FittsLaw/Assets/Oculus/VR/Scripts/Composition/OVRExternalComposition.cs

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C#
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2018-10-08 23:54:11 -04:00
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
public class OVRExternalComposition : OVRComposition
{
private GameObject foregroundCameraGameObject;
private Camera foregroundCamera;
private GameObject backgroundCameraGameObject;
private Camera backgroundCamera;
private GameObject cameraProxyPlane;
public override OVRManager.CompositionMethod CompositionMethod() { return OVRManager.CompositionMethod.External; }
public OVRExternalComposition(GameObject parentObject, Camera mainCamera)
{
Debug.Assert(backgroundCameraGameObject == null);
backgroundCameraGameObject = new GameObject();
backgroundCameraGameObject.name = "MRBackgroundCamera";
backgroundCameraGameObject.transform.parent = parentObject.transform;
backgroundCamera = backgroundCameraGameObject.AddComponent<Camera>();
backgroundCamera.stereoTargetEye = StereoTargetEyeMask.None;
backgroundCamera.depth = float.MaxValue;
backgroundCamera.rect = new Rect(0.0f, 0.0f, 0.5f, 1.0f);
backgroundCamera.clearFlags = mainCamera.clearFlags;
backgroundCamera.backgroundColor = mainCamera.backgroundColor;
backgroundCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
backgroundCamera.nearClipPlane = mainCamera.nearClipPlane;
backgroundCamera.farClipPlane = mainCamera.farClipPlane;
Debug.Assert(foregroundCameraGameObject == null);
foregroundCameraGameObject = new GameObject();
foregroundCameraGameObject.name = "MRForgroundCamera";
foregroundCameraGameObject.transform.parent = parentObject.transform;
foregroundCamera = foregroundCameraGameObject.AddComponent<Camera>();
foregroundCamera.stereoTargetEye = StereoTargetEyeMask.None;
foregroundCamera.depth = float.MaxValue;
foregroundCamera.rect = new Rect(0.5f, 0.0f, 0.5f, 1.0f);
foregroundCamera.clearFlags = CameraClearFlags.Color;
foregroundCamera.backgroundColor = OVRMixedReality.chromaKeyColor;
foregroundCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
foregroundCamera.nearClipPlane = mainCamera.nearClipPlane;
foregroundCamera.farClipPlane = mainCamera.farClipPlane;
// Create cameraProxyPlane for clipping
Debug.Assert(cameraProxyPlane == null);
cameraProxyPlane = GameObject.CreatePrimitive(PrimitiveType.Quad);
cameraProxyPlane.name = "MRProxyClipPlane";
cameraProxyPlane.transform.parent = parentObject.transform;
cameraProxyPlane.GetComponent<Collider>().enabled = false;
cameraProxyPlane.GetComponent<MeshRenderer>().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
Material clipMaterial = new Material(Shader.Find("Oculus/OVRMRClipPlane"));
cameraProxyPlane.GetComponent<MeshRenderer>().material = clipMaterial;
clipMaterial.SetColor("_Color", OVRMixedReality.chromaKeyColor);
clipMaterial.SetFloat("_Visible", 0.0f);
cameraProxyPlane.transform.localScale = new Vector3(1000, 1000, 1000);
cameraProxyPlane.SetActive(true);
OVRMRForegroundCameraManager foregroundCameraManager = foregroundCameraGameObject.AddComponent<OVRMRForegroundCameraManager>();
foregroundCameraManager.clipPlaneGameObj = cameraProxyPlane;
}
public override void Update(Camera mainCamera)
{
OVRPlugin.SetHandNodePoseStateLatency(0.0); // the HandNodePoseStateLatency doesn't apply to the external composition. Always enforce it to 0.0
