2994 lines
128 KiB
C#
2994 lines
128 KiB
C#
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/************************************************************************************
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Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved.
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Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License");
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you may not use the Oculus VR Rift SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/sdk-3.4.1
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Unless required by applicable law or agreed to in writing, the Oculus VR SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using UnityEngine;
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/// <summary>
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/// Provides a unified input system for Oculus controllers and gamepads.
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/// </summary>
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public static class OVRInput
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{
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[Flags]
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/// Virtual button mappings that allow the same input bindings to work across different controllers.
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public enum Button
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{
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None = 0, ///< Maps to RawButton: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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One = 0x00000001, ///< Maps to RawButton: [Gamepad, Touch, RTouch: A], [LTouch: X], [LTrackedRemote: LTouchpad], [RTrackedRemote: RTouchpad], [Touchpad, Remote: Start]
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Two = 0x00000002, ///< Maps to RawButton: [Gamepad, Touch, RTouch: B], [LTouch: Y], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: Back]
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Three = 0x00000004, ///< Maps to RawButton: [Gamepad, Touch: X], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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Four = 0x00000008, ///< Maps to RawButton: [Gamepad, Touch: Y], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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Start = 0x00000100, ///< Maps to RawButton: [Gamepad: Start], [Touch, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: Start], [RTouch: None]
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Back = 0x00000200, ///< Maps to RawButton: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: Back], [Touch, LTouch, RTouch: None]
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PrimaryShoulder = 0x00001000, ///< Maps to RawButton: [Gamepad: LShoulder], [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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PrimaryIndexTrigger = 0x00002000, ///< Maps to RawButton: [Gamepad, Touch, LTouch, LTrackedRemote: LIndexTrigger], [RTouch, RTrackedRemote: RIndexTrigger], [Touchpad, Remote: None]
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PrimaryHandTrigger = 0x00004000, ///< Maps to RawButton: [Touch, LTouch: LHandTrigger], [RTouch: RHandTrigger], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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PrimaryThumbstick = 0x00008000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstick], [RTouch: RThumbstick], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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PrimaryThumbstickUp = 0x00010000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickUp], [RTouch: RThumbstickUp], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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PrimaryThumbstickDown = 0x00020000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickDown], [RTouch: RThumbstickDown], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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PrimaryThumbstickLeft = 0x00040000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickLeft], [RTouch: RThumbstickLeft], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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PrimaryThumbstickRight = 0x00080000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickRight], [RTouch: RThumbstickRight], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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PrimaryTouchpad = 0x00000400, ///< Maps to RawButton: [LTrackedRemote, Touchpad: LTouchpad], [RTrackedRemote: RTouchpad], [Gamepad, Touch, LTouch, RTouch, Remote: None]
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SecondaryShoulder = 0x00100000, ///< Maps to RawButton: [Gamepad: RShoulder], [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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SecondaryIndexTrigger = 0x00200000, ///< Maps to RawButton: [Gamepad, Touch: RIndexTrigger], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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SecondaryHandTrigger = 0x00400000, ///< Maps to RawButton: [Touch: RHandTrigger], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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SecondaryThumbstick = 0x00800000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstick], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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SecondaryThumbstickUp = 0x01000000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstickUp], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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SecondaryThumbstickDown = 0x02000000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstickDown], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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SecondaryThumbstickLeft = 0x04000000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstickLeft], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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SecondaryThumbstickRight = 0x08000000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstickRight], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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SecondaryTouchpad = 0x00000800, ///< Maps to RawButton: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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DpadUp = 0x00000010, ///< Maps to RawButton: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadUp], [Touch, LTouch, RTouch: None]
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DpadDown = 0x00000020, ///< Maps to RawButton: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadDown], [Touch, LTouch, RTouch: None]
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DpadLeft = 0x00000040, ///< Maps to RawButton: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadLeft], [Touch, LTouch, RTouch: None]
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DpadRight = 0x00000080, ///< Maps to RawButton: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadRight], [Touch, LTouch, RTouch: None]
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Up = 0x10000000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickUp], [RTouch: RThumbstickUp], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadUp]
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Down = 0x20000000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickDown], [RTouch: RThumbstickDown], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadDown]
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Left = 0x40000000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickLeft], [RTouch: RThumbstickLeft], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadLeft]
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Right = unchecked((int)0x80000000),///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickRight], [RTouch: RThumbstickRight], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadRight]
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Any = ~None, ///< Maps to RawButton: [Gamepad, Touch, LTouch, RTouch: Any]
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}
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[Flags]
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/// Raw button mappings that can be used to directly query the state of a controller.
