947 lines
34 KiB
C#
947 lines
34 KiB
C#
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using UnityEngine;
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using System.Collections;
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using System;
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using System.Linq;
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using Oculus.Avatar;
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using System.Runtime.InteropServices;
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using System.Collections.Generic;
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using UnityEngine.Events;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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[System.Serializable]
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public class AvatarLayer
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{
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public int layerIndex;
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}
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#if UNITY_EDITOR
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[CustomPropertyDrawer(typeof(AvatarLayer))]
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public class AvatarLayerPropertyDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, GUIContent.none, property);
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SerializedProperty layerIndex = property.FindPropertyRelative("layerIndex");
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position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
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layerIndex.intValue = EditorGUI.LayerField(position, layerIndex.intValue);
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EditorGUI.EndProperty();
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}
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}
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#endif
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[System.Serializable]
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public class PacketRecordSettings
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{
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internal bool RecordingFrames = false;
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public float UpdateRate = 1f / 30f; // 30 hz update of packets
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internal float AccumulatedTime;
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};
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public class OvrAvatar : MonoBehaviour
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{
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public OvrAvatarMaterialManager DefaultBodyMaterialManager;
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public OvrAvatarMaterialManager DefaultHandMaterialManager;
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public OvrAvatarDriver Driver;
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public OvrAvatarBase Base;
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public OvrAvatarBody Body;
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public OvrAvatarTouchController ControllerLeft;
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public OvrAvatarTouchController ControllerRight;
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public OvrAvatarHand HandLeft;
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public OvrAvatarHand HandRight;
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public bool RecordPackets;
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public bool UseSDKPackets = true;
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public bool StartWithControllers;
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public AvatarLayer FirstPersonLayer;
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public AvatarLayer ThirdPersonLayer;
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public bool ShowFirstPerson = true;
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public bool ShowThirdPerson;
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public ovrAvatarCapabilities Capabilities = ovrAvatarCapabilities.All;
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public Shader SurfaceShader;
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public Shader SurfaceShaderSelfOccluding;
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public Shader SurfaceShaderPBS;
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public Shader SurfaceShaderPBSV2Single;
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public Shader SurfaceShaderPBSV2Combined;
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public Shader SurfaceShaderPBSV2Simple;
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public Shader SurfaceShaderPBSV2Loading;
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int renderPartCount = 0;
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bool showLeftController;
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bool showRightController;
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List<float[]> voiceUpdates = new List<float[]>();
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public string oculusUserID;
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internal UInt64 oculusUserIDInternal;
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#if UNITY_ANDROID && UNITY_5_5_OR_NEWER && !UNITY_EDITOR
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bool CombineMeshes = true;
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#else
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bool CombineMeshes = false;
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#endif
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#if UNITY_EDITOR && UNITY_ANDROID
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bool ForceMobileTextureFormat = true;
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#else
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bool ForceMobileTextureFormat = false;
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#endif
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private bool WaitingForCombinedMesh = false;
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public IntPtr sdkAvatar = IntPtr.Zero;
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private HashSet<UInt64> assetLoadingIds = new HashSet<UInt64>();
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private Dictionary<string, OvrAvatarComponent> trackedComponents =
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new Dictionary<string, OvrAvatarComponent>();
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private UnityEvent AssetsDoneLoading = new UnityEvent();
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bool assetsFinishedLoading = false;
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public Transform LeftHandCustomPose;
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public Transform RightHandCustomPose;
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Transform cachedLeftHandCustomPose;
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Transform[] cachedCustomLeftHandJoints;
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ovrAvatarTransform[] cachedLeftHandTransforms;
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Transform cachedRightHandCustomPose;
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Transform[] cachedCustomRightHandJoints;
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ovrAvatarTransform[] cachedRightHandTransforms;
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private Vector4 clothingAlphaOffset = new Vector4(0f, 0f, 0f, 1f);
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private UInt64 clothingAlphaTexture = 0;
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public class PacketEventArgs : EventArgs
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{
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public readonly OvrAvatarPacket Packet;
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public PacketEventArgs(OvrAvatarPacket packet)
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{
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Packet = packet;
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}
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}
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public PacketRecordSettings PacketSettings = new PacketRecordSettings();
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OvrAvatarPacket CurrentUnityPacket;
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public enum HandType
