if (installedVersionName == null) {
Debug.Log(string.Format(
"Instant Preview: app not found on device, attempting to install it from {0}.",
apkPath));
} else {
Debug.Log(string.Format(
"Instant Preview: installed version \"{0}\" does not match local version \"{1}\", attempting upgrade.",
installedVersionName, localVersionName));
}
RunCommand(InstantPreviewHelper.AdbPath,
string.Format("uninstall com.google.instantpreview", apkPath),
out output, out errors);
RunCommand(InstantPreviewHelper.AdbPath,
string.Format("install \"{0}\"", apkPath),
out output, out errors);
// Prints any output from trying to install.
if (!string.IsNullOrEmpty(output)) {
Debug.Log(output);
}
if (!string.IsNullOrEmpty(errors)) {
if (string.Equals(errors.Trim(), "Success")) {
Debug.Log("Successfully installed Instant Preview app.");
} else {
Debug.LogError(errors);
}
}
}
StartInstantPreviewActivity(InstantPreviewHelper.AdbPath);
}).Start();
}
} else {
new Thread(() => { StartInstantPreviewActivity(InstantPreviewHelper.AdbPath); }).Start();
}
}
void UpdateCamera(Camera camera) {
EyeCamera eyeCamera;
if (!eyeCameras.TryGetValue(camera, out eyeCamera)) {
return;
}
if (connected) {
if (GetHeadPose(out headPose, out timestamp)) {
SetEditorEmulatorsEnabled(false);
camera.transform.localRotation = Quaternion.LookRotation(headPose.GetColumn(2), headPose.GetColumn(1));
camera.transform.localPosition = camera.transform.localRotation * headPose.GetRow(3) * -1;
} else {
SetEditorEmulatorsEnabled(true);
}
var eyeViews = new UnityEyeViews();
if (GetEyeViews(out eyeViews)) {
SetTransformFromMatrix(eyeCamera.leftEyeCamera.gameObject.transform, eyeViews.leftEyePose);
SetTransformFromMatrix(eyeCamera.rightEyeCamera.gameObject.transform, eyeViews.rightEyePose);
var near = Camera.main.nearClipPlane;
var far = Camera.main.farClipPlane;
eyeCamera.leftEyeCamera.projectionMatrix =
PerspectiveMatrixFromUnityRect(eyeViews.leftEyeViewSize, near, far);
eyeCamera.rightEyeCamera.projectionMatrix =
PerspectiveMatrixFromUnityRect(eyeViews.rightEyeViewSize, near, far);
bool multisampleChanged = multisampleCounts[(int)MultisampleCount] != renderTexture.antiAliasing;
// Adjusts render texture size.
if (OutputResolution != Resolutions.WindowSized) {
var selectedResolutionSize = resolutionSizes[(int)OutputResolution];
if (selectedResolutionSize.width != renderTexture.width ||
selectedResolutionSize.height != renderTexture.height ||
multisampleChanged) {
ResizeRenderTexture(selectedResolutionSize.width, selectedResolutionSize.height);
}
} else { // OutputResolution == Resolutions.WindowSized
var screenAspectRatio = (float)Screen.width / Screen.height;
var eyeViewsWidth =
-eyeViews.leftEyeViewSize.left +
eyeViews.leftEyeViewSize.right +
-eyeViews.rightEyeViewSize.left +
eyeViews.rightEyeViewSize.right;
var eyeViewsHeight =
eyeViews.leftEyeViewSize.top +
-eyeViews.leftEyeViewSize.bottom;
if (eyeViewsHeight > 0f) {
int renderTextureHeight;
int renderTextureWidth;
var eyeViewsAspectRatio = eyeViewsWidth / eyeViewsHeight;
if (screenAspectRatio > eyeViewsAspectRatio) {
renderTextureHeight = Screen.height;
renderTextureWidth = (int)(Screen.height * eyeViewsAspectRatio);
} else {
renderTextureWidth = Screen.width;
renderTextureHeight = (int)(Screen.width / eyeViewsAspectRatio);
}
renderTextureWidth = renderTextureWidth & ~0x3;
renderTextureHeight = renderTextureHeight & ~0x3;
if (multisampleChanged ||
renderTexture.width != renderTextureWidth ||
renderTexture.height != renderTextureHeight) {
ResizeRenderTexture(renderTextureWidth, renderTextureHeight);
}
}
}
}
} else { // !connected
SetEditorEmulatorsEnabled(true);
if (renderTexture.width != Screen.width || renderTexture.height != Screen.height) {
ResizeRenderTexture(Screen.width, Screen.height);
}
}
}
void Update() {
if (!EnsureCameras()) {
return;
}
var newConnectionState = IsConnected();
if (connected && !newConnectionState) {
Debug.Log("Disconnected from Instant Preview.");
} else if (!connected && newConnectionState) {
Debug.Log("Connected to Instant Preview.");
}
connected = newConnectionState;
foreach (KeyValuePair<Camera, EyeCamera> eyeCamera in eyeCameras) {
UpdateCamera(eyeCamera.Key);
}
}
void OnPostRender() {
if (connected && renderTexture != null) {
var nativeTexturePtr = renderTexture.GetNativeTexturePtr();
SendFrame(nativeTexturePtr, ref headPose, timestamp, bitRates[(int)BitRate]);
GL.IssuePluginEvent(renderEventFunc, 69);
}
}
void EnsureCamera(Camera camera) {
// renderTexture might still be null so this creates and assigns it.