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public enum RawButton
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{
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None = 0, ///< Maps to Physical Button: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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A = 0x00000001, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: A], [LTrackedRemote: LIndexTrigger], [RTrackedRemote: RIndexTrigger], [LTouch, Touchpad, Remote: None]
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B = 0x00000002, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: B], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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X = 0x00000100, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: X], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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Y = 0x00000200, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: Y], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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Start = 0x00100000, ///< Maps to Physical Button: [Gamepad, Touch, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: Start], [RTouch: None]
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Back = 0x00200000, ///< Maps to Physical Button: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: Back], [Touch, LTouch, RTouch: None]
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LShoulder = 0x00000800, ///< Maps to Physical Button: [Gamepad: LShoulder], [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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LIndexTrigger = 0x10000000, ///< Maps to Physical Button: [Gamepad, Touch, LTouch, LTrackedRemote: LIndexTrigger], [RTouch, RTrackedRemote, Touchpad, Remote: None]
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LHandTrigger = 0x20000000, ///< Maps to Physical Button: [Touch, LTouch: LHandTrigger], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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LThumbstick = 0x00000400, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstick], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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LThumbstickUp = 0x00000010, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickUp], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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LThumbstickDown = 0x00000020, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickDown], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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LThumbstickLeft = 0x00000040, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickLeft], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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LThumbstickRight = 0x00000080, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickRight], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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LTouchpad = 0x40000000, ///< Maps to Physical Button: [LTrackedRemote: LTouchpad], [Gamepad, Touch, LTouch, RTouch, RTrackedRemote, Touchpad, Remote: None]
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RShoulder = 0x00000008, ///< Maps to Physical Button: [Gamepad: RShoulder], [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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RIndexTrigger = 0x04000000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch, RTrackedRemote: RIndexTrigger], [LTouch, LTrackedRemote, Touchpad, Remote: None]
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RHandTrigger = 0x08000000, ///< Maps to Physical Button: [Touch, RTouch: RHandTrigger], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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RThumbstick = 0x00000004, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstick], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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RThumbstickUp = 0x00001000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickUp], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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RThumbstickDown = 0x00002000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickDown], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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RThumbstickLeft = 0x00004000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickLeft], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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RThumbstickRight = 0x00008000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickRight], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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RTouchpad = unchecked((int)0x80000000),///< Maps to Physical Button: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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DpadUp = 0x00010000, ///< Maps to Physical Button: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadUp], [Touch, LTouch, RTouch: None]
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DpadDown = 0x00020000, ///< Maps to Physical Button: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadDown], [Touch, LTouch, RTouch: None]
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DpadLeft = 0x00040000, ///< Maps to Physical Button: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadLeft], [Touch, LTouch, RTouch: None]
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DpadRight = 0x00080000, ///< Maps to Physical Button: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadRight], [Touch, LTouch, RTouch: None]
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Any = ~None, ///< Maps to Physical Button: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: Any]
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}
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[Flags]
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/// Virtual capacitive touch mappings that allow the same input bindings to work across different controllers with capacitive touch support.
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public enum Touch
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{
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None = 0, ///< Maps to RawTouch: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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One = Button.One, ///< Maps to RawTouch: [Touch, RTouch: A], [LTouch: X], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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Two = Button.Two, ///< Maps to RawTouch: [Touch, RTouch: B], [LTouch: Y], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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Three = Button.Three, ///< Maps to RawTouch: [Touch: X], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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Four = Button.Four, ///< Maps to RawTouch: [Touch: Y], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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PrimaryIndexTrigger = Button.PrimaryIndexTrigger, ///< Maps to RawTouch: [Touch, LTouch: LIndexTrigger], [RTouch: RIndexTrigger], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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PrimaryThumbstick = Button.PrimaryThumbstick, ///< Maps to RawTouch: [Touch, LTouch: LThumbstick], [RTouch: RThumbstick], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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PrimaryThumbRest = 0x00001000, ///< Maps to RawTouch: [Touch, LTouch: LThumbRest], [RTouch: RThumbRest], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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PrimaryTouchpad = Button.PrimaryTouchpad, ///< Maps to RawTouch: [LTrackedRemote, Touchpad: LTouchpad], [RTrackedRemote: RTouchpad], [Gamepad, Touch, LTouch, RTouch, Remote: None]
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SecondaryIndexTrigger = Button.SecondaryIndexTrigger, ///< Maps to RawTouch: [Touch: RIndexTrigger], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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SecondaryThumbstick = Button.SecondaryThumbstick, ///< Maps to RawTouch: [Touch: RThumbstick], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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SecondaryThumbRest = 0x00100000, ///< Maps to RawTouch: [Touch: RThumbRest], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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SecondaryTouchpad = Button.SecondaryTouchpad, ///< Maps to RawTouch: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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Any = ~None, ///< Maps to RawTouch: [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad: Any], [Gamepad, Remote: None]
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}
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[Flags]
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/// Raw capacitive touch mappings that can be used to directly query the state of a controller.
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public enum RawTouch
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{
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None = 0, ///< Maps to Physical Touch: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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A = RawButton.A, ///< Maps to Physical Touch: [Touch, RTouch: A], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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B = RawButton.B, ///< Maps to Physical Touch: [Touch, RTouch: B], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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X = RawButton.X, ///< Maps to Physical Touch: [Touch, LTouch: X], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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Y = RawButton.Y, ///< Maps to Physical Touch: [Touch, LTouch: Y], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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LIndexTrigger = 0x00001000, ///< Maps to Physical Touch: [Touch, LTouch: LIndexTrigger], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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LThumbstick = RawButton.LThumbstick, ///< Maps to Physical Touch: [Touch, LTouch: LThumbstick], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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LThumbRest = 0x00000800, ///< Maps to Physical Touch: [Touch, LTouch: LThumbRest], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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LTouchpad = RawButton.LTouchpad, ///< Maps to Physical Touch: [LTrackedRemote, Touchpad: LTouchpad], [Gamepad, Touch, LTouch, RTouch, RTrackedRemote, Remote: None]
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RIndexTrigger = 0x00000010, ///< Maps to Physical Touch: [Touch, RTouch: RIndexTrigger], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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RThumbstick = RawButton.RThumbstick, ///< Maps to Physical Touch: [Touch, RTouch: RThumbstick], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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RThumbRest = 0x00000008, ///< Maps to Physical Touch: [Touch, RTouch: RThumbRest], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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RTouchpad = RawButton.RTouchpad, ///< Maps to Physical Touch: [RTrackedRemote: RTouchpad], [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, Touchpad, Remote: None]
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Any = ~None, ///< Maps to Physical Touch: [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad: Any], [Gamepad, Remote: None]
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}
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[Flags]
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/// Virtual near touch mappings that allow the same input bindings to work across different controllers with near touch support.
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/// A near touch uses the capacitive touch sensors of a controller to detect approximate finger proximity prior to a full touch being reported.
