FittsLaw/Assets/GoogleVR/Scripts/Utilities/GvrCursorHelper.cs

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2018-10-08 23:54:11 -04:00
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using UnityEngine;
namespace Gvr.Internal {
/// Manages cursor lock state while developer is using editor head and controller emulation.
public class GvrCursorHelper {
// Whether MouseControllerProvider is currently tracking mouse movement.
private static bool cachedHeadEmulationActive;
// Whether GvrEditorEmulator is currently tracking mouse movement.
private static bool cachedControllerEmulationActive;
public static bool HeadEmulationActive {
set {
cachedHeadEmulationActive = value;
UpdateCursorLockState();
}
}
public static bool ControllerEmulationActive {
set {
cachedControllerEmulationActive = value;
UpdateCursorLockState();
}
}
private static void UpdateCursorLockState() {
bool active = cachedHeadEmulationActive || cachedControllerEmulationActive;
Cursor.lockState = active ? CursorLockMode.Locked : CursorLockMode.None;
}
}
}