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{
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Right,
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Left,
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Max
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};
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public enum HandJoint
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{
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HandBase,
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IndexBase,
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IndexTip,
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ThumbBase,
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ThumbTip,
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Max,
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}
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private static string[,] HandJoints = new string[(int)HandType.Max, (int)HandJoint.Max]
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{
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{
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"hands:r_hand_world",
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"hands:r_hand_world/hands:b_r_hand/hands:b_r_index1",
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"hands:r_hand_world/hands:b_r_hand/hands:b_r_index1/hands:b_r_index2/hands:b_r_index3/hands:b_r_index_ignore",
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"hands:r_hand_world/hands:b_r_hand/hands:b_r_thumb1/hands:b_r_thumb2",
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"hands:r_hand_world/hands:b_r_hand/hands:b_r_thumb1/hands:b_r_thumb2/hands:b_r_thumb3/hands:b_r_thumb_ignore"
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},
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{
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"hands:l_hand_world",
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"hands:l_hand_world/hands:b_l_hand/hands:b_l_index1",
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"hands:l_hand_world/hands:b_l_hand/hands:b_l_index1/hands:b_l_index2/hands:b_l_index3/hands:b_l_index_ignore",
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"hands:l_hand_world/hands:b_l_hand/hands:b_l_thumb1/hands:b_l_thumb2",
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"hands:l_hand_world/hands:b_l_hand/hands:b_l_thumb1/hands:b_l_thumb2/hands:b_l_thumb3/hands:b_l_thumb_ignore"
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}
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};
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#if UNITY_ANDROID
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internal ovrAvatarAssetLevelOfDetail LevelOfDetail = ovrAvatarAssetLevelOfDetail.Medium;
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#else
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internal ovrAvatarAssetLevelOfDetail LevelOfDetail = ovrAvatarAssetLevelOfDetail.Highest;
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#endif
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void OnDestroy()
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{
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if (sdkAvatar != IntPtr.Zero)
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{
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CAPI.ovrAvatar_Destroy(sdkAvatar);
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}
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}
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public EventHandler<PacketEventArgs> PacketRecorded;
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public void AssetLoadedCallback(OvrAvatarAsset asset)
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{
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assetLoadingIds.Remove(asset.assetID);
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}
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public void CombinedMeshLoadedCallback(IntPtr assetPtr)
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{
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if (!WaitingForCombinedMesh)
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{
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return;
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}
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var meshIDs = CAPI.ovrAvatarAsset_GetCombinedMeshIDs(assetPtr);
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foreach (var id in meshIDs)
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{
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assetLoadingIds.Remove(id);
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}
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CAPI.ovrAvatar_GetCombinedMeshAlphaData(sdkAvatar, ref clothingAlphaTexture, ref clothingAlphaOffset);
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WaitingForCombinedMesh = false;
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}
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private void AddAvatarComponent(GameObject componentObject, ovrAvatarComponent component)
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{
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OvrAvatarComponent ovrComponent = componentObject.AddComponent<OvrAvatarComponent>();
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trackedComponents.Add(component.name, ovrComponent);
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if (ovrComponent.name == "body")
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{
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ovrComponent.ClothingAlphaOffset = clothingAlphaOffset;
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ovrComponent.ClothingAlphaTexture = clothingAlphaTexture;
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}
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AddRenderParts(ovrComponent, component, componentObject.transform);
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}
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private OvrAvatarSkinnedMeshRenderComponent AddSkinnedMeshRenderComponent(GameObject gameObject, ovrAvatarRenderPart_SkinnedMeshRender skinnedMeshRender)
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{
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OvrAvatarSkinnedMeshRenderComponent skinnedMeshRenderer = gameObject.AddComponent<OvrAvatarSkinnedMeshRenderComponent>();
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skinnedMeshRenderer.Initialize(skinnedMeshRender, SurfaceShader, SurfaceShaderSelfOccluding, ThirdPersonLayer.layerIndex, FirstPersonLayer.layerIndex, renderPartCount++);
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return skinnedMeshRenderer;
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}
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private OvrAvatarSkinnedMeshRenderPBSComponent AddSkinnedMeshRenderPBSComponent(GameObject gameObject, ovrAvatarRenderPart_SkinnedMeshRenderPBS skinnedMeshRenderPBS)
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{
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OvrAvatarSkinnedMeshRenderPBSComponent skinnedMeshRenderer = gameObject.AddComponent<OvrAvatarSkinnedMeshRenderPBSComponent>();
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skinnedMeshRenderer.Initialize(skinnedMeshRenderPBS, SurfaceShaderPBS, ThirdPersonLayer.layerIndex, FirstPersonLayer.layerIndex, renderPartCount++);
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return skinnedMeshRenderer;
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}
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private OvrAvatarSkinnedMeshPBSV2RenderComponent AddSkinnedMeshRenderPBSV2Component(
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IntPtr renderPart,
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GameObject gameObject,
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ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2 skinnedMeshRenderPBSV2,
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OvrAvatarMaterialManager materialManager)
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{
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OvrAvatarSkinnedMeshPBSV2RenderComponent skinnedMeshRenderer = gameObject.AddComponent<OvrAvatarSkinnedMeshPBSV2RenderComponent>();
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skinnedMeshRenderer.Initialize(
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renderPart,
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skinnedMeshRenderPBSV2,
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materialManager,