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public enum NearTouch
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{
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None = 0, ///< Maps to RawNearTouch: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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PrimaryIndexTrigger = 0x00000001, ///< Maps to RawNearTouch: [Touch, LTouch: LIndexTrigger], [RTouch: RIndexTrigger], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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PrimaryThumbButtons = 0x00000002, ///< Maps to RawNearTouch: [Touch, LTouch: LThumbButtons], [RTouch: RThumbButtons], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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SecondaryIndexTrigger = 0x00000004, ///< Maps to RawNearTouch: [Touch: RIndexTrigger], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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SecondaryThumbButtons = 0x00000008, ///< Maps to RawNearTouch: [Touch: RThumbButtons], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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Any = ~None, ///< Maps to RawNearTouch: [Touch, LTouch, RTouch: Any], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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}
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[Flags]
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/// Raw near touch mappings that can be used to directly query the state of a controller.
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public enum RawNearTouch
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{
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None = 0, ///< Maps to Physical NearTouch: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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LIndexTrigger = 0x00000001, ///< Maps to Physical NearTouch: [Touch, LTouch: Implies finger is in close proximity to LIndexTrigger.], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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LThumbButtons = 0x00000002, ///< Maps to Physical NearTouch: [Touch, LTouch: Implies thumb is in close proximity to LThumbstick OR X/Y buttons.], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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RIndexTrigger = 0x00000004, ///< Maps to Physical NearTouch: [Touch, RTouch: Implies finger is in close proximity to RIndexTrigger.], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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RThumbButtons = 0x00000008, ///< Maps to Physical NearTouch: [Touch, RTouch: Implies thumb is in close proximity to RThumbstick OR A/B buttons.], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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Any = ~None, ///< Maps to Physical NearTouch: [Touch, LTouch, RTouch: Any], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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}
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[Flags]
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/// Virtual 1-dimensional axis (float) mappings that allow the same input bindings to work across different controllers.
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public enum Axis1D
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{
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None = 0, ///< Maps to RawAxis1D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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PrimaryIndexTrigger = 0x01, ///< Maps to RawAxis1D: [Gamepad, Touch, LTouch: LIndexTrigger], [RTouch: RIndexTrigger], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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PrimaryHandTrigger = 0x04, ///< Maps to RawAxis1D: [Touch, LTouch: LHandTrigger], [RTouch: RHandTrigger], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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SecondaryIndexTrigger = 0x02, ///< Maps to RawAxis1D: [Gamepad, Touch: RIndexTrigger], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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SecondaryHandTrigger = 0x08, ///< Maps to RawAxis1D: [Touch: RHandTrigger], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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Any = ~None, ///< Maps to RawAxis1D: [Gamepad, Touch, LTouch, RTouch: Any], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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}
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[Flags]
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/// Raw 1-dimensional axis (float) mappings that can be used to directly query the state of a controller.
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public enum RawAxis1D
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{
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None = 0, ///< Maps to Physical Axis1D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
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||
|
LIndexTrigger = 0x01, ///< Maps to Physical Axis1D: [Gamepad, Touch, LTouch: LIndexTrigger], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
|
||
|
LHandTrigger = 0x04, ///< Maps to Physical Axis1D: [Touch, LTouch: LHandTrigger], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
|
||
|
RIndexTrigger = 0x02, ///< Maps to Physical Axis1D: [Gamepad, Touch, RTouch: RIndexTrigger], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
|
||
|
RHandTrigger = 0x08, ///< Maps to Physical Axis1D: [Touch, RTouch: RHandTrigger], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
|
||
|
Any = ~None, ///< Maps to Physical Axis1D: [Gamepad, Touch, LTouch, RTouch: Any], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
|
||
|
}
|
||
|
|
||
|
[Flags]
|
||
|
/// Virtual 2-dimensional axis (Vector2) mappings that allow the same input bindings to work across different controllers.
|
||
|
public enum Axis2D
|
||
|
{
|
||
|
None = 0, ///< Maps to RawAxis2D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
|
||
|
PrimaryThumbstick = 0x01, ///< Maps to RawAxis2D: [Gamepad, Touch, LTouch: LThumbstick], [RTouch: RThumbstick], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
|
||
|
PrimaryTouchpad = 0x04, ///< Maps to RawAxis2D: [LTrackedRemote, Touchpad: LTouchpad], RTrackedRemote: RTouchpad], [Gamepad, Touch, LTouch, RTouch, Remote: None]
|
||
|
SecondaryThumbstick = 0x02, ///< Maps to RawAxis2D: [Gamepad, Touch: RThumbstick], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
|
||
|
SecondaryTouchpad = 0x08, ///< Maps to RawAxis2D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
|
||
|
Any = ~None, ///< Maps to RawAxis2D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad: Any], [Remote: None]
|
||
|
}
|
||
|
|
||
|
[Flags]
|
||
|
/// Raw 2-dimensional axis (Vector2) mappings that can be used to directly query the state of a controller.
|
||
|
public enum RawAxis2D
|
||
|
{
|
||
|
None = 0, ///< Maps to Physical Axis2D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
|
||
|
LThumbstick = 0x01, ///< Maps to Physical Axis2D: [Gamepad, Touch, LTouch: LThumbstick], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
|
||
|
LTouchpad = 0x04, ///< Maps to Physical Axis2D: [LTrackedRemote, Touchpad: LTouchpad], [Gamepad, Touch, LTouch, RTouch, RTrackedRemote, Remote: None]
|
||
|
RThumbstick = 0x02, ///< Maps to Physical Axis2D: [Gamepad, Touch, RTouch: RThumbstick], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None]
|
||
|
RTouchpad = 0x08, ///< Maps to Physical Axis2D: [RTrackedRemote: RTouchpad], [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, Touchpad, Remote: None]
|
||
|
Any = ~None, ///< Maps to Physical Axis2D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote: Any], [Touchpad, Remote: None]
|
||
|
}
|
||
|
|
||
|
[Flags]
|
||
|
/// Identifies a controller which can be used to query the virtual or raw input state.
|
||
|
public enum Controller
|
||
|
{
|
||
|
None = OVRPlugin.Controller.None, ///< Null controller.
