48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using UnityEngine;
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namespace Gvr.Internal {
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/// Manages cursor lock state while developer is using editor head and controller emulation.
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public class GvrCursorHelper {
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// Whether MouseControllerProvider is currently tracking mouse movement.
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private static bool cachedHeadEmulationActive;
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// Whether GvrEditorEmulator is currently tracking mouse movement.
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private static bool cachedControllerEmulationActive;
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public static bool HeadEmulationActive {
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set {
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cachedHeadEmulationActive = value;
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UpdateCursorLockState();
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}
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}
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public static bool ControllerEmulationActive {
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set {
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cachedControllerEmulationActive = value;
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UpdateCursorLockState();
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}
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}
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private static void UpdateCursorLockState() {
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bool active = cachedHeadEmulationActive || cachedControllerEmulationActive;
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Cursor.lockState = active ? CursorLockMode.Locked : CursorLockMode.None;
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}
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}
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}
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