FittsLaw/Assets/Oculus/VR/Scripts/Composition/OVRSandwichComposition.cs

374 lines
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C#
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2018-10-08 23:54:11 -04:00
using UnityEngine;
using UnityEngine.Rendering;
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
public class OVRSandwichComposition : OVRCameraComposition
{
public float frameRealtime;
public Camera fgCamera;
public Camera bgCamera;
public class HistoryRecord
{
public float timestamp = float.MinValue;
public RenderTexture fgRenderTexture;
public RenderTexture bgRenderTexture;
public RenderTexture boundaryMeshMaskTexture;
}
public readonly int historyRecordCount = 8; // enough to compensate 88ms latency @ 90 fps
public readonly HistoryRecord[] historyRecordArray;
public int historyRecordCursorIndex = 0;
public GameObject cameraProxyPlane;
public Camera compositionCamera;
public OVRSandwichCompositionManager compositionManager;
private int _cameraFramePlaneLayer = -1;
// find an unnamed layer between 24..29
public int cameraFramePlaneLayer
{
get
{
if (_cameraFramePlaneLayer < 0)
{
for (int i=24; i<=29; ++i)
{
string layerName = LayerMask.LayerToName(i);
if (layerName == null || layerName.Length == 0)
{
_cameraFramePlaneLayer = i;
break;
}
}
if (_cameraFramePlaneLayer == -1)
{
Debug.LogWarning("Unable to find an unnamed layer between 24 and 29.");
_cameraFramePlaneLayer = 25;
}
Debug.LogFormat("Set the CameraFramePlaneLayer in SandwichComposition to {0}. Please do NOT put any other gameobject in this layer.", _cameraFramePlaneLayer);
}
return _cameraFramePlaneLayer;
}
}
public override OVRManager.CompositionMethod CompositionMethod() { return OVRManager.CompositionMethod.Sandwich; }
public OVRSandwichComposition(GameObject parentObject, Camera mainCamera, OVRManager.CameraDevice cameraDevice, bool useDynamicLighting, OVRManager.DepthQuality depthQuality)
: base(cameraDevice, useDynamicLighting, depthQuality)
{
frameRealtime = Time.realtimeSinceStartup;
historyRecordCount = OVRManager.instance.sandwichCompositionBufferedFrames;
if (historyRecordCount < 1)
{
Debug.LogWarning("Invalid sandwichCompositionBufferedFrames in OVRManager. It should be at least 1");
historyRecordCount = 1;
}
if (historyRecordCount > 16)
{
Debug.LogWarning("The value of sandwichCompositionBufferedFrames in OVRManager is too big. It would consume a lot of memory. It has been override to 16");
historyRecordCount = 16;
}
historyRecordArray = new HistoryRecord[historyRecordCount];
for (int i=0; i<historyRecordCount; ++i)
{
historyRecordArray[i] = new HistoryRecord();
}
historyRecordCursorIndex = 0;
GameObject fgObject = new GameObject("MRSandwichForegroundCamera");
fgObject.transform.parent = parentObject.transform;
fgCamera = fgObject.AddComponent<Camera>();
fgCamera.depth = 200;
fgCamera.clearFlags = CameraClearFlags.SolidColor;
fgCamera.backgroundColor = Color.clear;
fgCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
fgCamera.nearClipPlane = mainCamera.nearClipPlane;
fgCamera.farClipPlane = mainCamera.farClipPlane;
GameObject bgObject = new GameObject("MRSandwichBackgroundCamera");
bgObject.transform.parent = parentObject.transform;
bgCamera = bgObject.AddComponent<Camera>();
bgCamera.depth = 100;
bgCamera.clearFlags = mainCamera.clearFlags;
bgCamera.backgroundColor = mainCamera.backgroundColor;
bgCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
bgCamera.nearClipPlane = mainCamera.nearClipPlane;
bgCamera.farClipPlane = mainCamera.farClipPlane;
// Create cameraProxyPlane for clipping
Debug.Assert(cameraProxyPlane == null);
cameraProxyPlane = GameObject.CreatePrimitive(PrimitiveType.Quad);
cameraProxyPlane.name = "MRProxyClipPlane";
cameraProxyPlane.transform.parent = parentObject.transform;
cameraProxyPlane.GetComponent<Collider>().enabled = false;
cameraProxyPlane.GetComponent<MeshRenderer>().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
Material clipMaterial = new Material(Shader.Find("Oculus/OVRMRClipPlane"));
cameraProxyPlane.GetComponent<MeshRenderer>().material = clipMaterial;
clipMaterial.SetColor("_Color", Color.clear);
clipMaterial.SetFloat("_Visible", 0.0f);
cameraProxyPlane.transform.localScale = new Vector3(1000, 1000, 1000);
cameraProxyPlane.SetActive(true);
OVRMRForegroundCameraManager foregroundCameraManager = fgCamera.gameObject.AddComponent<OVRMRForegroundCameraManager>();
