FittsLaw/Assets/Oculus/Platform/Scripts/VoipAudioSource.cs

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2018-10-14 23:33:23 -04:00
//This file is deprecated. Use the high level voip system instead:
// https://developer3.oculus.com/documentation/platform/latest/concepts/dg-core-content/#dg-cc-voip
#if false
namespace Oculus.Platform
{
using UnityEngine;
using System.Collections.Generic;
public class VoipAudioSource : MonoBehaviour
{
public bool spatialize = true;
BufferedAudioStream bufferedAudioStream;
Decoder decoder;
protected List<float> debugOutputData;
void Start()
{
AudioSource audioSource = gameObject.AddComponent<AudioSource>();
Debug.Log(audioSource);
audioSource.spatialize = spatialize;
bufferedAudioStream = new BufferedAudioStream(audioSource);
decoder = new Decoder();
}
public void Stop()
{
}
public void AddCompressedData(byte[] compressedData)
{
if(decoder == null || bufferedAudioStream == null)
{
throw new System.Exception("VoipAudioSource failed to init");
}
float[] decompressedData = decoder.Decode(compressedData);
if (decompressedData != null && decompressedData.Length > 0)
{
bufferedAudioStream.AddData(decompressedData);
if (debugOutputData != null)
{
debugOutputData.AddRange(decompressedData);
}
}
}
void Update()
{
if (bufferedAudioStream == null)
{
throw new System.Exception("VoipAudioSource failed to init");
}
bufferedAudioStream.Update();
}
}
}
#endif