FittsLaw/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/EditorControllerProvider.cs

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2018-10-08 23:54:11 -04:00
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This provider is only available in the editor.
#if UNITY_EDITOR
using Gvr;
namespace Gvr.Internal {
/// Controller provider used when playing in the Unity Editor.
/// Supports the Controller Emulator and Mouse input to mock the controller.
class EditorControllerProvider : IControllerProvider {
private EmulatorControllerProvider emulatorControllerProvider;
private MouseControllerProvider mouseControllerProvider;
#if UNITY_HAS_GOOGLEVR
/// Helper class to get Instant Preview controller events if connected.
private InstantPreviewControllerProvider instantPreviewControllerProvider =
new InstantPreviewControllerProvider();
#endif // UNITY_HAS_GOOGLEVR
ControllerState emulatorState = new ControllerState();
ControllerState mouseState = new ControllerState();
public bool SupportsBatteryStatus {
get { return emulatorControllerProvider.SupportsBatteryStatus; }
}
public int MaxControllerCount {
get { return 1; }
}
internal EditorControllerProvider(GvrControllerInput.EmulatorConnectionMode connectionMode) {
emulatorControllerProvider = new EmulatorControllerProvider(connectionMode);
mouseControllerProvider = new MouseControllerProvider();
}
public void Dispose() {}
public void ReadState(ControllerState outState, int controller_id) {
if (controller_id != 0) {
return;
}
#if UNITY_HAS_GOOGLEVR
if (InstantPreview.Instance != null
&& InstantPreview.Instance.IsCurrentlyConnected
&& !EmulatorManager.Instance.Connected) {
// Uses Instant Preview to get controller state if connected.
instantPreviewControllerProvider.ReadState(outState);
return;
}
#endif // UNITY_HAS_GOOGLEVR
// If Instant Preview is not connected, tries to use the emulator or
// mouse.
emulatorControllerProvider.ReadState(emulatorState, controller_id);
mouseControllerProvider.ReadState(mouseState, controller_id);
// Defaults to mouse state if the emulator isn't available.
if (emulatorState.connectionState != GvrConnectionState.Connected
&& mouseState.connectionState == GvrConnectionState.Connected) {
outState.CopyFrom(mouseState);
} else {
outState.CopyFrom(emulatorState);
}
}
public void OnPause() {
emulatorControllerProvider.OnPause();
mouseControllerProvider.OnPause();
}
public void OnResume() {
emulatorControllerProvider.OnResume();
mouseControllerProvider.OnResume();
}
}
}
#endif // UNITY_EDITOR