|
||
|
LTouch = OVRPlugin.Controller.LTouch, ///< Left Oculus Touch controller. Virtual input mapping differs from the combined L/R Touch mapping.
|
||
|
RTouch = OVRPlugin.Controller.RTouch, ///< Right Oculus Touch controller. Virtual input mapping differs from the combined L/R Touch mapping.
|
||
|
Touch = OVRPlugin.Controller.Touch, ///< Combined Left/Right pair of Oculus Touch controllers.
|
||
|
Remote = OVRPlugin.Controller.Remote, ///< Oculus Remote controller.
|
||
|
Gamepad = OVRPlugin.Controller.Gamepad, ///< Xbox 360 or Xbox One gamepad on PC. Generic gamepad on Android.
|
||
|
Touchpad = OVRPlugin.Controller.Touchpad, ///< GearVR touchpad on Android.
|
||
|
LTrackedRemote = OVRPlugin.Controller.LTrackedRemote, ///< Left GearVR tracked remote on Android.
|
||
|
RTrackedRemote = OVRPlugin.Controller.RTrackedRemote, ///< Right GearVR tracked remote on Android.
|
||
|
Active = OVRPlugin.Controller.Active, ///< Default controller. Represents the controller that most recently registered a button press from the user.
|
||
|
All = OVRPlugin.Controller.All, ///< Represents the logical OR of all controllers.
|
||
|
}
|
||
|
|
||
|
public enum Handedness
|
||
|
{
|
||
|
Unsupported = OVRPlugin.Handedness.Unsupported,
|
||
|
LeftHanded = OVRPlugin.Handedness.LeftHanded,
|
||
|
RightHanded = OVRPlugin.Handedness.RightHanded,
|
||
|
}
|
||
|
|
||
|
private static readonly float AXIS_AS_BUTTON_THRESHOLD = 0.5f;
|
||
|
private static readonly float AXIS_DEADZONE_THRESHOLD = 0.2f;
|
||
|
private static List<OVRControllerBase> controllers;
|
||
|
private static Controller activeControllerType = Controller.None;
|
||
|
private static Controller connectedControllerTypes = Controller.None;
|
||
|
private static OVRPlugin.Step stepType = OVRPlugin.Step.Render;
|
||
|
private static int fixedUpdateCount = 0;
|
||
|
|
||
|
|
||
|
private static bool _pluginSupportsActiveController = false;
|
||
|
private static bool _pluginSupportsActiveControllerCached = false;
|
||
|
private static System.Version _pluginSupportsActiveControllerMinVersion = new System.Version(1, 9, 0);
|
||
|
private static bool pluginSupportsActiveController
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (!_pluginSupportsActiveControllerCached)
|
||
|
{
|
||
|
bool isSupportedPlatform = true;
|
||
|
#if (UNITY_ANDROID && !UNITY_EDITOR) || UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
|
||
|
isSupportedPlatform = false;
|
||
|
#endif
|
||
|
_pluginSupportsActiveController = isSupportedPlatform && (OVRPlugin.version >= _pluginSupportsActiveControllerMinVersion);
|
||
|
_pluginSupportsActiveControllerCached = true;
|
||
|
}
|
||
|
|
||
|
return _pluginSupportsActiveController;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Creates an instance of OVRInput.
|
||
|
/// </summary>
|
||
|
static OVRInput()
|
||
|
{
|
||
|
controllers = new List<OVRControllerBase>
|
||
|
{
|
||
|
#if UNITY_ANDROID && !UNITY_EDITOR
|
||
|
new OVRControllerGamepadAndroid(),
|
||
|
new OVRControllerTouchpad(),
|
||
|
new OVRControllerLTrackedRemote(),
|
||
|
new OVRControllerRTrackedRemote(),
|
||
|
new OVRControllerTouch(),
|
||
|
new OVRControllerLTouch(),
|
||
|
new OVRControllerRTouch(),
|
||
|
#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
|
||
|
new OVRControllerGamepadMac(),
|
||
|
#else
|
||
|
new OVRControllerGamepadPC(),
|
||
|
new OVRControllerTouch(),
|
||
|
new OVRControllerLTouch(),
|
||
|
new OVRControllerRTouch(),
|
||
|
new OVRControllerRemote(),
|
||
|
#endif
|
||
|
};
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Updates the internal state of OVRInput. Must be called manually if used independently from OVRManager.
|
||
|
/// </summary>
|
||
|
public static void Update()
|
||
|
{
|
||
|
connectedControllerTypes = Controller.None;
|
||
|
stepType = OVRPlugin.Step.Render;
|
||
|
fixedUpdateCount = 0;
|
||
|
|
||
|
for (int i = 0; i < controllers.Count; i++)
|
||
|
{
|
||
|
OVRControllerBase controller = controllers[i];
|
||
|
|
||
|
connectedControllerTypes |= controller.Update();
|
||
|
|
||
|
if ((connectedControllerTypes & controller.controllerType) != 0)
|
||
|
{
|
||
|
RawButton rawButtonMask = RawButton.Any;
|
||
|
RawTouch rawTouchMask = RawTouch.Any;
|
||
|
|
||
|
if (Get(rawButtonMask, controller.controllerType)
|
||
|
|| Get(rawTouchMask, controller.controllerType))
|
||
|
{
|
||
|
activeControllerType = controller.controllerType;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ((activeControllerType == Controller.LTouch) || (activeControllerType == Controller.RTouch))
|
||
|
{
|
||
|
if ((connectedControllerTypes & Controller.Touch) == Controller.Touch)
|
||
|
{
|
||
|
// If either Touch controller is Active and both Touch controllers are connected, set both to Active.