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ThirdPersonLayer.layerIndex,
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FirstPersonLayer.layerIndex,
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renderPartCount++,
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gameObject.name.Contains("body") && CombineMeshes,
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LevelOfDetail);
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return skinnedMeshRenderer;
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}
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private OvrAvatarProjectorRenderComponent AddProjectorRenderComponent(GameObject gameObject, ovrAvatarRenderPart_ProjectorRender projectorRender)
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{
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ovrAvatarComponent component = CAPI.ovrAvatarComponent_Get(sdkAvatar, projectorRender.componentIndex);
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OvrAvatarComponent ovrComponent;
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if (trackedComponents.TryGetValue(component.name, out ovrComponent))
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{
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if (projectorRender.renderPartIndex < ovrComponent.RenderParts.Count)
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{
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OvrAvatarRenderComponent targetRenderPart = ovrComponent.RenderParts[(int)projectorRender.renderPartIndex];
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OvrAvatarProjectorRenderComponent projectorComponent = gameObject.AddComponent<OvrAvatarProjectorRenderComponent>();
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projectorComponent.InitializeProjectorRender(projectorRender, SurfaceShader, targetRenderPart);
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return projectorComponent;
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}
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}
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return null;
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}
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static public IntPtr GetRenderPart(ovrAvatarComponent component, UInt32 renderPartIndex)
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{
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long offset = Marshal.SizeOf(typeof(IntPtr)) * renderPartIndex;
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IntPtr marshalPtr = new IntPtr(component.renderParts.ToInt64() + offset);
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return (IntPtr)Marshal.PtrToStructure(marshalPtr, typeof(IntPtr));
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}
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private void UpdateAvatarComponent(ovrAvatarComponent component)
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{
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OvrAvatarComponent ovrComponent;
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if (!trackedComponents.TryGetValue(component.name, out ovrComponent))
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{
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throw new Exception(string.Format("trackedComponents didn't have {0}", component.name));
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}
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ovrComponent.UpdateAvatar(component, this);
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}
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private static string GetRenderPartName(ovrAvatarComponent component, uint renderPartIndex)
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{
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return component.name + "_renderPart_" + (int)renderPartIndex;
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}
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internal static void ConvertTransform(ovrAvatarTransform transform, Transform target)
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{
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Vector3 position = transform.position;
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position.z = -position.z;
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Quaternion orientation = transform.orientation;
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orientation.x = -orientation.x;
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orientation.y = -orientation.y;
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target.localPosition = position;
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target.localRotation = orientation;
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target.localScale = transform.scale;
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}
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public static ovrAvatarTransform CreateOvrAvatarTransform(Vector3 position, Quaternion orientation)
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{
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return new ovrAvatarTransform
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{
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position = new Vector3(position.x, position.y, -position.z),
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orientation = new Quaternion(-orientation.x, -orientation.y, orientation.z, orientation.w),
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scale = Vector3.one
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};
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}
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private void RemoveAvatarComponent(string name)
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{
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OvrAvatarComponent componentObject;
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trackedComponents.TryGetValue(name, out componentObject);
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Destroy(componentObject.gameObject);
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trackedComponents.Remove(name);
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}
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private void UpdateSDKAvatarUnityState()
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{
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//Iterate through all the render components
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UInt32 componentCount = CAPI.ovrAvatarComponent_Count(sdkAvatar);
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HashSet<string> componentsThisRun = new HashSet<string>();
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for (UInt32 i = 0; i < componentCount; i++)
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{
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IntPtr ptr = CAPI.ovrAvatarComponent_Get_Native(sdkAvatar, i);
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ovrAvatarComponent component = (ovrAvatarComponent)Marshal.PtrToStructure(ptr, typeof(ovrAvatarComponent));
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componentsThisRun.Add(component.name);
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if (!trackedComponents.ContainsKey(component.name))
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{
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GameObject componentObject = null;
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Type specificType = null;
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if ((Capabilities & ovrAvatarCapabilities.Base) != 0)
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{
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ovrAvatarBaseComponent? baseComponent = CAPI.ovrAvatarPose_GetBaseComponent(sdkAvatar);
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if (baseComponent.HasValue && ptr == baseComponent.Value.renderComponent)
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{
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specificType = typeof(OvrAvatarBase);
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if (Base != null)
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{
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componentObject = Base.gameObject;
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}
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}
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}
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if (specificType == null && (Capabilities & ovrAvatarCapabilities.Body) != 0)
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{
