176 lines
6.0 KiB
Plaintext
176 lines
6.0 KiB
Plaintext
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Shader "OvrAvatar/AvatarSurfaceShaderSelfOccluding" {
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Properties{
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// Global parameters
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_Alpha("Alpha", Range(0.0, 1.0)) = 1.0
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_DarkMultiplier("Dark Multiplier", Color) = (0.6, 0.6, 0.6, 1.0)
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_BaseColor("Base Color", Color) = (0.0, 0.0, 0.0, 0.0)
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_BaseMaskType("Base Mask Type", Int) = 0
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_BaseMaskParameters("Base Mask Parameters", Vector) = (0, 0, 0, 0)
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_BaseMaskAxis("Base Mask Axis", Vector) = (0, 1, 0, 0)
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_AlphaMask("Alpha Mask", 2D) = "white" {}
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_NormalMap("Normal Map", 2D) = "" {}
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_ParallaxMap("Parallax Map", 2D) = "" {}
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_RoughnessMap("Roughness Map", 2D) = "" {}
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// Layer 0 parameters
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_LayerSampleMode0("Layer Sample Mode 0", Int) = 0
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_LayerBlendMode0("Layer Blend Mode 0", Int) = 0
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_LayerMaskType0("Layer Mask Type 0", Int) = 0
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_LayerColor0("Layer Color 0", Color) = (1.0, 1.0, 1.0, 1.0)
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_LayerSurface0("Layer Surface 0", 2D) = "" {}
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_LayerSampleParameters0("Layer Sample Parameters 0", Vector) = (0, 0, 0, 0)
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_LayerMaskParameters0("Layer Mask Parameters 0", Vector) = (0, 0, 0, 0)
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_LayerMaskAxis0("Layer Mask Axis 0", Vector) = (0, 1, 0, 0)
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// Layer 1 parameters
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_LayerSampleMode1("Layer Sample Mode 1", Int) = 0
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_LayerBlendMode1("Layer Blend Mode 1", Int) = 0
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_LayerMaskType1("Layer Mask Type 1", Int) = 0
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_LayerColor1("Layer Color 1", Color) = (1.0, 1.0, 1.0, 1.0)
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_LayerSurface1("Layer Surface 1", 2D) = "" {}
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_LayerSampleParameters1("Layer Sample Parameters 1", Vector) = (0, 0, 0, 0)
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_LayerMaskParameters1("Layer Mask Parameters 1", Vector) = (0, 0, 0, 0)
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_LayerMaskAxis1("Layer Mask Axis 1", Vector) = (0, 1, 0, 0)
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// Layer 2 parameters
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_LayerSampleMode2("Layer Sample Mode 2", Int) = 0
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_LayerBlendMode2("Layer Blend Mode 2", Int) = 0
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_LayerMaskType2("Layer Mask Type 2", Int) = 0
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_LayerColor2("Layer Color 2", Color) = (1.0, 1.0, 1.0, 1.0)
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_LayerSurface2("Layer Surface 2", 2D) = "" {}
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_LayerSampleParameters2("Layer Sample Parameters 2", Vector) = (0, 0, 0, 0)
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_LayerMaskParameters2("Layer Mask Parameters 2", Vector) = (0, 0, 0, 0)
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_LayerMaskAxis2("Layer Mask Axis 2", Vector) = (0, 1, 0, 0)
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// Layer 3 parameters
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_LayerSampleMode3("Layer Sample Mode 3", Int) = 0
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_LayerBlendMode3("Layer Blend Mode 3", Int) = 0
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_LayerMaskType3("Layer Mask Type 3", Int) = 0
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_LayerColor3("Layer Color 3", Color) = (1.0, 1.0, 1.0, 1.0)
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_LayerSurface3("Layer Surface 3", 2D) = "" {}
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_LayerSampleParameters3("Layer Sample Parameters 3", Vector) = (0, 0, 0, 0)
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_LayerMaskParameters3("Layer Mask Parameters 3", Vector) = (0, 0, 0, 0)
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_LayerMaskAxis3("Layer Mask Axis 3", Vector) = (0, 1, 0, 0)
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// Layer 4 parameters
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_LayerSampleMode4("Layer Sample Mode 4", Int) = 0
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_LayerBlendMode4("Layer Blend Mode 4", Int) = 0
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_LayerMaskType4("Layer Mask Type 4", Int) = 0
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_LayerColor4("Layer Color 4", Color) = (1.0, 1.0, 1.0, 1.0)
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_LayerSurface4("Layer Surface 4", 2D) = "" {}
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_LayerSampleParameters4("Layer Sample Parameters 4", Vector) = (0, 0, 0, 0)
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_LayerMaskParameters4("Layer Mask Parameters 4", Vector) = (0, 0, 0, 0)
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_LayerMaskAxis4("Layer Mask Axis 4", Vector) = (0, 1, 0, 0)
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// Layer 5 parameters
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_LayerSampleMode5("Layer Sample Mode 5", Int) = 0
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_LayerBlendMode5("Layer Blend Mode 5", Int) = 0
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_LayerMaskType5("Layer Mask Type 5", Int) = 0
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_LayerColor5("Layer Color 5", Color) = (1.0, 1.0, 1.0, 1.0)
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_LayerSurface5("Layer Surface 5", 2D) = "" {}
