FittsLaw/Assets/Oculus/Platform/Scripts/Models/DeserializeableList.cs

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2018-10-09 20:59:57 -04:00
namespace Oculus.Platform.Models
{
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Oculus.Platform.Models;
public class DeserializableList<T> : IList<T>
{
//IList
public int Count { get {return _Data.Count;} }
bool ICollection<T>.IsReadOnly { get {return ((IList<T>)_Data).IsReadOnly;} } //if you insist in getting it...
public int IndexOf(T obj) {return _Data.IndexOf(obj);}
public T this[int index] { get{return _Data[index];} set{_Data[index] = value;} }
public void Add(T item) {_Data.Add(item);}
public void Clear() {_Data.Clear();}
public bool Contains(T item) {return _Data.Contains(item);}
public void CopyTo(T[] array, int arrayIndex) {_Data.CopyTo(array, arrayIndex);}
public IEnumerator<T> GetEnumerator() {return _Data.GetEnumerator();}
public void Insert(int index, T item) {_Data.Insert(index, item);}
public bool Remove(T item) {return _Data.Remove(item);}
public void RemoveAt(int index) {_Data.RemoveAt(index);}
// taken from examples here: https://msdn.microsoft.com/en-us/library/s793z9y2(v=vs.110).aspx
private IEnumerator GetEnumerator1()
{
return this.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator1();
}
// Internals and getters
// Seems like Obsolete properties are broken in this version of Mono.
// Anyway, don't use this.
[System.Obsolete("Use IList interface on the DeserializableList object instead.", false)]
public List<T> Data {
get {return _Data;}
}
protected List<T> _Data;
protected string _NextUrl;
protected string _PreviousUrl;
public bool HasNextPage { get { return !System.String.IsNullOrEmpty(NextUrl); } }
public bool HasPreviousPage { get { return !System.String.IsNullOrEmpty(PreviousUrl); } }
public string NextUrl { get { return _NextUrl; } }
public string PreviousUrl { get { return _PreviousUrl; } }
}
}