FittsLaw/Assets/Oculus/Platform/Scripts/Decoder.cs

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2018-10-14 23:33:23 -04:00
//This file is deprecated. Use the high level voip system instead:
// https://developer3.oculus.com/documentation/platform/latest/concepts/dg-core-content/#dg-cc-voip
#if false
using UnityEngine;
using System.Collections;
using System;
namespace Oculus.Platform {
public class Decoder : IDisposable {
IntPtr dec;
float[] decodedScratchBuffer;
public Decoder() {
dec = CAPI.ovr_Voip_CreateDecoder();
decodedScratchBuffer = new float[480 * 10];
}
public void Dispose()
{
if (dec != IntPtr.Zero)
{
CAPI.ovr_Voip_DestroyEncoder(dec);
dec = IntPtr.Zero;
}
}
public float[] Decode(byte[] data) {
CAPI.ovr_VoipDecoder_Decode(dec, data, (uint)data.Length);
ulong gotSize = (ulong)CAPI.ovr_VoipDecoder_GetDecodedPCM(dec, decodedScratchBuffer, (UIntPtr)decodedScratchBuffer.Length);
if (gotSize > 0)
{
float[] pcm = new float[gotSize];
Array.Copy(decodedScratchBuffer, pcm, (int)gotSize);
return pcm;
}
return null;
}
}
}
#endif