47 lines
1.8 KiB
C#
47 lines
1.8 KiB
C#
|
// Copyright 2017 Google Inc. All rights reserved.
|
|||
|
//
|
|||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|||
|
// you may not use this file except in compliance with the License.
|
|||
|
// You may obtain a copy of the License at
|
|||
|
//
|
|||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|||
|
//
|
|||
|
// Unless required by applicable law or agreed to in writing, software
|
|||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|||
|
// See the License for the specific language governing permissions and
|
|||
|
// limitations under the License.
|
|||
|
|
|||
|
using UnityEngine;
|
|||
|
using System.Collections;
|
|||
|
|
|||
|
/// Used to override the global scroll settings in _GvrPointerScrollInput_
|
|||
|
/// for the GameObject that this script is attached to.
|
|||
|
[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrScrollSettings")]
|
|||
|
public class GvrScrollSettings : MonoBehaviour, IGvrScrollSettings {
|
|||
|
/// Override the Inertia property in _GvrPointerScrollInput_ for this object.
|
|||
|
///
|
|||
|
/// Inertia means that scroll events will continue for a while after the user stops
|
|||
|
/// touching the touchpad. It gradually slows down according to the decelerationRate.
|
|||
|
[Tooltip("Determines if movement inertia is enabled.")]
|
|||
|
public bool inertiaOverride = true;
|
|||
|
|
|||
|
/// The deceleration rate is the speed reduction per second.
|
|||
|
/// A value of 0.5 halves the speed each second. The default is 0.05.
|
|||
|
/// The deceleration rate is only used when inertia is enabled.
|
|||
|
[Tooltip("The rate at which movement slows down.")]
|
|||
|
public float decelerationRateOverride = 0.05f;
|
|||
|
|
|||
|
public bool InertiaOverride {
|
|||
|
get {
|
|||
|
return inertiaOverride;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public float DecelerationRateOverride {
|
|||
|
get {
|
|||
|
return decelerationRateOverride;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|