67 lines
2.1 KiB
C#
67 lines
2.1 KiB
C#
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// Copyright 2018 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using System;
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using Gvr;
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/// @cond
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namespace Gvr.Internal {
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class ControllerUtils {
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/// Convenience array of all hands.
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public static GvrControllerHand[] AllHands = {
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GvrControllerHand.Right,
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GvrControllerHand.Left,
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};
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/// Returns true while the user holds down any of buttons specified in `buttons` on
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/// any controller.
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public static bool AnyButton(GvrControllerButton buttons) {
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bool ret = false;
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foreach (var hand in AllHands) {
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GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand);
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ret |= device.GetButton(buttons);
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}
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return ret;
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}
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/// Returns true in the frame the user starts pressing down any of buttons specified
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/// in `buttons` on any controller.
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public static bool AnyButtonDown(GvrControllerButton buttons) {
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bool ret = false;
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foreach (var hand in AllHands) {
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GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand);
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ret |= device.GetButtonDown(buttons);
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}
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return ret;
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}
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/// Returns true the frame after the user stops pressing down any of buttons specified
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/// in `buttons` on any controller.
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public static bool AnyButtonUp(GvrControllerButton buttons) {
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bool ret = false;
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foreach (var hand in AllHands) {
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GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand);
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ret |= device.GetButtonUp(buttons);
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}
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return ret;
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}
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}
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}
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/// @endcond
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