255 lines
5.4 KiB
C#
255 lines
5.4 KiB
C#
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using UnityEngine;
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using System.Collections;
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public class VoiceModDemo_Logic : MonoBehaviour
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{
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public OVRVoiceModContext[] contexts;
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public Material material;
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public Transform[] xfrms;
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public EnableSwitch SwitchTarget;
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private int targetSet = 0;
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// Use this as the init value for the model scale
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private Vector3 scale = new Vector3(3.0f, 3.0f, 3.0f);
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private float scaleMax = 10.0f;
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private int currentPreset = 0;
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// Use this for initialization
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void Start ()
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{
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// Add a listener to the OVRMessenger for touch events
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OVRMessenger.AddListener<OVRTouchpad.TouchEvent>("Touchpad", LocalTouchEventCallback);
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// Initialize the proper target set
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targetSet = 0;
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SwitchTarget.SetActive(0);
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// Set initial color on models
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if(material != null)
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material.SetColor("_Color", Color.grey);
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}
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// Update is called once per frame
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// Logic for LipSync_Demo
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void Update ()
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{
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// Change preset
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int preset = -1;
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if(Input.GetKeyDown(KeyCode.Alpha1))
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preset = 0;
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else
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if(Input.GetKeyDown(KeyCode.Alpha2))
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preset = 1;
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else
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if(Input.GetKeyDown(KeyCode.Alpha3))
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preset = 2;
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else
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if(Input.GetKeyDown(KeyCode.Alpha4))
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preset = 3;
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else
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if(Input.GetKeyDown(KeyCode.Alpha5))
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preset = 4;
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else
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if(Input.GetKeyDown(KeyCode.Alpha6))
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preset = 5;
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else
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if(Input.GetKeyDown(KeyCode.Alpha7))
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preset = 6;
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else
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if(Input.GetKeyDown(KeyCode.Alpha8))
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preset = 7;
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else
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if(Input.GetKeyDown(KeyCode.Alpha9))
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preset = 8;
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else
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if(Input.GetKeyDown(KeyCode.Alpha0))
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preset = 9;
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if(preset != -1)
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{
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Color c = Color.black;
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for (int i = 0; i < contexts.Length; i++)
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{
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if(contexts[i].SetPreset(preset) == true)
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{
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// query color from preset and set material color
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// of sphere
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c = contexts[i].GetPresetColor(preset);
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}
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}
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// Set the material(s) note: each context is sharing a single
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// material in this demo :)
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if(material != null)
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material.SetColor("_Color", c);
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}
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// Update transforms with context average volume
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UpdateModelScale();
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// Change visible target context
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if (Input.GetKeyDown(KeyCode.Z))
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{
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targetSet = 0;
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SetCurrentTarget();
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}
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else
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if (Input.GetKeyDown(KeyCode.X))
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{
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targetSet = 1;
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SetCurrentTarget();
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}
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// Close app
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if(Input.GetKeyDown (KeyCode.Escape))
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Application.Quit();
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}
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/// <summary>
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/// Sets the current target.
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/// </summary>
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void SetCurrentTarget()
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{
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switch(targetSet)
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{
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case(0):
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SwitchTarget.SetActive(0);
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OVRDebugConsole.Clear();
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OVRDebugConsole.Log("MICROPHONE INPUT");
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OVRDebugConsole.ClearTimeout(1.5f);
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break;
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case(1):
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SwitchTarget.SetActive(1);
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OVRDebugConsole.Clear();
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OVRDebugConsole.Log("SAMPLE INPUT");
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OVRDebugConsole.ClearTimeout(1.5f);
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break;
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}
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}
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/// <summary>
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/// Local touch event callback.
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/// </summary>
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/// <param name="touchEvent">Touch event.</param>
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void LocalTouchEventCallback(OVRTouchpad.TouchEvent touchEvent)
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{
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switch(touchEvent)
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{
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case(OVRTouchpad.TouchEvent.Left):
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targetSet--;
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if(targetSet < 0)
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targetSet = 1;
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SetCurrentTarget();
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break;
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case(OVRTouchpad.TouchEvent.Right):
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targetSet++;
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if(targetSet > 1)
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targetSet = 0;
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SetCurrentTarget();
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break;
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case(OVRTouchpad.TouchEvent.Up):
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if(contexts.Length != 0)
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{
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if(contexts[0].GetNumPresets() == 0)
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{
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OVRDebugConsole.Clear();
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OVRDebugConsole.Log("NO PRESETS!");
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OVRDebugConsole.ClearTimeout(1.5f);
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}
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else
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{
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currentPreset++;
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if(currentPreset >= contexts[0].GetNumPresets())
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currentPreset = 0;
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Color c = Color.black;
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for (int i = 0; i < contexts.Length; i++)
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{
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if(contexts[i].SetPreset(currentPreset) == true)
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{
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// query color from preset and set material color
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// of sphere
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c = contexts[i].GetPresetColor(currentPreset);
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}
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}
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// Set the material(s) note: each context is sharing a single
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// material in this demo :)
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if(material != null)
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material.SetColor("_Color", c);
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}
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}
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break;
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case(OVRTouchpad.TouchEvent.Down):
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if(contexts.Length != 0)
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{
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if(contexts[0].GetNumPresets() == 0)
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{
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OVRDebugConsole.Clear();
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OVRDebugConsole.Log("NO PRESETS!");
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OVRDebugConsole.ClearTimeout(1.5f);
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}
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else
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{
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currentPreset--;
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if(currentPreset < 0)
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currentPreset = contexts[0].GetNumPresets() - 1;
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Color c = Color.black;
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for (int i = 0; i < contexts.Length; i++)
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{
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if(contexts[i].SetPreset(currentPreset) == true)
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{
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// query color from preset and set material color
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// of sphere
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c = contexts[i].GetPresetColor(currentPreset);
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}
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}
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// Set the material(s) note: each context is sharing a single
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// material in this demo :)
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if(material != null)
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material.SetColor("_Color", c);
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}
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}
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break;
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}
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}
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/// <summary>
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/// Updates the model scale.
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/// </summary>
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void UpdateModelScale()
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{
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for (int i = 0; i < xfrms.Length; i++)
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{
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if(i < contexts.Length)
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{
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xfrms[i].localScale = scale * (1.0f + (contexts[i].GetAverageAbsVolume() * scaleMax));
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}
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}
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}
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}
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