foregroundCameraManager.clipPlaneGameObj = cameraProxyPlane;
GameObject compositionCameraObject = new GameObject("MRSandwichCaptureCamera");
compositionCameraObject.transform.parent = parentObject.transform;
compositionCamera = compositionCameraObject.AddComponent<Camera>();
compositionCamera.stereoTargetEye = StereoTargetEyeMask.None;
compositionCamera.depth = float.MaxValue;
compositionCamera.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
compositionCamera.clearFlags = CameraClearFlags.Depth;
compositionCamera.backgroundColor = mainCamera.backgroundColor;
compositionCamera.cullingMask = 1 << cameraFramePlaneLayer;
compositionCamera.nearClipPlane = mainCamera.nearClipPlane;
compositionCamera.farClipPlane = mainCamera.farClipPlane;
if (!hasCameraDeviceOpened)
{
Debug.LogError("Unable to open camera device " + cameraDevice);
}
else
{
Debug.Log("SandwichComposition activated : useDynamicLighting " + (useDynamicLighting ? "ON" : "OFF"));
CreateCameraFramePlaneObject(parentObject, compositionCamera, useDynamicLighting);
cameraFramePlaneObject.layer = cameraFramePlaneLayer;
RefreshRenderTextures(mainCamera);
compositionManager = compositionCamera.gameObject.AddComponent<OVRSandwichCompositionManager>();
compositionManager.fgTexture = historyRecordArray[historyRecordCursorIndex].fgRenderTexture;
compositionManager.bgTexture = historyRecordArray[historyRecordCursorIndex].bgRenderTexture;
}
}
public override void Update(Camera mainCamera)
{
if (!hasCameraDeviceOpened)
{
return;
}
frameRealtime = Time.realtimeSinceStartup;
++historyRecordCursorIndex;
if (historyRecordCursorIndex >= historyRecordCount)
{
historyRecordCursorIndex = 0;
}
if (!OVRPlugin.SetHandNodePoseStateLatency(OVRManager.instance.handPoseStateLatency))
{
Debug.LogWarning("HandPoseStateLatency is invalid. Expect a value between 0.0 to 0.5, get " + OVRManager.instance.handPoseStateLatency);
}
RefreshRenderTextures(mainCamera);
bgCamera.clearFlags = mainCamera.clearFlags;
bgCamera.backgroundColor = mainCamera.backgroundColor;
bgCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
fgCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
if (OVRMixedReality.useFakeExternalCamera || OVRPlugin.GetExternalCameraCount() == 0)
{
OVRPose worldSpacePose = new OVRPose();
OVRPose trackingSpacePose = new OVRPose();
trackingSpacePose.position = OVRMixedReality.fakeCameraPositon;
trackingSpacePose.orientation = OVRMixedReality.fakeCameraRotation;
worldSpacePose = OVRExtensions.ToWorldSpacePose(trackingSpacePose);
RefreshCameraPoses(OVRMixedReality.fakeCameraFov, OVRMixedReality.fakeCameraAspect, worldSpacePose);
}
else
{
OVRPlugin.CameraExtrinsics extrinsics;
OVRPlugin.CameraIntrinsics intrinsics;
// So far, only support 1 camera for MR and always use camera index 0
if (OVRPlugin.GetMixedRealityCameraInfo(0, out extrinsics, out intrinsics))
{
OVRPose worldSpacePose = ComputeCameraWorldSpacePose(extrinsics);
float fovY = Mathf.Atan(intrinsics.FOVPort.UpTan) * Mathf.Rad2Deg * 2;
float aspect = intrinsics.FOVPort.LeftTan / intrinsics.FOVPort.UpTan;
RefreshCameraPoses(fovY, aspect, worldSpacePose);
}
else
{
Debug.LogWarning("Failed to get external camera information");
}
}
compositionCamera.GetComponent<OVRCameraFrameCompositionManager>().boundaryMeshMaskTexture = historyRecordArray[historyRecordCursorIndex].boundaryMeshMaskTexture;
HistoryRecord record = GetHistoryRecordForComposition();
UpdateCameraFramePlaneObject(mainCamera, compositionCamera, record.boundaryMeshMaskTexture);
OVRSandwichCompositionManager compositionManager = compositionCamera.gameObject.GetComponent<OVRSandwichCompositionManager>();
compositionManager.fgTexture = record.fgRenderTexture;
compositionManager.bgTexture = record.bgRenderTexture;
cameraProxyPlane.transform.position = fgCamera.transform.position + fgCamera.transform.forward * cameraFramePlaneDistance;
cameraProxyPlane.transform.LookAt(cameraProxyPlane.transform.position + fgCamera.transform.forward);
}
public override void Cleanup()
{
base.Cleanup();
Camera[] cameras = { fgCamera, bgCamera, compositionCamera };
foreach (Camera c in cameras)
{
OVRCompositionUtil.SafeDestroy(c.gameObject);
}
fgCamera = null;
bgCamera = null;
compositionCamera = null;
Debug.Log("SandwichComposition deactivated");
}