|
||
|
activeControllerType = Controller.Touch;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ((connectedControllerTypes & activeControllerType) == 0)
|
||
|
{
|
||
|
activeControllerType = Controller.None;
|
||
|
}
|
||
|
|
||
|
// Promote TrackedRemote to Active if one is connected and no other controller is active
|
||
|
if (activeControllerType == Controller.None)
|
||
|
{
|
||
|
if ((connectedControllerTypes & Controller.RTrackedRemote) != 0)
|
||
|
{
|
||
|
activeControllerType = Controller.RTrackedRemote;
|
||
|
}
|
||
|
else if ((connectedControllerTypes & Controller.LTrackedRemote) != 0)
|
||
|
{
|
||
|
activeControllerType = Controller.LTrackedRemote;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (pluginSupportsActiveController)
|
||
|
{
|
||
|
// override locally derived active and connected controllers if plugin provides more accurate data
|
||
|
connectedControllerTypes = (OVRInput.Controller)OVRPlugin.GetConnectedControllers();
|
||
|
activeControllerType = (OVRInput.Controller)OVRPlugin.GetActiveController();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Updates the internal physics state of OVRInput. Must be called manually if used independently from OVRManager.
|
||
|
/// </summary>
|
||
|
public static void FixedUpdate()
|
||
|
{
|
||
|
stepType = OVRPlugin.Step.Physics;
|
||
|
|
||
|
double predictionSeconds = (double)fixedUpdateCount * Time.fixedDeltaTime / Mathf.Max(Time.timeScale, 1e-6f);
|
||
|
fixedUpdateCount++;
|
||
|
|
||
|
OVRPlugin.UpdateNodePhysicsPoses(0, predictionSeconds);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns true if the given Controller's orientation is currently tracked.
|
||
|
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return false.
|
||
|
/// </summary>
|
||
|
public static bool GetControllerOrientationTracked(OVRInput.Controller controllerType)
|
||
|
{
|
||
|
switch (controllerType)
|
||
|
{
|
||
|
case Controller.LTouch:
|
||
|
case Controller.LTrackedRemote:
|
||
|
return OVRPlugin.GetNodeOrientationTracked(OVRPlugin.Node.HandLeft);
|
||
|
case Controller.RTouch:
|
||
|
case Controller.RTrackedRemote:
|
||
|
return OVRPlugin.GetNodeOrientationTracked(OVRPlugin.Node.HandRight);
|
||
|
default:
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns true if the given Controller's position is currently tracked.
|
||
|
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return false.
|
||
|
/// </summary>
|
||
|
public static bool GetControllerPositionTracked(OVRInput.Controller controllerType)
|
||
|
{
|
||
|
switch (controllerType)
|
||
|
{
|
||
|
case Controller.LTouch:
|
||
|
case Controller.LTrackedRemote:
|
||
|
return OVRPlugin.GetNodePositionTracked(OVRPlugin.Node.HandLeft);
|
||
|
case Controller.RTouch:
|
||
|
case Controller.RTrackedRemote:
|
||
|
return OVRPlugin.GetNodePositionTracked(OVRPlugin.Node.HandRight);
|
||
|
default:
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the position of the given Controller local to its tracking space.
|
||
|
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero.
|
||
|
/// </summary>
|
||
|
public static Vector3 GetLocalControllerPosition(OVRInput.Controller controllerType)
|
||
|
{
|
||
|
switch (controllerType)
|
||
|
{
|
||
|
case Controller.LTouch:
|
||
|
case Controller.LTrackedRemote:
|
||
|
return OVRPlugin.GetNodePose(OVRPlugin.Node.HandLeft, stepType).ToOVRPose().position;
|
||
|
case Controller.RTouch:
|
||
|
case Controller.RTrackedRemote:
|
||
|
return OVRPlugin.GetNodePose(OVRPlugin.Node.HandRight, stepType).ToOVRPose().position;
|
||
|
default:
|
||
|
return Vector3.zero;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the linear velocity of the given Controller local to its tracking space.
|
||
|
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero.
|
||
|
/// </summary>
|
||
|
public static Vector3 GetLocalControllerVelocity(OVRInput.Controller controllerType)
|
||
|
{
|
||
|
switch (controllerType)
|
||
|
{
|
||
|
case Controller.LTouch:
|
||
|
case Controller.LTrackedRemote:
|
||
|
return OVRPlugin.GetNodeVelocity(OVRPlugin.Node.HandLeft, stepType).FromFlippedZVector3f();
|
||
|
case Controller.RTouch:
|
||
|
case Controller.RTrackedRemote:
|
||
|
return OVRPlugin.GetNodeVelocity(OVRPlugin.Node.HandRight, stepType).FromFlippedZVector3f();
|
||
|
default:
|
||
|
return Vector3.zero;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the linear acceleration of the given Controller local to its tracking space.
|
||
|
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero.
|
||
|
/// </summary>
|
||
|
public static Vector3 GetLocalControllerAcceleration(OVRInput.Controller controllerType)
|
||
|
{
|
||
|
switch (controllerType)
|
||
|
{
|
||
|
case Controller.LTouch:
|
||
|
case Controller.LTrackedRemote:
|
||
|
return OVRPlugin.GetNodeAcceleration(OVRPlugin.Node.HandLeft, stepType).FromFlippedZVector3f();
|
||
|
case Controller.RTouch:
|
||
|
case Controller.RTrackedRemote:
|
||
|
return OVRPlugin.GetNodeAcceleration(OVRPlugin.Node.HandRight, stepType).FromFlippedZVector3f();
|
||
|
default:
|
||
|
return Vector3.zero;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the rotation of the given Controller local to its tracking space.
|
||
|
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Quaternion.identity.
|
||
|
/// </summary>
|
||
|
public static Quaternion GetLocalControllerRotation(OVRInput.Controller controllerType)
|
||
|
{
|
||
|
switch (controllerType)
|
||
|
{
|
||
|
case Controller.LTouch:
|
||
|
case Controller.LTrackedRemote:
|
||
|
return OVRPlugin.GetNodePose(OVRPlugin.Node.HandLeft, stepType).ToOVRPose().orientation;
|
||
|
case Controller.RTouch:
|
||
|
case Controller.RTrackedRemote:
|
||
|
return OVRPlugin.GetNodePose(OVRPlugin.Node.HandRight, stepType).ToOVRPose().orientation;
|
||
|
default:
|
||
|
return Quaternion.identity;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the angular velocity of the given Controller local to its tracking space in radians per second around each axis.
