FittsLaw/Assets/Oculus/VR/Scripts/Composition/OVRComposition.cs

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2018-10-08 23:54:11 -04:00
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
public abstract class OVRComposition {
public abstract OVRManager.CompositionMethod CompositionMethod();
public abstract void Update(Camera mainCamera);
public abstract void Cleanup();
public virtual void RecenterPose() { }
protected bool usingLastAttachedNodePose = false;
protected OVRPose lastAttachedNodePose = new OVRPose(); // Sometimes the attach node pose is not readable (lose tracking, low battery, etc.) Use the last pose instead when it happens
internal OVRPose ComputeCameraWorldSpacePose(OVRPlugin.CameraExtrinsics extrinsics)
{
OVRPose worldSpacePose = new OVRPose();
OVRPose trackingSpacePose = new OVRPose();
OVRPose cameraTrackingSpacePose = extrinsics.RelativePose.ToOVRPose();
trackingSpacePose = cameraTrackingSpacePose;
if (extrinsics.AttachedToNode != OVRPlugin.Node.None && OVRPlugin.GetNodePresent(extrinsics.AttachedToNode))
{
if (usingLastAttachedNodePose)
{
Debug.Log("The camera attached node get tracked");
usingLastAttachedNodePose = false;
}
OVRPose attachedNodePose = OVRPlugin.GetNodePose(extrinsics.AttachedToNode, OVRPlugin.Step.Render).ToOVRPose();
lastAttachedNodePose = attachedNodePose;
trackingSpacePose = attachedNodePose * trackingSpacePose;
}
else
{
if (extrinsics.AttachedToNode != OVRPlugin.Node.None)
{
if (!usingLastAttachedNodePose)
{
Debug.LogWarning("The camera attached node could not be tracked, using the last pose");
usingLastAttachedNodePose = true;
}
trackingSpacePose = lastAttachedNodePose * trackingSpacePose;
}
}
worldSpacePose = OVRExtensions.ToWorldSpacePose(trackingSpacePose);
return worldSpacePose;
}
}
#endif