116 lines
3.5 KiB
C#
116 lines
3.5 KiB
C#
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using UnityEngine.EventSystems;
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using System.Collections;
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using Gvr.Internal;
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#if UNITY_2017_2_OR_NEWER
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using UnityEngine.XR;
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#else
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using UnityEngine.VR;
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using XRNode = UnityEngine.VR.VRNode;
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using XRSettings = UnityEngine.VR.VRSettings;
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#endif // UNITY_2017_2_OR_NEWER
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/// Helper functions common to GVR VR applications.
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public static class GvrVRHelpers {
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public static Vector2 GetViewportCenter() {
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int viewportWidth = Screen.width;
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int viewportHeight = Screen.height;
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if (XRSettings.enabled) {
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viewportWidth = XRSettings.eyeTextureWidth;
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viewportHeight = XRSettings.eyeTextureHeight;
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}
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return new Vector2(0.5f * viewportWidth, 0.5f * viewportHeight);
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}
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public static Vector3 GetHeadForward() {
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return GetHeadRotation() * Vector3.forward;
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}
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public static Quaternion GetHeadRotation() {
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#if UNITY_EDITOR
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if (InstantPreview.Instance != null && InstantPreview.Instance.IsCurrentlyConnected) {
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// In-editor; Instant Preview is active:
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return Camera.main.transform.localRotation;
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} else {
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// In-editor; Instant Preview is not active:
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if (GvrEditorEmulator.Instance == null) {
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Debug.LogWarning("No GvrEditorEmulator instance was found in your scene. Please ensure that " +
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"GvrEditorEmulator exists in your scene.");
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return Quaternion.identity;
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}
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return GvrEditorEmulator.Instance.HeadRotation;
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}
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#else
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// Not running in editor:
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return InputTracking.GetLocalRotation(XRNode.Head);
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#endif // UNITY_EDITOR
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}
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public static Vector3 GetHeadPosition() {
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#if UNITY_EDITOR
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if (GvrEditorEmulator.Instance == null) {
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Debug.LogWarning("No GvrEditorEmulator instance was found in your scene. Please ensure that " +
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"GvrEditorEmulator exists in your scene.");
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return Vector3.zero;
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}
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return GvrEditorEmulator.Instance.HeadPosition;
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#else
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return InputTracking.GetLocalPosition(XRNode.Head);
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#endif // UNITY_EDITOR
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}
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public static float GetRecommendedMaxLaserDistance(GvrBasePointer.RaycastMode mode) {
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switch(mode) {
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case GvrBasePointer.RaycastMode.Direct:
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return 20.0f;
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case GvrBasePointer.RaycastMode.Hybrid:
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return 1.0f;
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case GvrBasePointer.RaycastMode.Camera:
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default:
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return 0.75f;
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}
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}
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public static float GetRayIntersection(GvrBasePointer.RaycastMode mode) {
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switch (mode) {
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case GvrBasePointer.RaycastMode.Direct:
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return 0.0f;
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case GvrBasePointer.RaycastMode.Hybrid:
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return 0.0f;
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case GvrBasePointer.RaycastMode.Camera:
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default:
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return 2.5f;
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}
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}
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public static bool GetShrinkLaser(GvrBasePointer.RaycastMode mode) {
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switch (mode) {
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case GvrBasePointer.RaycastMode.Direct:
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return false;
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case GvrBasePointer.RaycastMode.Hybrid:
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return true;
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case GvrBasePointer.RaycastMode.Camera:
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default:
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return false;
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}
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}
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}
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