202 lines
6.3 KiB
C#
202 lines
6.3 KiB
C#
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/************************************************************************************
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Filename : OVRTouchpad.cs
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Content : Interface to touchpad
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Created : November 13, 2013
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Copyright : Copyright Facebook Technologies, LLC and its affiliates.
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All rights reserved.
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Licensed under the Oculus Audio SDK License Version 3.3 (the "License");
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you may not use the Oculus Audio SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/audio-3.3/
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Unless required by applicable law or agreed to in writing, the Oculus Audio SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using System;
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//-------------------------------------------------------------------------------------
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// ***** OVRTouchpad
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//
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// OVRTouchpad is an interface class to a touchpad.
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//
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public static class OVRTouchpad
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{
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//-------------------------
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// Input enums
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public enum TouchEvent { SingleTap, DoubleTap, Left, Right, Up, Down };
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// mouse
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static Vector3 moveAmountMouse;
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static float minMovMagnitudeMouse = 25.0f;
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public delegate void OVRTouchpadCallback<TouchEvent>(TouchEvent arg);
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static public Delegate touchPadCallbacks = null;
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//Disable the unused variable warning
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#pragma warning disable 0414
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//Ensures that the TouchpadHelper will be created automatically upon start of the game.
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static private OVRTouchpadHelper touchpadHelper =
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( new GameObject("OVRTouchpadHelper") ).AddComponent< OVRTouchpadHelper >();
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#pragma warning restore 0414
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// We will call this to create the TouchpadHelper class. This will
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// add the Touchpad game object into the world and we can call into
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// TouchEvent static functions to hook delegates into for touch capture
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static public void Create()
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{
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// Does nothing but call constructor to add game object into scene
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}
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// Update
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static public void Update()
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{
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// MOUSE INPUT
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if(Input.GetMouseButtonDown(0))
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{
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moveAmountMouse = Input.mousePosition;
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}
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else if(Input.GetMouseButtonUp(0))
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{
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moveAmountMouse -= Input.mousePosition;
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HandleInputMouse(ref moveAmountMouse);
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}
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}
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// OnDisable
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static public void OnDisable()
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{
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}
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// HandleInputMouse
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static void HandleInputMouse(ref Vector3 move)
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{
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if (touchPadCallbacks == null)
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{
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return;
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}
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OVRTouchpadCallback<TouchEvent> callback = touchPadCallbacks as OVRTouchpadCallback<TouchEvent>;
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if ( move.magnitude < minMovMagnitudeMouse)
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{
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callback(TouchEvent.SingleTap);
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}
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else
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{
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move.Normalize();
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// Left/Right
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if (Mathf.Abs(move.x) > Mathf.Abs(move.y))
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{
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if (move.x > 0.0f)
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callback(TouchEvent.Left);
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else
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callback(TouchEvent.Right);
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}
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// Up/Down
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else
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{
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if (move.y > 0.0f)
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callback(TouchEvent.Down);
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else
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callback(TouchEvent.Up);
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}
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}
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}
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static public void AddListener(OVRTouchpadCallback<TouchEvent> handler)
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{
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touchPadCallbacks = (OVRTouchpadCallback<TouchEvent>)touchPadCallbacks + handler;
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}
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}
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//-------------------------------------------------------------------------------------
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// ***** OVRTouchpadHelper
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//
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// This singleton class gets created and stays resident in the application. It is used to
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// trap the touchpad values, which get broadcast to any listener on the "Touchpad" channel.
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//
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// This class also demontrates how to make calls from any class that needs these events by
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// setting up a listener to "Touchpad" channel.
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public sealed class OVRTouchpadHelper : MonoBehaviour
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{
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void Awake ()
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{
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DontDestroyOnLoad(gameObject);
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}
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void Start ()
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{
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// Add a listener to the OVRTouchpad for testing
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OVRTouchpad.AddListener(LocalTouchEventCallback);
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}
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void Update ()
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{
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OVRTouchpad.Update();
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}
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public void OnDisable()
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{
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OVRTouchpad.OnDisable();
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}
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// LocalTouchEventCallback
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void LocalTouchEventCallback(OVRTouchpad.TouchEvent touchEvent)
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{
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switch(touchEvent)
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{
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case(OVRTouchpad.TouchEvent.SingleTap):
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// OVRLipSyncDebugConsole.Clear();
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// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
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// OVRLipSyncDebugConsole.Log("TP-SINGLE TAP");
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break;
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case(OVRTouchpad.TouchEvent.DoubleTap):
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// OVRLipSyncDebugConsole.Clear();
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// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
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// OVRLipSyncDebugConsole.Log("TP-DOUBLE TAP");
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break;
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case(OVRTouchpad.TouchEvent.Left):
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// OVRLipSyncDebugConsole.Clear();
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// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
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// OVRLipSyncDebugConsole.Log("TP-SWIPE LEFT");
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break;
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case(OVRTouchpad.TouchEvent.Right):
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// OVRLipSyncDebugConsole.Clear();
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// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
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// OVRLipSyncDebugConsole.Log("TP-SWIPE RIGHT");
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break;
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case(OVRTouchpad.TouchEvent.Up):
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// OVRLipSyncDebugConsole.Clear();
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// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
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// OVRLipSyncDebugConsole.Log("TP-SWIPE UP");
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break;
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case(OVRTouchpad.TouchEvent.Down):
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// OVRLipSyncDebugConsole.Clear();
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// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
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// OVRLipSyncDebugConsole.Log("TP-SWIPE DOWN");
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break;
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}
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}
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}
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