backgroundCamera.clearFlags = mainCamera.clearFlags;
backgroundCamera.backgroundColor = mainCamera.backgroundColor;
backgroundCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
backgroundCamera.nearClipPlane = mainCamera.nearClipPlane;
backgroundCamera.farClipPlane = mainCamera.farClipPlane;
foregroundCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
foregroundCamera.nearClipPlane = mainCamera.nearClipPlane;
foregroundCamera.farClipPlane = mainCamera.farClipPlane;
if (OVRMixedReality.useFakeExternalCamera || OVRPlugin.GetExternalCameraCount() == 0)
{
OVRPose worldSpacePose = new OVRPose();
OVRPose trackingSpacePose = new OVRPose();
trackingSpacePose.position = OVRMixedReality.fakeCameraPositon;
trackingSpacePose.orientation = OVRMixedReality.fakeCameraRotation;
worldSpacePose = OVRExtensions.ToWorldSpacePose(trackingSpacePose);
backgroundCamera.fieldOfView = OVRMixedReality.fakeCameraFov;
backgroundCamera.aspect = OVRMixedReality.fakeCameraAspect;
backgroundCamera.transform.FromOVRPose(worldSpacePose);
foregroundCamera.fieldOfView = OVRMixedReality.fakeCameraFov;
foregroundCamera.aspect = OVRMixedReality.fakeCameraAspect;
foregroundCamera.transform.FromOVRPose(worldSpacePose);
}
else
{
OVRPlugin.CameraExtrinsics extrinsics;
OVRPlugin.CameraIntrinsics intrinsics;
// So far, only support 1 camera for MR and always use camera index 0
if (OVRPlugin.GetMixedRealityCameraInfo(0, out extrinsics, out intrinsics))
{
OVRPose worldSpacePose = ComputeCameraWorldSpacePose(extrinsics);
float fovY = Mathf.Atan(intrinsics.FOVPort.UpTan) * Mathf.Rad2Deg * 2;
float aspect = intrinsics.FOVPort.LeftTan / intrinsics.FOVPort.UpTan;
backgroundCamera.fieldOfView = fovY;
backgroundCamera.aspect = aspect;
backgroundCamera.transform.FromOVRPose(worldSpacePose);
foregroundCamera.fieldOfView = fovY;
foregroundCamera.aspect = intrinsics.FOVPort.LeftTan / intrinsics.FOVPort.UpTan;
foregroundCamera.transform.FromOVRPose(worldSpacePose);
}
else
{
Debug.LogError("Failed to get external camera information");
return;
}
}
// Assume player always standing straightly
Vector3 externalCameraToHeadXZ = mainCamera.transform.position - foregroundCamera.transform.position;
externalCameraToHeadXZ.y = 0;
cameraProxyPlane.transform.position = mainCamera.transform.position;
cameraProxyPlane.transform.LookAt(cameraProxyPlane.transform.position + externalCameraToHeadXZ);
}
public override void Cleanup()
{
OVRCompositionUtil.SafeDestroy(ref backgroundCameraGameObject);
backgroundCamera = null;
OVRCompositionUtil.SafeDestroy(ref foregroundCameraGameObject);
foregroundCamera = null;
OVRCompositionUtil.SafeDestroy(ref cameraProxyPlane);
Debug.Log("ExternalComposition deactivated");
}
}
/// <summary>
/// Helper internal class for foregroundCamera, don't call it outside
/// </summary>
internal class OVRMRForegroundCameraManager : MonoBehaviour
{
public GameObject clipPlaneGameObj;
private Material clipPlaneMaterial;
void OnPreRender()
{
// the clipPlaneGameObj should be only visible to foreground camera
if (clipPlaneGameObj)
{
if (clipPlaneMaterial == null)
clipPlaneMaterial = clipPlaneGameObj.GetComponent<MeshRenderer>().material;
clipPlaneGameObj.GetComponent<MeshRenderer>().material.SetFloat("_Visible", 1.0f);
}
}
void OnPostRender()
{
if (clipPlaneGameObj)
{
Debug.Assert(clipPlaneMaterial);
clipPlaneGameObj.GetComponent<MeshRenderer>().material.SetFloat("_Visible", 0.0f);
}
}
}
#endif