FittsLaw/Assets/GoogleVR/Scripts/Controller/Internal/IControllerProvider.cs

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2018-10-08 23:54:11 -04:00
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
/// @cond
namespace Gvr.Internal {
/// Internal interface that abstracts an implementation of a controller.
///
/// Each platform has a different concrete implementation of a Controller Provider.
/// For example, if running on the Unity Editor, we use an implementation that
/// communicates with the controller emulator via USB or WiFi. If running on a real
/// Android device, we use an implementation that uses the underlying Daydream controller API.
interface IControllerProvider : IDisposable {
/// True if controller has battery status support.
bool SupportsBatteryStatus { get; }
/// Reads the number of controllers the system is configured to use. This does not
/// indicate the number of currently connected controllers.
int MaxControllerCount { get; }
/// Notifies the controller provider that the application has paused.
void OnPause();
/// Notifies the controller provider that the application has resumed.
void OnResume();
/// Reads the controller's current state and stores it in outState.
void ReadState(ControllerState outState, int controller_id);
}
}
/// @endcond