2018-10-08 23:54:11 -04:00
|
|
|
/************************************************************************************
|
|
|
|
|
2018-10-09 20:59:57 -04:00
|
|
|
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
2018-10-08 23:54:11 -04:00
|
|
|
|
2018-10-09 20:59:57 -04:00
|
|
|
Licensed under the Oculus SDK License Version 3.4.1 (the "License");
|
|
|
|
you may not use the Oculus SDK except in compliance with the License,
|
2018-10-08 23:54:11 -04:00
|
|
|
which is provided at the time of installation or download, or which
|
|
|
|
otherwise accompanies this software in either electronic or hard copy form.
|
|
|
|
|
|
|
|
You may obtain a copy of the License at
|
|
|
|
|
|
|
|
https://developer.oculus.com/licenses/sdk-3.4.1
|
|
|
|
|
2018-10-09 20:59:57 -04:00
|
|
|
Unless required by applicable law or agreed to in writing, the Oculus SDK
|
2018-10-08 23:54:11 -04:00
|
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
See the License for the specific language governing permissions and
|
|
|
|
limitations under the License.
|
|
|
|
|
|
|
|
************************************************************************************/
|
|
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Logs when the application enters power save mode and allows you to a low-power CPU/GPU level with a button press.
|
|
|
|
/// </summary>
|
|
|
|
public class OVRModeParms : MonoBehaviour
|
|
|
|
{
|
|
|
|
#region Member Variables
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The gamepad button that will switch the application to CPU level 0 and GPU level 1.
|
|
|
|
/// </summary>
|
|
|
|
public OVRInput.RawButton resetButton = OVRInput.RawButton.X;
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Invoke power state mode test.
|
|
|
|
/// </summary>
|
|
|
|
void Start()
|
|
|
|
{
|
|
|
|
if (!OVRManager.isHmdPresent)
|
|
|
|
{
|
|
|
|
enabled = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Call TestPowerLevelState after 10 seconds
|
|
|
|
// and repeats every 10 seconds.
|
|
|
|
InvokeRepeating ( "TestPowerStateMode", 10, 10.0f );
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Change default vr mode parms dynamically.
|
|
|
|
/// </summary>
|
|
|
|
void Update()
|
|
|
|
{
|
|
|
|
// NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
|
|
|
|
if ( OVRInput.GetDown(resetButton))
|
|
|
|
{
|
|
|
|
//*************************
|
|
|
|
// Dynamically change VrModeParms cpu and gpu level.
|
|
|
|
// NOTE: Reset will cause 1 frame of flicker as it leaves
|
|
|
|
// and re-enters Vr mode.
|
|
|
|
//*************************
|
|
|
|
OVRPlugin.cpuLevel = 0;
|
|
|
|
OVRPlugin.gpuLevel = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Check current power state mode.
|
|
|
|
/// </summary>
|
|
|
|
void TestPowerStateMode()
|
|
|
|
{
|
|
|
|
//*************************
|
|
|
|
// Check power-level state mode
|
|
|
|
//*************************
|
|
|
|
if (OVRPlugin.powerSaving)
|
|
|
|
{
|
|
|
|
// The device has been throttled
|
|
|
|
Debug.Log("POWER SAVE MODE ACTIVATED");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|