140 lines
2.9 KiB
C#
140 lines
2.9 KiB
C#
|
using UnityEngine;
|
|||
|
using System.Collections;
|
|||
|
|
|||
|
/*
|
|||
|
-----------------------
|
|||
|
SoundFXRef
|
|||
|
just a references to a SoundFX.. all the SoundFX methods are called indirectly from here
|
|||
|
-----------------------
|
|||
|
*/
|
|||
|
[System.Serializable]
|
|||
|
public class SoundFXRef {
|
|||
|
|
|||
|
public string soundFXName = string.Empty;
|
|||
|
|
|||
|
private bool initialized = false;
|
|||
|
private SoundFX soundFXCached = null;
|
|||
|
public SoundFX soundFX {
|
|||
|
get {
|
|||
|
if ( !initialized ) {
|
|||
|
Init();
|
|||
|
}
|
|||
|
return soundFXCached;
|
|||
|
}
|
|||
|
}
|
|||
|
public string name { get { return soundFXName; } set { soundFXName = value; Init(); } }
|
|||
|
|
|||
|
/*
|
|||
|
-----------------------
|
|||
|
Init()
|
|||
|
-----------------------
|
|||
|
*/
|
|||
|
void Init() {
|
|||
|
// look up the actual SoundFX object
|
|||
|
soundFXCached = AudioManager.FindSoundFX( soundFXName );
|
|||
|
if ( soundFXCached == null ) {
|
|||
|
soundFXCached = AudioManager.FindSoundFX( string.Empty );
|
|||
|
}
|
|||
|
initialized = true;
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
-----------------------
|
|||
|
Length()
|
|||
|
-----------------------
|
|||
|
*/
|
|||
|
public int Length { get { return soundFX.Length; } }
|
|||
|
|
|||
|
/*
|
|||
|
-----------------------
|
|||
|
IsValid()
|
|||
|
-----------------------
|
|||
|
*/
|
|||
|
public bool IsValid { get { return soundFX.IsValid; } }
|
|||
|
|
|||
|
/*
|
|||
|
-----------------------
|
|||
|
GetClip()
|
|||
|
-----------------------
|
|||
|
*/
|
|||
|
public AudioClip GetClip() {
|
|||
|
return soundFX.GetClip();
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
-----------------------
|
|||
|
GetClipLength()
|
|||
|
-----------------------
|
|||
|
*/
|
|||
|
public float GetClipLength( int idx ) {
|
|||
|
return soundFX.GetClipLength( idx );
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
-----------------------
|
|||
|
PlaySound()
|
|||
|
-----------------------
|
|||
|
*/
|
|||
|
public int PlaySound( float delaySecs = 0.0f ) {
|
|||
|
return soundFX.PlaySound( delaySecs );
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
-----------------------
|
|||
|
PlaySoundAt()
|
|||
|
-----------------------
|
|||
|
*/
|
|||
|
public int PlaySoundAt( Vector3 pos, float delaySecs = 0.0f, float volume = 1.0f, float pitchMultiplier = 1.0f ) {
|
|||
|
return soundFX.PlaySoundAt( pos, delaySecs, volume, pitchMultiplier );
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
-----------------------
|
|||
|
SetOnFinished()
|
|||
|
get a callback when the sound is finished playing
|
|||
|
-----------------------
|
|||
|
*/
|
|||
|
public void SetOnFinished( System.Action onFinished ) {
|
|||
|
soundFX.SetOnFinished( onFinished );
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
-----------------------
|
|||
|
SetOnFinished()
|
|||
|
get a callback with an object parameter when the sound is finished playing
|
|||
|
-----------------------
|
|||
|
*/
|
|||
|
public void SetOnFinished( System.Action<object> onFinished, object obj ) {
|
|||
|
soundFX.SetOnFinished( onFinished, obj );
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
-----------------------
|
|||
|
StopSound()
|
|||
|
-----------------------
|
|||
|
*/
|
|||
|
public bool StopSound() {
|
|||
|
return soundFX.StopSound();
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
-----------------------
|
|||
|
AttachToParent()
|
|||
|
-----------------------
|
|||
|
*/
|
|||
|
public void AttachToParent( Transform parent)
|
|||
|
{
|
|||
|
soundFX.AttachToParent( parent);
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
-----------------------
|
|||
|
DetachFromParent()
|
|||
|
-----------------------
|
|||
|
*/
|
|||
|
public void DetachFromParent()
|
|||
|
{
|
|||
|
soundFX.DetachFromParent();
|
|||
|
}
|
|||
|
}
|