private RenderTextureFormat DesiredRenderTextureFormat(RenderTextureFormat originalFormat)
{
if (originalFormat == RenderTextureFormat.RGB565)
{
return RenderTextureFormat.ARGB1555;
}
else if (originalFormat == RenderTextureFormat.RGB111110Float)
{
return RenderTextureFormat.ARGBHalf;
}
else
{
return originalFormat;
}
}
protected void RefreshRenderTextures(Camera mainCamera)
{
int width = Screen.width;
int height = Screen.height;
RenderTextureFormat format = mainCamera.targetTexture ? DesiredRenderTextureFormat(mainCamera.targetTexture.format) : RenderTextureFormat.ARGB32;
int depth = mainCamera.targetTexture ? mainCamera.targetTexture.depth : 24;
Debug.Assert(fgCamera != null && bgCamera != null);
HistoryRecord record = historyRecordArray[historyRecordCursorIndex];
record.timestamp = frameRealtime;
if (record.fgRenderTexture == null || record.fgRenderTexture.width != width || record.fgRenderTexture.height != height || record.fgRenderTexture.format != format || record.fgRenderTexture.depth != depth)
{
record.fgRenderTexture = new RenderTexture(width, height, depth, format);
record.fgRenderTexture.name = "Sandwich FG " + historyRecordCursorIndex.ToString();
}
fgCamera.targetTexture = record.fgRenderTexture;
if (record.bgRenderTexture == null || record.bgRenderTexture.width != width || record.bgRenderTexture.height != height || record.bgRenderTexture.format != format || record.bgRenderTexture.depth != depth)
{
record.bgRenderTexture = new RenderTexture(width, height, depth, format);
record.bgRenderTexture.name = "Sandwich BG " + historyRecordCursorIndex.ToString();
}
bgCamera.targetTexture = record.bgRenderTexture;
if (OVRManager.instance.virtualGreenScreenType != OVRManager.VirtualGreenScreenType.Off)
{
if (record.boundaryMeshMaskTexture == null || record.boundaryMeshMaskTexture.width != width || record.boundaryMeshMaskTexture.height != height)
{
record.boundaryMeshMaskTexture = new RenderTexture(width, height, 0, RenderTextureFormat.R8);
record.boundaryMeshMaskTexture.name = "Boundary Mask " + historyRecordCursorIndex.ToString();
record.boundaryMeshMaskTexture.Create();
}
}
else
{
record.boundaryMeshMaskTexture = null;
}
Debug.Assert(fgCamera.targetTexture != null && bgCamera.targetTexture != null && (OVRManager.instance.virtualGreenScreenType == OVRManager.VirtualGreenScreenType.Off || record.boundaryMeshMaskTexture != null));
}
protected HistoryRecord GetHistoryRecordForComposition()
{
float expectedTime = frameRealtime - OVRManager.instance.sandwichCompositionRenderLatency;
int currIndex = historyRecordCursorIndex;
int prevIndex = currIndex - 1;
if (prevIndex < 0)
{
prevIndex = historyRecordCount - 1;
}
while (prevIndex != historyRecordCursorIndex)
{
if (historyRecordArray[prevIndex].timestamp <= expectedTime)
{
float timeToCurrIndex = historyRecordArray[currIndex].timestamp - expectedTime;
float timeToPrevIndex = expectedTime - historyRecordArray[prevIndex].timestamp;
return timeToCurrIndex <= timeToPrevIndex ? historyRecordArray[currIndex] : historyRecordArray[prevIndex];
}
currIndex = prevIndex;
prevIndex = currIndex - 1;
if (prevIndex < 0) prevIndex = historyRecordCount - 1;
}
// return the earliest frame
return historyRecordArray[currIndex];
}
protected void RefreshCameraPoses(float fovY, float aspect, OVRPose pose)
{
Camera[] cameras = { fgCamera, bgCamera, compositionCamera };
foreach (Camera c in cameras)
{
c.fieldOfView = fovY;
c.aspect = aspect;
c.transform.FromOVRPose(pose);
}
}
public class OVRSandwichCompositionManager : MonoBehaviour
{
public RenderTexture fgTexture;
public RenderTexture bgTexture;
public Material alphaBlendMaterial;
void Start()
{
Shader alphaBlendShader = Shader.Find("Oculus/UnlitTransparent");
if (alphaBlendShader == null)
{
Debug.LogError("Unable to create transparent shader");
return;
}
alphaBlendMaterial = new Material(alphaBlendShader);
}
private void OnPreRender()
{
if (fgTexture == null || bgTexture == null || alphaBlendMaterial == null)
{
Debug.LogError("OVRSandwichCompositionManager has not setup properly");
return;
}
Graphics.Blit(bgTexture, RenderTexture.active);
}
void OnPostRender()
{
if (fgTexture == null || bgTexture == null || alphaBlendMaterial == null)
{
Debug.LogError("OVRSandwichCompositionManager has not setup properly");
return;
}
Graphics.Blit(fgTexture, RenderTexture.active, alphaBlendMaterial);
}
}
}
#endif