if (renderTexture == null) {
if (OutputResolution != Resolutions.WindowSized) {
var selectedResolutionSize = resolutionSizes[(int)OutputResolution];
ResizeRenderTexture(selectedResolutionSize.width, selectedResolutionSize.height);
} else {
ResizeRenderTexture(Screen.width, Screen.height);
}
}
EyeCamera eyeCamera;
if (!eyeCameras.TryGetValue(camera, out eyeCamera)) {
eyeCamera = new EyeCamera();
eyeCameras.Add(camera, eyeCamera);
}
EnsureEyeCamera(camera, ":Instant Preview Left", new Rect(0.0f, 0.0f, 0.5f, 1.0f), ref eyeCamera.leftEyeCamera);
EnsureEyeCamera(camera, ":Instant Preview Right", new Rect(0.5f, 0.0f, 0.5f, 1.0f), ref eyeCamera.rightEyeCamera);
}
private void CheckRemoveCameras(List<Camera> cameras) {
// Any cameras that were here last frame and not here this frame need removing from eyeCameras.
foreach (Camera oldCamera in camerasLastFrame) {
if (!cameras.Contains(oldCamera)) {
// Destroys the eye cameras.
EyeCamera curEyeCamera;
if (eyeCameras.TryGetValue(oldCamera, out curEyeCamera)) {
Destroy(curEyeCamera.leftEyeCamera.gameObject);
Destroy(curEyeCamera.rightEyeCamera.gameObject);
}
// Removes eye camera entry from dictionary.
eyeCameras.Remove(oldCamera);
}
}
camerasLastFrame = cameras;
}
bool EnsureCameras() {
var mainCamera = Camera.main;
if (!mainCamera) {
// If the main camera doesn't exist, destroys a remaining render texture and exits.
if (renderTexture != null) {
Destroy(renderTexture);
renderTexture = null;
}
return false;
}
// Find all the cameras and make sure any non-Instant Preview cameras have left/right eyes attached.
var cameras = new List<Camera>(ValidCameras());
CheckRemoveCameras(cameras);
// Now go and make sure that all cameras that are to be driven by Instant Preview have the correct setup.
foreach (Camera camera in cameras) {
// Skips the Instant Preview camera, which is used for a
// convenience preview.
if (camera.gameObject == gameObject) {
continue;
}
EnsureCamera(camera);
}
return true;
}
void EnsureEyeCamera(Camera mainCamera, String eyeCameraName, Rect rect, ref Camera eyeCamera) {
// Creates eye camera object if it doesn't exist.
if (eyeCamera == null) {
var eyeCameraObject = new GameObject(mainCamera.gameObject.name + eyeCameraName);
eyeCamera = eyeCameraObject.AddComponent<Camera>();
eyeCameraObject.transform.SetParent(mainCamera.gameObject.transform, false);
}
eyeCamera.CopyFrom(mainCamera);
eyeCamera.rect = rect;
eyeCamera.targetTexture = renderTexture;
// Match child camera's skyboxes to main camera.