|
||
|
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Quaternion.identity.
|
||
|
/// </summary>
|
||
|
public static Vector3 GetLocalControllerAngularVelocity(OVRInput.Controller controllerType)
|
||
|
{
|
||
|
switch (controllerType)
|
||
|
{
|
||
|
case Controller.LTouch:
|
||
|
case Controller.LTrackedRemote:
|
||
|
return OVRPlugin.GetNodeAngularVelocity(OVRPlugin.Node.HandLeft, stepType).FromFlippedZVector3f();
|
||
|
case Controller.RTouch:
|
||
|
case Controller.RTrackedRemote:
|
||
|
return OVRPlugin.GetNodeAngularVelocity(OVRPlugin.Node.HandRight, stepType).FromFlippedZVector3f();
|
||
|
default:
|
||
|
return Vector3.zero;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the angular acceleration of the given Controller local to its tracking space in radians per second per second around each axis.
|
||
|
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Quaternion.identity.
|
||
|
/// </summary>
|
||
|
public static Vector3 GetLocalControllerAngularAcceleration(OVRInput.Controller controllerType)
|
||
|
{
|
||
|
switch (controllerType)
|
||
|
{
|
||
|
case Controller.LTouch:
|
||
|
case Controller.LTrackedRemote:
|
||
|
return OVRPlugin.GetNodeAngularAcceleration(OVRPlugin.Node.HandLeft, stepType).FromFlippedZVector3f();
|
||
|
case Controller.RTouch:
|
||
|
case Controller.RTrackedRemote:
|
||
|
return OVRPlugin.GetNodeAngularAcceleration(OVRPlugin.Node.HandRight, stepType).FromFlippedZVector3f();
|
||
|
default:
|
||
|
return Vector3.zero;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the dominant hand that the user has specified in settings, for mobile devices.
|
||
|
/// </summary>
|
||
|
public static Handedness GetDominantHand()
|
||
|
{
|
||
|
return (Handedness) OVRPlugin.GetDominantHand();
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current state of the given virtual button mask with the given controller mask.
|
||
|
/// Returns true if any masked button is down on any masked controller.
|
||
|
/// </summary>
|
||
|
public static bool Get(Button virtualMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedButton(virtualMask, RawButton.None, controllerMask);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current state of the given raw button mask with the given controller mask.
|
||
|
/// Returns true if any masked button is down on any masked controllers.
|
||
|
/// </summary>
|
||
|
public static bool Get(RawButton rawMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedButton(Button.None, rawMask, controllerMask);
|
||
|
}
|
||
|
|
||
|
private static bool GetResolvedButton(Button virtualMask, RawButton rawMask, Controller controllerMask)
|
||
|
{
|
||
|
if ((controllerMask & Controller.Active) != 0)
|
||
|
controllerMask |= activeControllerType;
|
||
|
|
||
|
for (int i = 0; i < controllers.Count; i++)
|
||
|
{
|
||
|
OVRControllerBase controller = controllers[i];
|
||
|
|
||
|
if (ShouldResolveController(controller.controllerType, controllerMask))
|
||
|
{
|
||
|
RawButton resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
|
||
|
|
||
|
if (((RawButton)controller.currentState.Buttons & resolvedMask) != 0)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current down state of the given virtual button mask with the given controller mask.
|
||
|
/// Returns true if any masked button was pressed this frame on any masked controller and no masked button was previously down last frame.
|
||
|
/// </summary>
|
||
|
public static bool GetDown(Button virtualMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedButtonDown(virtualMask, RawButton.None, controllerMask);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current down state of the given raw button mask with the given controller mask.
|
||
|
/// Returns true if any masked button was pressed this frame on any masked controller and no masked button was previously down last frame.
|
||
|
/// </summary>
|
||
|
public static bool GetDown(RawButton rawMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedButtonDown(Button.None, rawMask, controllerMask);
|
||
|
}
|
||
|
|
||
|
private static bool GetResolvedButtonDown(Button virtualMask, RawButton rawMask, Controller controllerMask)
|
||
|
{
|
||
|
bool down = false;
|
||
|
|
||
|
if ((controllerMask & Controller.Active) != 0)
|
||
|
controllerMask |= activeControllerType;
|
||
|
|
||
|
for (int i = 0; i < controllers.Count; i++)
|
||
|
{
|
||
|
OVRControllerBase controller = controllers[i];
|
||
|
|
||
|
if (ShouldResolveController(controller.controllerType, controllerMask))
|
||
|
{
|
||
|
RawButton resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
|
||
|
|
||
|
if (((RawButton)controller.previousState.Buttons & resolvedMask) != 0)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ((((RawButton)controller.currentState.Buttons & resolvedMask) != 0)
|
||
|
&& (((RawButton)controller.previousState.Buttons & resolvedMask) == 0))
|
||
|
{
|
||
|
down = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return down;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current up state of the given virtual button mask with the given controller mask.
|
||
|
/// Returns true if any masked button was released this frame on any masked controller and no other masked button is still down this frame.
|
||
|
/// </summary>
|
||
|
public static bool GetUp(Button virtualMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedButtonUp(virtualMask, RawButton.None, controllerMask);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current up state of the given raw button mask with the given controller mask.
|
||
|
/// Returns true if any masked button was released this frame on any masked controller and no other masked button is still down this frame.
