FittsLaw/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/DummyKeyboardProvider.cs

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2018-10-08 23:54:11 -04:00
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
namespace Gvr.Internal {
class DummyKeyboardProvider : IKeyboardProvider {
private KeyboardState dummyState = new KeyboardState();
internal DummyKeyboardProvider() { }
public void ReadState(KeyboardState outState) {
outState.CopyFrom(dummyState);
}
public void OnPause() { }
public void OnResume() { }
public void UpdateData() { }
public void Render(int eye, Matrix4x4 modelview, Matrix4x4 projection, Rect viewport) { }
public void Hide() { }
public void Show(Matrix4x4 controllerMatrix, bool useRecommended, float distance,
Matrix4x4 model) { }
public bool Create(GvrKeyboard.KeyboardCallback keyboardEvent) { return true; }
public void SetInputMode(GvrKeyboardInputMode mode) { }
public string EditorText { get; set; }
}
}