44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#import "GvrAudioAppController.h"
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extern "C" {
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// We have to manually register the Unity Audio Effect plugin.
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struct UnityAudioEffectDefinition;
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typedef int (*UnityPluginGetAudioEffectDefinitionsFunc)(
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struct UnityAudioEffectDefinition*** descptr);
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extern void UnityRegisterAudioPlugin(
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UnityPluginGetAudioEffectDefinitionsFunc getAudioEffectDefinitions);
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extern int UnityGetAudioEffectDefinitions(UnityAudioEffectDefinition*** definitionptr);
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} // extern "C"
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@implementation GvrAudioAppController
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- (UnityView *)createUnityView {
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UnityRegisterViewControllerListener(self);
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UnityRegisterAudioPlugin(UnityGetAudioEffectDefinitions);
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return [super createUnityView];
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}
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- (UIViewController *)unityViewController {
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return UnityGetGLViewController();
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}
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@end
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IMPL_APP_CONTROLLER_SUBCLASS(GvrAudioAppController)
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