FittsLaw/Assets/GoogleVR/Scripts/EventSystem/InputModule/IGvrInputModuleController.cs

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2018-10-08 23:54:11 -04:00
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
/// Interface for manipulating an InputModule used by _GvrPointerInputModuleImpl_
public interface IGvrInputModuleController {
EventSystem eventSystem { get; }
List<RaycastResult> RaycastResultCache { get; }
bool ShouldActivate();
void Deactivate();
GameObject FindCommonRoot(GameObject g1, GameObject g2);
BaseEventData GetBaseEventData();
RaycastResult FindFirstRaycast(List<RaycastResult> candidates);
}