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ovrAvatarBodyComponent? bodyComponent = CAPI.ovrAvatarPose_GetBodyComponent(sdkAvatar);
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if (bodyComponent.HasValue && ptr == bodyComponent.Value.renderComponent)
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{
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specificType = typeof(OvrAvatarBody);
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if (Body != null)
|
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{
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componentObject = Body.gameObject;
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}
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}
|
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}
|
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if (specificType == null && (Capabilities & ovrAvatarCapabilities.Hands) != 0)
|
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{
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ovrAvatarControllerComponent? controllerComponent = CAPI.ovrAvatarPose_GetLeftControllerComponent(sdkAvatar);
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if (specificType == null && controllerComponent.HasValue && ptr == controllerComponent.Value.renderComponent)
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{
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specificType = typeof(OvrAvatarTouchController);
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if (ControllerLeft != null)
|
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{
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componentObject = ControllerLeft.gameObject;
|
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}
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}
|
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controllerComponent = CAPI.ovrAvatarPose_GetRightControllerComponent(sdkAvatar);
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if (specificType == null && controllerComponent.HasValue && ptr == controllerComponent.Value.renderComponent)
|
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{
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specificType = typeof(OvrAvatarTouchController);
|
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if (ControllerRight != null)
|
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{
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componentObject = ControllerRight.gameObject;
|
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}
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}
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ovrAvatarHandComponent? handComponent = CAPI.ovrAvatarPose_GetLeftHandComponent(sdkAvatar);
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if (specificType == null && handComponent.HasValue && ptr == handComponent.Value.renderComponent)
|
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{
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specificType = typeof(OvrAvatarHand);
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if (HandLeft != null)
|
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{
|
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componentObject = HandLeft.gameObject;
|
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}
|
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}
|
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handComponent = CAPI.ovrAvatarPose_GetRightHandComponent(sdkAvatar);
|
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if (specificType == null && handComponent.HasValue && ptr == handComponent.Value.renderComponent)
|
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{
|
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specificType = typeof(OvrAvatarHand);
|
|||
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if (HandRight != null)
|
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|
{
|
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componentObject = HandRight.gameObject;
|
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|
}
|
|||
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}
|
|||
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}
|
|||
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|
|||
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// If this is an unknown type, just create an object for the rendering
|
|||
|
if (componentObject == null && specificType == null)
|
|||
|
{
|
|||
|
componentObject = new GameObject();
|
|||
|
componentObject.name = component.name;
|
|||
|
componentObject.transform.SetParent(transform);
|
|||
|
}
|
|||
|
if (componentObject != null)
|
|||
|
{
|
|||
|
AddAvatarComponent(componentObject, component);
|
|||
|
}
|
|||
|
}
|
|||
|
UpdateAvatarComponent(component);
|
|||
|
}
|
|||
|
HashSet<string> deletableNames = new HashSet<string>(trackedComponents.Keys);
|
|||
|
deletableNames.ExceptWith(componentsThisRun);
|
|||
|
//deletableNames contains the name of all components which are tracked and were
|
|||
|
//not present in this run
|
|||
|
foreach (var name in deletableNames)
|
|||
|
{
|
|||
|
RemoveAvatarComponent(name);
|
|||
|
}
|
|||
|
|
|||
|
UpdateVoiceBehavior();
|
|||
|
}
|
|||
|
|
|||
|
void UpdateCustomPoses()
|
|||
|
{
|
|||
|
// Check to see if the pose roots changed
|
|||
|
if (UpdatePoseRoot(LeftHandCustomPose, ref cachedLeftHandCustomPose, ref cachedCustomLeftHandJoints, ref cachedLeftHandTransforms))
|
|||
|
{
|
|||
|
if (cachedLeftHandCustomPose == null && sdkAvatar != IntPtr.Zero)
|
|||
|
{
|
|||
|
CAPI.ovrAvatar_SetLeftHandGesture(sdkAvatar, ovrAvatarHandGesture.Default);
|
|||
|
}
|
|||
|
}
|
|||
|
if (UpdatePoseRoot(RightHandCustomPose, ref cachedRightHandCustomPose, ref cachedCustomRightHandJoints, ref cachedRightHandTransforms))
|
|||
|
{
|
|||
|
if (cachedRightHandCustomPose == null && sdkAvatar != IntPtr.Zero)
|
|||
|
{
|
|||
|
CAPI.ovrAvatar_SetRightHandGesture(sdkAvatar, ovrAvatarHandGesture.Default);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Check to see if the custom gestures need to be updated
|
|||
|
if (sdkAvatar != IntPtr.Zero)
|
|||
|
{
|
|||
|
if (cachedLeftHandCustomPose != null && UpdateTransforms(cachedCustomLeftHandJoints, cachedLeftHandTransforms))
|
|||
|
{
|
|||
|
CAPI.ovrAvatar_SetLeftHandCustomGesture(sdkAvatar, (uint)cachedLeftHandTransforms.Length, cachedLeftHandTransforms);
|
|||
|
}
|
|||
|
if (cachedRightHandCustomPose != null && UpdateTransforms(cachedCustomRightHandJoints, cachedRightHandTransforms))
|
|||
|
{
|
|||
|
CAPI.ovrAvatar_SetRightHandCustomGesture(sdkAvatar, (uint)cachedRightHandTransforms.Length, cachedRightHandTransforms);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
static bool UpdatePoseRoot(Transform poseRoot, ref Transform cachedPoseRoot, ref Transform[] cachedPoseJoints, ref ovrAvatarTransform[] transforms)
|
|||
|
{
|
|||
|
if (poseRoot == cachedPoseRoot)
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
if (!poseRoot)
|
|||
|
{
|
|||
|
cachedPoseRoot = null;
|
|||
|
cachedPoseJoints = null;
|
|||
|
transforms = null;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
List<Transform> joints = new List<Transform>();
|
|||
|
OrderJoints(poseRoot, joints);
|
|||
|
cachedPoseRoot = poseRoot;
|
|||
|
cachedPoseJoints = joints.ToArray();
|
|||
|
transforms = new ovrAvatarTransform[joints.Count];
|
|||
|
}
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
static bool UpdateTransforms(Transform[] joints, ovrAvatarTransform[] transforms)
|
|||
|
{
|
|||
|
bool updated = false;
|
|||
|
for (int i = 0; i < joints.Length; ++i)
|
|||
|
{
|
|||
|
Transform joint = joints[i];
|
|||
|
ovrAvatarTransform transform = CreateOvrAvatarTransform(joint.localPosition, joint.localRotation);
|
|||
|
if (transform.position != transforms[i].position || transform.orientation != transforms[i].orientation)
|
|||
|
{
|
|||
|
transforms[i] = transform;
|
|||
|
updated = true;
|
|||
|
}
|
|||
|
}
|
|||
|
return updated;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private static void OrderJoints(Transform transform, List<Transform> joints)
|
|||
|
{
|
|||
|
joints.Add(transform);
|
|||
|
for (int i = 0; i < transform.childCount; ++i)
|
|||
|
{
|
|||
|
Transform child = transform.GetChild(i);
|
|||
|
OrderJoints(child, joints);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void AvatarSpecificationCallback(IntPtr avatarSpecification)
|
|||
|
{
|
|||
|
#if UNITY_ANDROID
|
|||
|
Capabilities &= ~ovrAvatarCapabilities.BodyTilt;
|
|||
|
#endif
|
|||
|
sdkAvatar = CAPI.ovrAvatar_Create(avatarSpecification, Capabilities);
|
|||
|
ShowLeftController(showLeftController);
|
|||
|
ShowRightController(showRightController);
|
|||
|
|
|||
|
//Fetch all the assets that this avatar uses.
