2018-10-08 23:54:11 -04:00
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/************************************************************************************
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2018-10-09 20:59:57 -04:00
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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2018-10-08 23:54:11 -04:00
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2018-10-09 20:59:57 -04:00
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Licensed under the Oculus SDK License Version 3.4.1 (the "License");
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you may not use the Oculus SDK except in compliance with the License,
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2018-10-08 23:54:11 -04:00
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/sdk-3.4.1
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2018-10-09 20:59:57 -04:00
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Unless required by applicable law or agreed to in writing, the Oculus SDK
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2018-10-08 23:54:11 -04:00
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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/// <summary>
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/// Visualizes progress for operations such as loading.
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/// </summary>
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public class OVRProgressIndicator : MonoBehaviour
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{
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public MeshRenderer progressImage;
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[Range(0, 1)]
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public float currentProgress = 0.7f;
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void Awake()
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{
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progressImage.sortingOrder = 150;
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}
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// Update is called once per frame
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void Update()
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{
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progressImage.sharedMaterial.SetFloat("_AlphaCutoff", 1-currentProgress);
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}
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}
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