|
||
|
/// </summary>
|
||
|
public static bool GetUp(RawButton rawMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedButtonUp(Button.None, rawMask, controllerMask);
|
||
|
}
|
||
|
|
||
|
private static bool GetResolvedButtonUp(Button virtualMask, RawButton rawMask, Controller controllerMask)
|
||
|
{
|
||
|
bool up = false;
|
||
|
|
||
|
if ((controllerMask & Controller.Active) != 0)
|
||
|
controllerMask |= activeControllerType;
|
||
|
|
||
|
for (int i = 0; i < controllers.Count; i++)
|
||
|
{
|
||
|
OVRControllerBase controller = controllers[i];
|
||
|
|
||
|
if (ShouldResolveController(controller.controllerType, controllerMask))
|
||
|
{
|
||
|
RawButton resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
|
||
|
|
||
|
if (((RawButton)controller.currentState.Buttons & resolvedMask) != 0)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ((((RawButton)controller.currentState.Buttons & resolvedMask) == 0)
|
||
|
&& (((RawButton)controller.previousState.Buttons & resolvedMask) != 0))
|
||
|
{
|
||
|
up = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return up;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current state of the given virtual touch mask with the given controller mask.
|
||
|
/// Returns true if any masked touch is down on any masked controller.
|
||
|
/// </summary>
|
||
|
public static bool Get(Touch virtualMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedTouch(virtualMask, RawTouch.None, controllerMask);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current state of the given raw touch mask with the given controller mask.
|
||
|
/// Returns true if any masked touch is down on any masked controllers.
|
||
|
/// </summary>
|
||
|
public static bool Get(RawTouch rawMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedTouch(Touch.None, rawMask, controllerMask);
|
||
|
}
|
||
|
|
||
|
private static bool GetResolvedTouch(Touch virtualMask, RawTouch rawMask, Controller controllerMask)
|
||
|
{
|
||
|
if ((controllerMask & Controller.Active) != 0)
|
||
|
controllerMask |= activeControllerType;
|
||
|
|
||
|
for (int i = 0; i < controllers.Count; i++)
|
||
|
{
|
||
|
OVRControllerBase controller = controllers[i];
|
||
|
|
||
|
if (ShouldResolveController(controller.controllerType, controllerMask))
|
||
|
{
|
||
|
RawTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
|
||
|
|
||
|
if (((RawTouch)controller.currentState.Touches & resolvedMask) != 0)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current down state of the given virtual touch mask with the given controller mask.
|
||
|
/// Returns true if any masked touch was pressed this frame on any masked controller and no masked touch was previously down last frame.
|
||
|
/// </summary>
|
||
|
public static bool GetDown(Touch virtualMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedTouchDown(virtualMask, RawTouch.None, controllerMask);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current down state of the given raw touch mask with the given controller mask.
|
||
|
/// Returns true if any masked touch was pressed this frame on any masked controller and no masked touch was previously down last frame.
|
||
|
/// </summary>
|
||
|
public static bool GetDown(RawTouch rawMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedTouchDown(Touch.None, rawMask, controllerMask);
|
||
|
}
|
||
|
|
||
|
private static bool GetResolvedTouchDown(Touch virtualMask, RawTouch rawMask, Controller controllerMask)
|
||
|
{
|
||
|
bool down = false;
|
||
|
|
||
|
if ((controllerMask & Controller.Active) != 0)
|
||
|
controllerMask |= activeControllerType;
|
||
|
|
||
|
for (int i = 0; i < controllers.Count; i++)
|
||
|
{
|
||
|
OVRControllerBase controller = controllers[i];
|
||
|
|
||
|
if (ShouldResolveController(controller.controllerType, controllerMask))
|
||
|
{
|
||
|
RawTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
|
||
|
|
||
|
if (((RawTouch)controller.previousState.Touches & resolvedMask) != 0)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ((((RawTouch)controller.currentState.Touches & resolvedMask) != 0)
|
||
|
&& (((RawTouch)controller.previousState.Touches & resolvedMask) == 0))
|
||
|
{
|
||
|
down = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return down;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current up state of the given virtual touch mask with the given controller mask.
|
||
|
/// Returns true if any masked touch was released this frame on any masked controller and no other masked touch is still down this frame.
|
||
|
/// </summary>
|
||
|
public static bool GetUp(Touch virtualMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedTouchUp(virtualMask, RawTouch.None, controllerMask);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current up state of the given raw touch mask with the given controller mask.
|
||
|
/// Returns true if any masked touch was released this frame on any masked controller and no other masked touch is still down this frame.
|
||
|
/// </summary>
|
||
|
public static bool GetUp(RawTouch rawMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedTouchUp(Touch.None, rawMask, controllerMask);
|
||
|
}
|
||
|
|
||
|
private static bool GetResolvedTouchUp(Touch virtualMask, RawTouch rawMask, Controller controllerMask)
|
||
|
{
|
||
|
bool up = false;
|
||
|
|
||
|
if ((controllerMask & Controller.Active) != 0)
|
||
|
controllerMask |= activeControllerType;
|
||
|
|
||
|
for (int i = 0; i < controllers.Count; i++)
|
||
|
{
|
||
|
OVRControllerBase controller = controllers[i];
|
||
|
|
||
|
if (ShouldResolveController(controller.controllerType, controllerMask))
|
||
|
{
|
||
|
RawTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
|
||
|
|
||
|
if (((RawTouch)controller.currentState.Touches & resolvedMask) != 0)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ((((RawTouch)controller.currentState.Touches & resolvedMask) == 0)
|
||
|
&& (((RawTouch)controller.previousState.Touches & resolvedMask) != 0))
|
||
|
{
|
||
|
up = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return up;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current state of the given virtual near touch mask with the given controller mask.
|
||
|
/// Returns true if any masked near touch is down on any masked controller.
|
||
|
/// </summary>
|
||
|
public static bool Get(NearTouch virtualMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedNearTouch(virtualMask, RawNearTouch.None, controllerMask);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current state of the given raw near touch mask with the given controller mask.
|
||
|
/// Returns true if any masked near touch is down on any masked controllers.
