74 lines
2.5 KiB
C#
74 lines
2.5 KiB
C#
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System.IO;
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using System.Runtime.InteropServices;
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using Gvr.Internal;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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[ExecuteInEditMode]
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[HelpURL("https://developers.google.com/vr/unity/reference/class/InstantPreviewHelper")]
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public class InstantPreviewHelper : MonoBehaviour {
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public static string AdbPath;
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#if UNITY_HAS_GOOGLEVR && UNITY_EDITOR
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[DllImport(InstantPreview.dllName)]
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private static extern bool SetAdbPathAndStart(string adbPath);
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void Awake() {
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// Gets android SDK root from preferences.
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var sdkRoot = EditorPrefs.GetString("AndroidSdkRoot");
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if (string.IsNullOrEmpty(sdkRoot)) {
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Debug.LogError("Instant Preview requires your Unity Android SDK path to be set. Please set it under Preferences/External Tools/Android. You may need to install the Android SDK first.");
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return;
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}
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// Gets adb path from known directory.
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AdbPath = Path.Combine(Path.GetFullPath(sdkRoot), "platform-tools" + Path.DirectorySeparatorChar + "adb");
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#if UNITY_EDITOR_WIN
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AdbPath = Path.ChangeExtension(AdbPath, "exe");
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#endif // UNITY_EDITOR_WIN
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if (!File.Exists(AdbPath)) {
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Debug.LogErrorFormat("adb not found at \"{0}\". Please add adb to your SDK path and restart the Unity editor.", AdbPath);
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return;
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}
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// Tries to start server.
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var started = SetAdbPathAndStart(AdbPath);
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if (!started) {
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Debug.LogErrorFormat("Couldn't start Instant Preview server with adb path: {0}.", AdbPath);
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}
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}
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#elif UNITY_EDITOR
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void Awake() {
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Debug.LogWarning("Instant Preview is disabled; set target platform to Android to use it.");
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}
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#endif
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}
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#if !UNITY_HAS_GOOGLEVR && UNITY_EDITOR
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[CustomEditor(typeof(InstantPreviewHelper))]
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public class InstantPreviewHelperEditor : Editor {
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public override void OnInspectorGUI() {
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EditorGUILayout.LabelField("Instant Preview is disabled; set target platform to Android to use it.");
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}
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}
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#endif
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