27 lines
1.8 KiB
Markdown
27 lines
1.8 KiB
Markdown
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To change the Dot size and the distance edit the Button and Canvas Prefabs.
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Note: You will have to also change the dot size in the Sample.cs file.
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See the utils folder for information on running the backend server and the Experimenter console interface.
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Some notes for whatever student is working on this now.
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First, know that this codebase was written in about a month, mostly between the hours of 12am and 6am due to a severe time crunch, please chalk any weirdness or dragons you may find up to that. Trust me there are less than the old one.
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Collision:
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As you may or may not have noticed there are two different collision systems in this codebase for clicking on circles. This may seem a bit overkill. This is because the way Google Cardboard and Oculus handle collision is entirely different. If you are adding a different device to this study/code base. I would highly recommend downloading whatever sample program the SDK for your device gives you and just looking at how it is handling collision/input. That should give you enough ammunition to add your own scenes in the style of the Experiment and Home scenes I have here.
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Instructions:
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You will need the following things:
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Two to three computers (if doing Oculus on of these must be Windows.)
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The android development tools installed. <https://www.xda-developers.com/quickly-install-adb/>
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A working python3 install with pip, flask, and requests. (If you're on windows I recommend Cygwin or WSL)
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1. Run the trialGen util script to generate your trials
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2. Run a copy of the server util script on a computer that is network accessible from your other devices.
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3. Run a copy of the client util script for each input device you will be using, this is used to update the participant id.
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Future Plans
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Create (web?) UI for the experimenter so they don't have to change the code
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Capture the cursor movement at 100 milliseconds
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