FittsLaw/Assets/GoogleVR/Scripts/Controller/Internal/ControllerUtils.cs

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2018-10-08 23:54:11 -04:00
// Copyright 2018 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System;
using Gvr;
/// @cond
namespace Gvr.Internal {
class ControllerUtils {
/// Convenience array of all hands.
public static GvrControllerHand[] AllHands = {
GvrControllerHand.Right,
GvrControllerHand.Left,
};
/// Returns true while the user holds down any of buttons specified in `buttons` on
/// any controller.
public static bool AnyButton(GvrControllerButton buttons) {
bool ret = false;
foreach (var hand in AllHands) {
GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand);
ret |= device.GetButton(buttons);
}
return ret;
}
/// Returns true in the frame the user starts pressing down any of buttons specified
/// in `buttons` on any controller.
public static bool AnyButtonDown(GvrControllerButton buttons) {
bool ret = false;
foreach (var hand in AllHands) {
GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand);
ret |= device.GetButtonDown(buttons);
}
return ret;
}
/// Returns true the frame after the user stops pressing down any of buttons specified
/// in `buttons` on any controller.
public static bool AnyButtonUp(GvrControllerButton buttons) {
bool ret = false;
foreach (var hand in AllHands) {
GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand);
ret |= device.GetButtonUp(buttons);
}
return ret;
}
}
}
/// @endcond