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_LayerSampleParameters5("Layer Sample Parameters 5", Vector) = (0, 0, 0, 0)
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_LayerMaskParameters5("Layer Mask Parameters 5", Vector) = (0, 0, 0, 0)
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_LayerMaskAxis5("Layer Mask Axis 5", Vector) = (0, 1, 0, 0)
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// Layer 6 parameters
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_LayerSampleMode6("Layer Sample Mode 6", Int) = 0
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_LayerBlendMode6("Layer Blend Mode 6", Int) = 0
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_LayerMaskType6("Layer Mask Type 6", Int) = 0
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_LayerColor6("Layer Color 6", Color) = (1.0, 1.0, 1.0, 1.0)
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_LayerSurface6("Layer Surface 6", 2D) = "" {}
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_LayerSampleParameters6("Layer Sample Parameters 6", Vector) = (0, 0, 0, 0)
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_LayerMaskParameters6("Layer Mask Parameters 6", Vector) = (0, 0, 0, 0)
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_LayerMaskAxis6("Layer Mask Axis 6", Vector) = (0, 1, 0, 0)
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// Layer 7 parameters
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_LayerSampleMode7("Layer Sample Mode 7", Int) = 0
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_LayerBlendMode7("Layer Blend Mode 7", Int) = 0
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_LayerMaskType7("Layer Mask Type 7", Int) = 0
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_LayerColor7("Layer Color 7", Color) = (1.0, 1.0, 1.0, 1.0)
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_LayerSurface7("Layer Surface 7", 2D) = "" {}
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_LayerSampleParameters7("Layer Sample Parameters 7", Vector) = (0, 0, 0, 0)
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_LayerMaskParameters7("Layer Mask Parameters 7", Vector) = (0, 0, 0, 0)
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_LayerMaskAxis7("Layer Mask Axis 7", Vector) = (0, 1, 0, 0)
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}
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SubShader
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{
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Tags
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{
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"Queue" = "Transparent"
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"RenderType" = "Transparent"
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}
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Pass
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{
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ZWrite On
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Cull Off
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ColorMask 0
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Offset 1, 1
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 3.0
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#include "UnityCG.cginc"
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struct v2f
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{
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float4 position : SV_POSITION;
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};
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v2f vert(appdata_full v)
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{
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// Output
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v2f output;
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output.position = UnityObjectToClipPos(v.vertex);
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return output;
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}
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float4 frag(v2f input) : COLOR
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{
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return 0;
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}
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ENDCG
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}
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Blend SrcAlpha OneMinusSrcAlpha
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ZWrite Off
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LOD 200
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Pass
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{
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Name "FORWARD"
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Tags
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{
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"LightMode" = "ForwardBase"
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}
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CGPROGRAM
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#pragma only_renderers d3d11 gles3 gles
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 3.0
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#pragma multi_compile PROJECTOR_OFF PROJECTOR_ON
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#pragma multi_compile NORMAL_MAP_OFF NORMAL_MAP_ON
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#pragma multi_compile PARALLAX_OFF PARALLAX_ON
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#pragma multi_compile ROUGHNESS_OFF ROUGHNESS_ON
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#pragma multi_compile VERTALPHA_OFF VERTALPHA_ON
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#pragma multi_compile LAYERS_1 LAYERS_2 LAYERS_3 LAYERS_4 LAYERS_5 LAYERS_6 LAYERS_7 LAYERS_8
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#include "Assets/Oculus/Avatar/Resources/Materials/AvatarMaterialStateShader.cginc"
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float4 frag(VertexOutput IN) : SV_Target
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{
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return ComputeSurface(IN);
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}
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ENDCG
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}
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}
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FallBack "Diffuse"
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CustomEditor "AvatarMaterialEditor"
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}
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