|
|||
|
UInt32 assetCount = CAPI.ovrAvatar_GetReferencedAssetCount(sdkAvatar);
|
|||
|
for (UInt32 i = 0; i < assetCount; ++i)
|
|||
|
{
|
|||
|
UInt64 id = CAPI.ovrAvatar_GetReferencedAsset(sdkAvatar, i);
|
|||
|
if (OvrAvatarSDKManager.Instance.GetAsset(id) == null)
|
|||
|
{
|
|||
|
OvrAvatarSDKManager.Instance.BeginLoadingAsset(
|
|||
|
id,
|
|||
|
LevelOfDetail,
|
|||
|
AssetLoadedCallback);
|
|||
|
|
|||
|
assetLoadingIds.Add(id);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (CombineMeshes)
|
|||
|
{
|
|||
|
OvrAvatarSDKManager.Instance.RegisterCombinedMeshCallback(
|
|||
|
sdkAvatar,
|
|||
|
CombinedMeshLoadedCallback);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void Start()
|
|||
|
{
|
|||
|
#if !UNITY_ANDROID
|
|||
|
if (CombineMeshes)
|
|||
|
{
|
|||
|
CombineMeshes = false;
|
|||
|
AvatarLogger.Log("Combine Meshes Currently Only Supported On Android");
|
|||
|
}
|
|||
|
#endif
|
|||
|
|
|||
|
#if !UNITY_5_5_OR_NEWER
|
|||
|
if (CombineMeshes)
|
|||
|
{
|
|||
|
CombineMeshes = false;
|
|||
|
AvatarLogger.LogWarning("Unity Version too old to use Combined Mesh Shader, required 5.5.0+");
|
|||
|
}
|
|||
|
#endif
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
oculusUserIDInternal = UInt64.Parse(oculusUserID);
|
|||
|
}
|
|||
|
catch (Exception)
|
|||
|
{
|
|||
|
oculusUserIDInternal = 0;
|
|||
|
|
|||
|
AvatarLogger.LogWarning("Invalid Oculus User ID Format");
|
|||
|
}
|
|||
|
|
|||
|
AvatarLogger.Log("Starting OvrAvatar " + gameObject.name);
|
|||
|
AvatarLogger.Log(AvatarLogger.Tab + "LOD: " + LevelOfDetail.ToString());
|
|||
|
AvatarLogger.Log(AvatarLogger.Tab + "Combine Meshes: " + CombineMeshes);
|
|||
|
AvatarLogger.Log(AvatarLogger.Tab + "Force Mobile Textures: " + ForceMobileTextureFormat);
|
|||
|
AvatarLogger.Log(AvatarLogger.Tab + "Oculus User ID: " + oculusUserIDInternal);
|
|||
|
|
|||
|
ShowLeftController(StartWithControllers);
|
|||
|
ShowRightController(StartWithControllers);
|
|||
|
OvrAvatarSDKManager.Instance.RequestAvatarSpecification(
|
|||
|
oculusUserIDInternal,
|
|||
|
this.AvatarSpecificationCallback,
|
|||
|
CombineMeshes,
|
|||
|
LevelOfDetail,
|
|||
|
ForceMobileTextureFormat);
|
|||
|
|
|||
|
WaitingForCombinedMesh = CombineMeshes;
|
|||
|
Driver.Mode = UseSDKPackets ? OvrAvatarDriver.PacketMode.SDK : OvrAvatarDriver.PacketMode.Unity;
|
|||
|
}
|
|||
|
|
|||
|
void Update()
|
|||
|
{
|
|||
|
if (sdkAvatar == IntPtr.Zero)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if (Driver != null)
|
|||
|
{
|
|||
|
Driver.UpdateTransforms(sdkAvatar);
|
|||
|
|
|||
|
foreach (float[] voiceUpdate in voiceUpdates)
|
|||
|
{
|
|||
|
CAPI.ovrAvatarPose_UpdateVoiceVisualization(sdkAvatar, voiceUpdate);
|
|||
|
}
|
|||
|
|
|||
|
voiceUpdates.Clear();
|
|||
|
|
|||
|
CAPI.ovrAvatarPose_Finalize(sdkAvatar, Time.deltaTime);
|
|||
|
}
|
|||
|
|
|||
|
if (RecordPackets)
|
|||
|
{
|
|||
|
RecordFrame();
|
|||
|
}
|
|||
|
|
|||
|
if (assetLoadingIds.Count == 0)
|
|||
|
{
|
|||
|
UpdateSDKAvatarUnityState();
|
|||
|
UpdateCustomPoses();
|
|||
|
|
|||
|
