FittsLaw/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboardDelegateBase.cs

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2018-10-08 23:54:11 -04:00
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System;
// This is an abstract class instead of an interface so that it can be exposed in Unity's
// editor. It inherits from MonoBehaviour so that it can be directly used as a game object.
public abstract class GvrKeyboardDelegateBase : MonoBehaviour {
public abstract void OnKeyboardShow();
public abstract void OnKeyboardHide();
public abstract void OnKeyboardUpdate(string edit_text);
public abstract void OnKeyboardEnterPressed(string edit_text);
public abstract void OnKeyboardError(GvrKeyboardError errorCode);
public abstract event EventHandler KeyboardHidden;
public abstract event EventHandler KeyboardShown;
}