48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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namespace Gvr.Internal {
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class DummyKeyboardProvider : IKeyboardProvider {
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private KeyboardState dummyState = new KeyboardState();
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internal DummyKeyboardProvider() { }
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public void ReadState(KeyboardState outState) {
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outState.CopyFrom(dummyState);
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}
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public void OnPause() { }
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public void OnResume() { }
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public void UpdateData() { }
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public void Render(int eye, Matrix4x4 modelview, Matrix4x4 projection, Rect viewport) { }
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public void Hide() { }
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public void Show(Matrix4x4 controllerMatrix, bool useRecommended, float distance,
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Matrix4x4 model) { }
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public bool Create(GvrKeyboard.KeyboardCallback keyboardEvent) { return true; }
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public void SetInputMode(GvrKeyboardInputMode mode) { }
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public string EditorText { get; set; }
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}
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}
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