if (!assetsFinishedLoading)
|
|||
|
{
|
|||
|
AssetsDoneLoading.Invoke();
|
|||
|
assetsFinishedLoading = true;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static ovrAvatarHandInputState CreateInputState(ovrAvatarTransform transform, OvrAvatarDriver.ControllerPose pose)
|
|||
|
{
|
|||
|
ovrAvatarHandInputState inputState = new ovrAvatarHandInputState();
|
|||
|
inputState.transform = transform;
|
|||
|
inputState.buttonMask = pose.buttons;
|
|||
|
inputState.touchMask = pose.touches;
|
|||
|
inputState.joystickX = pose.joystickPosition.x;
|
|||
|
inputState.joystickY = pose.joystickPosition.y;
|
|||
|
inputState.indexTrigger = pose.indexTrigger;
|
|||
|
inputState.handTrigger = pose.handTrigger;
|
|||
|
inputState.isActive = pose.isActive;
|
|||
|
return inputState;
|
|||
|
}
|
|||
|
|
|||
|
public void ShowControllers(bool show)
|
|||
|
{
|
|||
|
ShowLeftController(show);
|
|||
|
ShowRightController(show);
|
|||
|
}
|
|||
|
|
|||
|
public void ShowLeftController(bool show)
|
|||
|
{
|
|||
|
if (sdkAvatar != IntPtr.Zero)
|
|||
|
{
|
|||
|
CAPI.ovrAvatar_SetLeftControllerVisibility(sdkAvatar, show);
|
|||
|
}
|
|||
|
showLeftController = show;
|
|||
|
}
|
|||
|
|
|||
|
public void ShowRightController(bool show)
|
|||
|
{
|
|||
|
if (sdkAvatar != IntPtr.Zero)
|
|||
|
{
|
|||
|
CAPI.ovrAvatar_SetRightControllerVisibility(sdkAvatar, show);
|
|||
|
}
|
|||
|
showRightController = show;
|
|||
|
}
|
|||
|
|
|||
|
public void UpdateVoiceVisualization(float[] voiceSamples)
|
|||
|
{
|
|||
|
voiceUpdates.Add(voiceSamples);
|
|||
|
}
|
|||
|
|
|||
|
void RecordFrame()
|
|||
|
{
|
|||
|
if(UseSDKPackets)
|
|||
|
{
|
|||
|
RecordSDKFrame();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
RecordUnityFrame();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Meant to be used mutually exclusively with RecordSDKFrame to give user more options to optimize or tweak packet data
|
|||
|
private void RecordUnityFrame()
|
|||
|
{
|
|||
|
var deltaSeconds = Time.deltaTime;
|
|||
|
var frame = Driver.GetCurrentPose();
|
|||
|
// If this is our first packet, store the pose as the initial frame
|
|||
|
if (CurrentUnityPacket == null)
|
|||
|
{
|
|||
|
CurrentUnityPacket = new OvrAvatarPacket(frame);
|
|||
|
deltaSeconds = 0;
|
|||
|
}
|
|||
|
|
|||
|
float recordedSeconds = 0;
|
|||
|
while (recordedSeconds < deltaSeconds)
|
|||
|
{
|
|||
|
float remainingSeconds = deltaSeconds - recordedSeconds;
|
|||
|
float remainingPacketSeconds = PacketSettings.UpdateRate - CurrentUnityPacket.Duration;
|
|||
|
|
|||
|
// If we're not going to fill the packet, just add the frame
|
|||
|
if (remainingSeconds < remainingPacketSeconds)
|
|||
|
{
|
|||
|
CurrentUnityPacket.AddFrame(frame, remainingSeconds);
|
|||
|
recordedSeconds += remainingSeconds;
|
|||
|
}
|
|||
|
|
|||
|
// If we're going to fill the packet, interpolate the pose, send the packet,
|
|||
|
// and open a new one
|
|||
|
else
|
|||
|
{
|
|||
|
// Interpolate between the packet's last frame and our target pose
|
|||
|
// to compute a pose at the end of the packet time.
