FittsLaw/Assets/Oculus/Platform/Scripts/StandalonePlatform.cs

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2018-10-14 23:33:23 -04:00
namespace Oculus.Platform
{
using UnityEngine;
using System;
using System.Collections;
using System.Runtime.InteropServices;
public sealed class StandalonePlatform
{
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void UnityLogDelegate(IntPtr tag, IntPtr msg);
public Request<Models.PlatformInitialize> InitializeInEditor()
{
#if UNITY_ANDROID
if (String.IsNullOrEmpty(PlatformSettings.MobileAppID))
{
throw new UnityException("Update your App ID by selecting 'Oculus Platform' -> 'Edit Settings'");
}
var appID = PlatformSettings.MobileAppID;
#else
if (String.IsNullOrEmpty(PlatformSettings.AppID))
{
throw new UnityException("Update your App ID by selecting 'Oculus Platform' -> 'Edit Settings'");
}
var appID = PlatformSettings.AppID;
#endif
if (String.IsNullOrEmpty(StandalonePlatformSettings.OculusPlatformTestUserAccessToken))
{
throw new UnityException("Update your standalone credentials by selecting 'Oculus Platform' -> 'Edit Settings'");
}
var accessToken = StandalonePlatformSettings.OculusPlatformTestUserAccessToken;
CAPI.ovr_UnityResetTestPlatform();
CAPI.ovr_UnityInitGlobals(IntPtr.Zero);
return new Request<Models.PlatformInitialize>(CAPI.ovr_PlatformInitializeWithAccessToken(UInt64.Parse(appID), accessToken));
}
}
}