Skybox monoCameraSkybox = mainCamera.gameObject.GetComponent<Skybox>();
Skybox customSkybox = eyeCamera.GetComponent<Skybox>();
if (monoCameraSkybox != null) {
if (customSkybox == null) {
customSkybox = eyeCamera.gameObject.AddComponent<Skybox>();
}
customSkybox.material = monoCameraSkybox.material;
} else if (customSkybox != null) {
Destroy(customSkybox);
}
}
void ResizeRenderTexture(int width, int height) {
var newRenderTexture = new RenderTexture(width, height, 16);
newRenderTexture.antiAliasing = multisampleCounts[(int)MultisampleCount];
if (renderTexture != null) {
foreach (KeyValuePair<Camera, EyeCamera> camera in eyeCameras) {
if (camera.Value.leftEyeCamera != null) {
camera.Value.leftEyeCamera.targetTexture = null;
}
if (camera.Value.rightEyeCamera != null) {
camera.Value.rightEyeCamera.targetTexture = null;
}
}
Destroy(renderTexture);
}
renderTexture = newRenderTexture;
}
private static void SetEditorEmulatorsEnabled(bool enabled) {
foreach (var editorEmulator in FindObjectsOfType<GvrEditorEmulator>()) {
editorEmulator.enabled = enabled;
}
}
private static Matrix4x4 PerspectiveMatrixFromUnityRect(UnityRect rect, float near, float far) {
if (rect.left == rect.right || rect.bottom == rect.top || near == far ||
near <= 0f || far <= 0f) {
return Matrix4x4.identity;
}
rect.left *= near;
rect.right *= near;
rect.top *= near;
rect.bottom *= near;
var X = (2 * near) / (rect.right - rect.left);
var Y = (2 * near) / (rect.top - rect.bottom);
var A = (rect.right + rect.left) / (rect.right - rect.left);
var B = (rect.top + rect.bottom) / (rect.top - rect.bottom);
var C = (near + far) / (near - far);
var D = (2 * near * far) / (near - far);
var perspectiveMatrix = new Matrix4x4();
perspectiveMatrix[0, 0] = X;
perspectiveMatrix[0, 2] = A;
perspectiveMatrix[1, 1] = Y;
perspectiveMatrix[1, 2] = B;
perspectiveMatrix[2, 2] = C;
perspectiveMatrix[2, 3] = D;
perspectiveMatrix[3, 2] = -1f;
return perspectiveMatrix;
}
private static void SetTransformFromMatrix(Transform transform, Matrix4x4 matrix) {
var position = matrix.GetRow(3);
position.x *= -1;
transform.localPosition = position;
transform.localRotation = Quaternion.LookRotation(matrix.GetColumn(2), matrix.GetColumn(1));
}
private static void StartInstantPreviewActivity(string adbPath) {
string output;
string errors;
RunCommand(adbPath, "shell monkey -p com.google.instantpreview -c android.intent.category.LAUNCHER 1", out output, out errors);
// Early outs if no device is connected.
if (string.Compare(errors, NoDevicesFoundAdbResult) == 0) {
return;
}
}
private static void RunCommand(string fileName, string arguments, out string output, out string errors) {
using (var process = new System.Diagnostics.Process()) {
System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo(fileName, arguments);
startInfo.UseShellExecute = false;
startInfo.RedirectStandardError = true;
startInfo.RedirectStandardOutput = true;
startInfo.CreateNoWindow = true;
process.StartInfo = startInfo;
var outputBuilder = new StringBuilder();
var errorBuilder = new StringBuilder();
process.OutputDataReceived += (o, ef) => outputBuilder.AppendLine(ef.Data);
process.ErrorDataReceived += (o, ef) => errorBuilder.AppendLine(ef.Data);
process.Start();
process.BeginOutputReadLine();
process.BeginErrorReadLine();
process.WaitForExit();
process.Close();
// Trims the output strings to make comparison easier.
output = outputBuilder.ToString().Trim();
errors = errorBuilder.ToString().Trim();
}
}
// Gets active, stereo, non-eye cameras in the scene.
private IEnumerable<Camera> ValidCameras() {
foreach (var camera in Camera.allCameras) {
if (!camera.enabled || camera.stereoTargetEye == StereoTargetEyeMask.None) {
continue;
}
// Skips camera if it is determined to be an eye camera.
var parent = camera.transform.parent;
if (parent != null) {
var parentCamera = parent.GetComponent<Camera>();
if (parentCamera != null) {
EyeCamera parentEyeCamera;
if (eyeCameras.TryGetValue(parentCamera, out parentEyeCamera)) {
if (camera == parentEyeCamera.leftEyeCamera || camera == parentEyeCamera.rightEyeCamera) {
continue;
}
}
}
}
yield return camera;
}
}
#else
public bool IsCurrentlyConnected { get { return false; } }
#endif
}
}