FittsLaw/Assets/GoogleVR/Scripts/EventSystem/IGvrScrollSettings.cs

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2018-10-08 23:54:11 -04:00
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System.Collections;
/// Interface to implement to override the global scroll settings
/// in _GvrPointerScrollInput_ for an object.
///
/// Must be implmented by a component. It will override the scroll settings for the
/// GameObject that the component is attached to.
///
/// Can use _GvrScrollSettings_ To override scroll settings for any existing UI type,
/// or a custom UI component can implement this directly to override the scroll settings
/// for the UI component's use case.
public interface IGvrScrollSettings {
/// Override the Inertia property in _GvrPointerScrollInput_ for this object.
///
/// Inertia means that scroll events will continue for a while after the user stops
/// touching the touchpad. It gradually slows down according to the decelerationRate.
bool InertiaOverride { get; }
/// Override the DecelerationRate property in _GvrPointerScrollInput_ for this object.
///
/// The deceleration rate is the speed reduction per second.
/// A value of 0.5 halves the speed each second.
/// The deceleration rate is only used when inertia is enabled.
float DecelerationRateOverride { get; }
}