46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
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// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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Shader "GoogleVR/Particles/Additive Overlay" {
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Properties {
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_MainTex ("Particle Texture", 2D) = "white" {}
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}
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Category {
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Tags {
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"Queue"="Overlay+100"
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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"PreviewType"="Plane"
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}
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Blend SrcAlpha One
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Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) }
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BindChannels {
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Bind "Color", color
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Bind "Vertex", vertex
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Bind "TexCoord", texcoord
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}
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SubShader {
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Pass {
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SetTexture [_MainTex] {
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combine texture * primary
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}
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}
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}
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}
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}
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