|
|||
|
OvrAvatarDriver.PoseFrame a = CurrentUnityPacket.FinalFrame;
|
|||
|
OvrAvatarDriver.PoseFrame b = frame;
|
|||
|
float t = remainingPacketSeconds / remainingSeconds;
|
|||
|
OvrAvatarDriver.PoseFrame intermediatePose = OvrAvatarDriver.PoseFrame.Interpolate(a, b, t);
|
|||
|
CurrentUnityPacket.AddFrame(intermediatePose, remainingPacketSeconds);
|
|||
|
recordedSeconds += remainingPacketSeconds;
|
|||
|
|
|||
|
// Broadcast the recorded packet
|
|||
|
if (PacketRecorded != null)
|
|||
|
{
|
|||
|
PacketRecorded(this, new PacketEventArgs(CurrentUnityPacket));
|
|||
|
}
|
|||
|
|
|||
|
// Open a new packet
|
|||
|
CurrentUnityPacket = new OvrAvatarPacket(intermediatePose);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void RecordSDKFrame()
|
|||
|
{
|
|||
|
if (sdkAvatar == IntPtr.Zero)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if (!PacketSettings.RecordingFrames)
|
|||
|
{
|
|||
|
CAPI.ovrAvatarPacket_BeginRecording(sdkAvatar);
|
|||
|
PacketSettings.AccumulatedTime = 0.0f;
|
|||
|
PacketSettings.RecordingFrames = true;
|
|||
|
}
|
|||
|
|
|||
|
PacketSettings.AccumulatedTime += Time.deltaTime;
|
|||
|
|
|||
|
if (PacketSettings.AccumulatedTime >= PacketSettings.UpdateRate)
|
|||
|
{
|
|||
|
PacketSettings.AccumulatedTime = 0.0f;
|
|||
|
var packet = CAPI.ovrAvatarPacket_EndRecording(sdkAvatar);
|
|||
|
CAPI.ovrAvatarPacket_BeginRecording(sdkAvatar);
|
|||
|
|
|||
|
if (PacketRecorded != null)
|
|||
|
{
|
|||
|
PacketRecorded(this, new PacketEventArgs(new OvrAvatarPacket { ovrNativePacket = packet }));
|
|||
|
}
|
|||
|
|
|||
|
CAPI.ovrAvatarPacket_Free(packet);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void AddRenderParts(
|
|||
|
OvrAvatarComponent ovrComponent,
|
|||
|
ovrAvatarComponent component,
|
|||
|
Transform parent)
|
|||
|
{
|
|||
|
for (UInt32 renderPartIndex = 0; renderPartIndex < component.renderPartCount; renderPartIndex++)
|
|||
|
{
|
|||
|
GameObject renderPartObject = new GameObject();
|
|||
|
renderPartObject.name = GetRenderPartName(component, renderPartIndex);
|
|||
|
renderPartObject.transform.SetParent(parent);
|
|||
|
IntPtr renderPart = GetRenderPart(component, renderPartIndex);
|
|||
|
ovrAvatarRenderPartType type = CAPI.ovrAvatarRenderPart_GetType(renderPart);
|
|||
|
OvrAvatarRenderComponent ovrRenderPart;
|
|||
|
switch (type)
|
|||
|
{
|
|||
|
case ovrAvatarRenderPartType.SkinnedMeshRender:
|
|||
|
ovrRenderPart = AddSkinnedMeshRenderComponent(renderPartObject, CAPI.ovrAvatarRenderPart_GetSkinnedMeshRender(renderPart));
|
|||
|
break;
|
|||
|
case ovrAvatarRenderPartType.SkinnedMeshRenderPBS:
|
|||
|
ovrRenderPart = AddSkinnedMeshRenderPBSComponent(renderPartObject, CAPI.ovrAvatarRenderPart_GetSkinnedMeshRenderPBS(renderPart));
|
|||
|
break;
|
|||
|
case ovrAvatarRenderPartType.ProjectorRender:
|
|||
|
ovrRenderPart = AddProjectorRenderComponent(renderPartObject, CAPI.ovrAvatarRenderPart_GetProjectorRender(renderPart));
|
|||
|
break;
|
|||
|
case ovrAvatarRenderPartType.SkinnedMeshRenderPBS_V2:
|
|||
|
{
|
|||
|
OvrAvatarMaterialManager materialManager = null;
|
|||
|
|
|||
|
if (ovrComponent.name == "body")
|
|||
|
{
|
|||
|
materialManager = DefaultBodyMaterialManager;
|
|||
|
}
|
|||
|
else if( ovrComponent.name.Contains("hand"))
|
|||
|
{
|
|||
|
materialManager = DefaultHandMaterialManager;
|
|||
|
}
|
|||
|
|
|||
|
ovrRenderPart = AddSkinnedMeshRenderPBSV2Component(
|
|||
|
renderPart,
|
|||
|
renderPartObject,
|
|||
|
CAPI.ovrAvatarRenderPart_GetSkinnedMeshRenderPBSV2(renderPart),
|
|||
|
materialManager);
|
|||
|
}
|
|||
|
break;
|
|||
|
default:
|
|||
|
throw new NotImplementedException(string.Format("Unsupported render part type: {0}", type.ToString()));
|
|||
|
}
|
|||
|
|
|||
|
ovrComponent.RenderParts.Add(ovrRenderPart);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void RefreshBodyParts()
|
|||
|
{
|
|||
|
OvrAvatarComponent component;
|
|||
|
if (trackedComponents.TryGetValue("body", out component) && Body != null)
|
|||
|
