142 lines
5.6 KiB
C#
142 lines
5.6 KiB
C#
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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/// Custom editor for GvrControllerVisual.
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/// Enhances the visualization of the displayState and ensures that it can only be edited
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/// if the application isn't playing or if readControllerState is turned off.
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[CustomEditor(typeof(GvrControllerVisual)), CanEditMultipleObjects]
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public class GvrControllerVisualEditor : Editor {
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private SerializedProperty attachmentPrefabs;
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private SerializedProperty touchPadColor;
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private SerializedProperty appButtonColor;
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private SerializedProperty systemButtonColor;
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private SerializedProperty readControllerState;
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private SerializedProperty displayState;
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private SerializedProperty maximumAlpha;
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private GUIStyle displayStateHeaderStyle;
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private GUIContent displayStateHeaderContent;
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private float displayStateHeaderHeight;
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private const string DISPLAY_STATE_HEADER_TEXT = "DisplayState:";
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private const string DISPLAY_STATE_ITEM_PREFIX = "• ";
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private const int DISPLAY_STATE_HEADER_FONT_SIZE_OFFSET = 2;
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private const string ATTACHMENT_PREFABS_PROP_NAME = "attachmentPrefabs";
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private const string TOUCH_PAD_COLOR_PROP_NAME = "touchPadColor";
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private const string APP_BUTTON_COLOR_PROP_NAME = "appButtonColor";
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private const string SYSTEM_BUTTON_COLOR_PROP_NAME = "systemButtonColor";
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private const string READ_CONTROLLER_STATE_PROP_NAME = "readControllerState";
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private const string DISPLAY_STATE_PROP_NAME = "displayState";
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private const string MAXIMUM_ALPHA_PROP_NAME = "maximumAlpha";
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void OnEnable() {
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attachmentPrefabs = serializedObject.FindProperty(ATTACHMENT_PREFABS_PROP_NAME);
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touchPadColor = serializedObject.FindProperty(TOUCH_PAD_COLOR_PROP_NAME);
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appButtonColor = serializedObject.FindProperty(APP_BUTTON_COLOR_PROP_NAME);
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systemButtonColor = serializedObject.FindProperty(SYSTEM_BUTTON_COLOR_PROP_NAME);
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readControllerState = serializedObject.FindProperty(READ_CONTROLLER_STATE_PROP_NAME);
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displayState = serializedObject.FindProperty(DISPLAY_STATE_PROP_NAME);
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maximumAlpha = serializedObject.FindProperty(MAXIMUM_ALPHA_PROP_NAME);
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}
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public override void OnInspectorGUI() {
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serializedObject.Update();
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// Add clickable script field, as would have been provided by DrawDefaultInspector()
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MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour);
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EditorGUI.BeginDisabledGroup (true);
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EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false);
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EditorGUI.EndDisabledGroup ();
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CreateStylesAndContent();
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// Show all properties except for display state.
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EditorGUILayout.PropertyField(attachmentPrefabs, true);
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EditorGUILayout.PropertyField(touchPadColor);
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EditorGUILayout.PropertyField(appButtonColor);
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EditorGUILayout.PropertyField(systemButtonColor);
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EditorGUILayout.PropertyField(readControllerState);
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// Determine if the display state can currently be edited in the inspector.
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bool allowEditDisplayState = !readControllerState.boolValue || !Application.isPlaying;
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if (!allowEditDisplayState) {
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// Prevents editing the display state in the inspector.
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GUI.enabled = false;
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}
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Rect displayStateRect = EditorGUILayout.BeginVertical();
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GUI.Box(displayStateRect, "");
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// Show the display state header.
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EditorGUILayout.LabelField(displayStateHeaderContent,
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displayStateHeaderStyle,
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GUILayout.Height(displayStateHeaderHeight));
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// Indent the display state properties.
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EditorGUI.indentLevel++;
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// Iterate through the child properties of the displayState property.
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SerializedProperty iter = displayState.Copy();
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SerializedProperty nextElement = displayState.Copy();
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bool hasNextElement = nextElement.Next(false);
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iter.NextVisible(true);
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do {
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// It iter is the same as nextElement, then the iter has moved beyond the children of the
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// display state which means it has finished showing the display state.
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if (hasNextElement && SerializedProperty.EqualContents(nextElement, iter)) {
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break;
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}
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GUIContent content = new GUIContent(DISPLAY_STATE_ITEM_PREFIX + iter.displayName);
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EditorGUILayout.PropertyField(iter, content);
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} while (iter.NextVisible(false));
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// End the vertical region and draw the box.
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EditorGUI.indentLevel--;
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EditorGUILayout.Space();
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EditorGUILayout.EndVertical();
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// Reset GUI.enabled.
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if (!allowEditDisplayState) {
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GUI.enabled = true;
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}
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EditorGUILayout.PropertyField(maximumAlpha);
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serializedObject.ApplyModifiedProperties();
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}
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private void CreateStylesAndContent() {
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if (displayStateHeaderContent == null) {
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displayStateHeaderContent = new GUIContent(DISPLAY_STATE_HEADER_TEXT);
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}
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if (displayStateHeaderStyle == null) {
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displayStateHeaderStyle = new GUIStyle(EditorStyles.boldLabel);
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displayStateHeaderStyle.fontSize =
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displayStateHeaderStyle.font.fontSize + DISPLAY_STATE_HEADER_FONT_SIZE_OFFSET;
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displayStateHeaderHeight = displayStateHeaderStyle.CalcSize(displayStateHeaderContent).y;
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}
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}
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}
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