FittsLaw/Assets/GoogleVR/Scripts/InstantPreview/InstantPreviewHelper.cs

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2018-10-08 23:54:11 -04:00
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.IO;
using System.Runtime.InteropServices;
using Gvr.Internal;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
[ExecuteInEditMode]
[HelpURL("https://developers.google.com/vr/unity/reference/class/InstantPreviewHelper")]
public class InstantPreviewHelper : MonoBehaviour {
public static string AdbPath;
#if UNITY_HAS_GOOGLEVR && UNITY_EDITOR
[DllImport(InstantPreview.dllName)]
private static extern bool SetAdbPathAndStart(string adbPath);
void Awake() {
// Gets android SDK root from preferences.
var sdkRoot = EditorPrefs.GetString("AndroidSdkRoot");
if (string.IsNullOrEmpty(sdkRoot)) {
Debug.LogError("Instant Preview requires your Unity Android SDK path to be set. Please set it under Preferences/External Tools/Android. You may need to install the Android SDK first.");
return;
}
// Gets adb path from known directory.
AdbPath = Path.Combine(Path.GetFullPath(sdkRoot), "platform-tools" + Path.DirectorySeparatorChar + "adb");
#if UNITY_EDITOR_WIN
AdbPath = Path.ChangeExtension(AdbPath, "exe");
#endif // UNITY_EDITOR_WIN
if (!File.Exists(AdbPath)) {
Debug.LogErrorFormat("adb not found at \"{0}\". Please add adb to your SDK path and restart the Unity editor.", AdbPath);
return;
}
// Tries to start server.
var started = SetAdbPathAndStart(AdbPath);
if (!started) {
Debug.LogErrorFormat("Couldn't start Instant Preview server with adb path: {0}.", AdbPath);
}
}
#elif UNITY_EDITOR
void Awake() {
Debug.LogWarning("Instant Preview is disabled; set target platform to Android to use it.");
}
#endif
}
#if !UNITY_HAS_GOOGLEVR && UNITY_EDITOR
[CustomEditor(typeof(InstantPreviewHelper))]
public class InstantPreviewHelperEditor : Editor {
public override void OnInspectorGUI() {
EditorGUILayout.LabelField("Instant Preview is disabled; set target platform to Android to use it.");
}
}
#endif