{
|
|||
|
foreach (var part in component.RenderParts)
|
|||
|
{
|
|||
|
Destroy(part.gameObject);
|
|||
|
}
|
|||
|
|
|||
|
component.RenderParts.Clear();
|
|||
|
|
|||
|
ovrAvatarBodyComponent? sdkBodyComponent = CAPI.ovrAvatarPose_GetBodyComponent(sdkAvatar);
|
|||
|
if (sdkBodyComponent != null)
|
|||
|
{
|
|||
|
ovrAvatarComponent sdKComponent = (ovrAvatarComponent)Marshal.PtrToStructure(sdkBodyComponent.Value.renderComponent, typeof(ovrAvatarComponent));
|
|||
|
AddRenderParts(component, sdKComponent, Body.gameObject.transform);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
throw new Exception("Destroyed the body component, but didn't find a new one in the SDK");
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public ovrAvatarBodyComponent? GetBodyComponent()
|
|||
|
{
|
|||
|
return CAPI.ovrAvatarPose_GetBodyComponent(sdkAvatar);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public Transform GetHandTransform(HandType hand, HandJoint joint)
|
|||
|
{
|
|||
|
if (hand >= HandType.Max || joint >= HandJoint.Max)
|
|||
|
{
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
var HandObject = hand == HandType.Left ? HandLeft : HandRight;
|
|||
|
|
|||
|
if (HandObject != null)
|
|||
|
{
|
|||
|
var AvatarComponent = HandObject.GetComponent<OvrAvatarComponent>();
|
|||
|
if (AvatarComponent != null && AvatarComponent.RenderParts.Count > 0)
|
|||
|
{
|
|||
|
var SkinnedMesh = AvatarComponent.RenderParts[0];
|
|||
|
return SkinnedMesh.transform.Find(HandJoints[(int)hand, (int)joint]);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
public void GetPointingDirection(HandType hand, ref Vector3 forward, ref Vector3 up)
|
|||
|
{
|
|||
|
Transform handBase = GetHandTransform(hand, HandJoint.HandBase);
|
|||
|
|
|||
|
if (handBase != null)
|
|||
|
{
|
|||
|
forward = handBase.forward;
|
|||
|
up = handBase.up;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public Transform GetMouthTransform()
|
|||
|
{
|
|||
|
OvrAvatarComponent component;
|
|||
|
if (trackedComponents.TryGetValue("voice", out component))
|
|||
|
{
|
|||
|
if (component.RenderParts.Count > 0)
|
|||
|
{
|
|||
|
return component.RenderParts[0].transform;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
static Vector3 MOUTH_POSITION_OFFSET = new Vector3(0, -0.018f, 0.1051f);
|
|||
|
static string VOICE_PROPERTY = "_Voice";
|
|||
|
static string MOUTH_POSITION_PROPERTY = "_MouthPosition";
|
|||
|
static string MOUTH_DIRECTION_PROPERTY = "_MouthDirection";
|
|||
|
static string MOUTH_SCALE_PROPERTY = "_MouthEffectScale";
|
|||
|
|
|||
|
static float MOUTH_SCALE_GLOBAL = 0.007f;
|
|||
|
static float MOUTH_MAX_GLOBAL = 0.007f;
|
|||
|
static string NECK_JONT = "root_JNT/body_JNT/chest_JNT/neckBase_JNT/neck_JNT";
|
|||
|
|
|||
|
public float VoiceAmplitude = 0f;
|
|||
|
public bool EnableMouthVertexAnimation = false;
|
|||
|
|
|||
|
private void UpdateVoiceBehavior()
|
|||
|
{
|
|||
|
if (!EnableMouthVertexAnimation)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
OvrAvatarComponent component;
|
|||
|
if (trackedComponents.TryGetValue("body", out component))
|
|||
|
{
|
|||
|
VoiceAmplitude = Mathf.Clamp(VoiceAmplitude, 0f, 1f);
|
|||
|
|
|||
|
if (component.RenderParts.Count > 0)
|
|||
|
{
|
|||
|
var material = component.RenderParts[0].mesh.sharedMaterial;
|
|||
|
var neckJoint = component.RenderParts[0].mesh.transform.Find(NECK_JONT);
|
|||
|
var scaleDiff = neckJoint.TransformPoint(Vector3.up) - neckJoint.position;
|
|||
|
|
|||
|
material.SetFloat(MOUTH_SCALE_PROPERTY, scaleDiff.magnitude);
|
|||
|
|
|||
|
material.SetFloat(
|
|||
|
VOICE_PROPERTY,
|
|||
|
Mathf.Min(scaleDiff.magnitude * MOUTH_MAX_GLOBAL, scaleDiff.magnitude * VoiceAmplitude * MOUTH_SCALE_GLOBAL));
|
|||
|
|
|||
|
material.SetVector(
|
|||
|
MOUTH_POSITION_PROPERTY,
|
|||
|
neckJoint.TransformPoint(MOUTH_POSITION_OFFSET));
|
|||
|
|
|||
|
material.SetVector(MOUTH_DIRECTION_PROPERTY, neckJoint.up);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|