FittsLaw/Assets/Oculus/Platform/Scripts/Encoder.cs

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2018-10-14 23:33:23 -04:00
//This file is deprecated. Use the high level voip system instead:
// https://developer3.oculus.com/documentation/platform/latest/concepts/dg-core-content/#dg-cc-voip
#if false
using UnityEngine;
using System.Collections;
using System;
namespace Oculus.Platform {
public class Encoder : IDisposable {
IntPtr enc;
public Encoder() {
enc = CAPI.ovr_Voip_CreateEncoder();
}
public void Dispose()
{
if (enc != IntPtr.Zero)
{
CAPI.ovr_Voip_DestroyEncoder(enc);
enc = IntPtr.Zero;
}
}
public byte[] Encode(float[] samples) {
CAPI.ovr_VoipEncoder_AddPCM(enc, samples, (uint)samples.Length);
ulong size = (ulong)CAPI.ovr_VoipEncoder_GetCompressedDataSize(enc);
if(size > 0) {
byte[] compressedData = new byte[size]; //TODO 10376403 - pool this
ulong sizeRead = (ulong)CAPI.ovr_VoipEncoder_GetCompressedData(enc, compressedData, (UIntPtr)size);
if (sizeRead != size)
{
throw new Exception("Read size differed from reported size");
}
return compressedData;
}
return null;
}
}
}
#endif