FittsLaw/Assets/Oculus/Platform/Editor/GUIHelper.cs

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2018-10-14 23:33:23 -04:00
namespace Oculus.Platform
{
using UnityEditor;
using UnityEngine;
class GUIHelper {
public delegate void Worker();
static void InOut(Worker begin, Worker body, Worker end) {
try {
begin();
body();
} finally {
end();
}
}
public static void HInset(int pixels, Worker worker) {
InOut(
() => {
GUILayout.BeginHorizontal();
GUILayout.Space(pixels);
GUILayout.BeginVertical();
},
worker,
() => {
GUILayout.EndVertical();
GUILayout.EndHorizontal();
}
);
}
public delegate T ControlWorker<T>();
public static T MakeControlWithLabel<T>(GUIContent label, ControlWorker<T> worker) {
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(label);
var result = worker();
EditorGUILayout.EndHorizontal();
return result;
}
}
}