|
||
|
/// </summary>
|
||
|
public static bool Get(RawNearTouch rawMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedNearTouch(NearTouch.None, rawMask, controllerMask);
|
||
|
}
|
||
|
|
||
|
private static bool GetResolvedNearTouch(NearTouch virtualMask, RawNearTouch rawMask, Controller controllerMask)
|
||
|
{
|
||
|
if ((controllerMask & Controller.Active) != 0)
|
||
|
controllerMask |= activeControllerType;
|
||
|
|
||
|
for (int i = 0; i < controllers.Count; i++)
|
||
|
{
|
||
|
OVRControllerBase controller = controllers[i];
|
||
|
|
||
|
if (ShouldResolveController(controller.controllerType, controllerMask))
|
||
|
{
|
||
|
RawNearTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
|
||
|
|
||
|
if (((RawNearTouch)controller.currentState.NearTouches & resolvedMask) != 0)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current down state of the given virtual near touch mask with the given controller mask.
|
||
|
/// Returns true if any masked near touch was pressed this frame on any masked controller and no masked near touch was previously down last frame.
|
||
|
/// </summary>
|
||
|
public static bool GetDown(NearTouch virtualMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedNearTouchDown(virtualMask, RawNearTouch.None, controllerMask);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current down state of the given raw near touch mask with the given controller mask.
|
||
|
/// Returns true if any masked near touch was pressed this frame on any masked controller and no masked near touch was previously down last frame.
|
||
|
/// </summary>
|
||
|
public static bool GetDown(RawNearTouch rawMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedNearTouchDown(NearTouch.None, rawMask, controllerMask);
|
||
|
}
|
||
|
|
||
|
private static bool GetResolvedNearTouchDown(NearTouch virtualMask, RawNearTouch rawMask, Controller controllerMask)
|
||
|
{
|
||
|
bool down = false;
|
||
|
|
||
|
if ((controllerMask & Controller.Active) != 0)
|
||
|
controllerMask |= activeControllerType;
|
||
|
|
||
|
for (int i = 0; i < controllers.Count; i++)
|
||
|
{
|
||
|
OVRControllerBase controller = controllers[i];
|
||
|
|
||
|
if (ShouldResolveController(controller.controllerType, controllerMask))
|
||
|
{
|
||
|
RawNearTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
|
||
|
|
||
|
if (((RawNearTouch)controller.previousState.NearTouches & resolvedMask) != 0)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ((((RawNearTouch)controller.currentState.NearTouches & resolvedMask) != 0)
|
||
|
&& (((RawNearTouch)controller.previousState.NearTouches & resolvedMask) == 0))
|
||
|
{
|
||
|
down = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return down;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current up state of the given virtual near touch mask with the given controller mask.
|
||
|
/// Returns true if any masked near touch was released this frame on any masked controller and no other masked near touch is still down this frame.
|
||
|
/// </summary>
|
||
|
public static bool GetUp(NearTouch virtualMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedNearTouchUp(virtualMask, RawNearTouch.None, controllerMask);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current up state of the given raw near touch mask with the given controller mask.
|
||
|
/// Returns true if any masked near touch was released this frame on any masked controller and no other masked near touch is still down this frame.
|
||
|
/// </summary>
|
||
|
public static bool GetUp(RawNearTouch rawMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedNearTouchUp(NearTouch.None, rawMask, controllerMask);
|
||
|
}
|
||
|
|
||
|
private static bool GetResolvedNearTouchUp(NearTouch virtualMask, RawNearTouch rawMask, Controller controllerMask)
|
||
|
{
|
||
|
bool up = false;
|
||
|
|
||
|
if ((controllerMask & Controller.Active) != 0)
|
||
|
controllerMask |= activeControllerType;
|
||
|
|
||
|
for (int i = 0; i < controllers.Count; i++)
|
||
|
{
|
||
|
OVRControllerBase controller = controllers[i];
|
||
|
|
||
|
if (ShouldResolveController(controller.controllerType, controllerMask))
|
||
|
{
|
||
|
RawNearTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
|
||
|
|
||
|
if (((RawNearTouch)controller.currentState.NearTouches & resolvedMask) != 0)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ((((RawNearTouch)controller.currentState.NearTouches & resolvedMask) == 0)
|
||
|
&& (((RawNearTouch)controller.previousState.NearTouches & resolvedMask) != 0))
|
||
|
{
|
||
|
up = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return up;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current state of the given virtual 1-dimensional axis mask on the given controller mask.
|
||
|
/// Returns the value of the largest masked axis across all masked controllers. Values range from 0 to 1.
|
||
|
/// </summary>
|
||
|
public static float Get(Axis1D virtualMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedAxis1D(virtualMask, RawAxis1D.None, controllerMask);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current state of the given raw 1-dimensional axis mask on the given controller mask.
|
||
|
/// Returns the value of the largest masked axis across all masked controllers. Values range from 0 to 1.
|
||
|
/// </summary>
|
||
|
public static float Get(RawAxis1D rawMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedAxis1D(Axis1D.None, rawMask, controllerMask);
|
||
|
}
|
||
|
|
||
|
private static float GetResolvedAxis1D(Axis1D virtualMask, RawAxis1D rawMask, Controller controllerMask)
|
||
|
{
|
||
|
float maxAxis = 0.0f;
|
||
|
|
||
|
if ((controllerMask & Controller.Active) != 0)
|
||
|
controllerMask |= activeControllerType;
|
||
|
|
||
|
for (int i = 0; i < controllers.Count; i++)
|
||
|
{
|
||
|
OVRControllerBase controller = controllers[i];
|
||
|
|
||
|
if (ShouldResolveController(controller.controllerType, controllerMask))
|
||
|
{
|
||
|
RawAxis1D resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
|
||
|
|
||
|
if ((RawAxis1D.LIndexTrigger & resolvedMask) != 0)
|
||
|
{
|
||
|
float axis = controller.currentState.LIndexTrigger;
|
||
|
|
||
|
if (controller.shouldApplyDeadzone)
|
||
|
axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
|
||
|
|
||
|
maxAxis = CalculateAbsMax(maxAxis, axis);
|
||
|
}
|
||
|
if ((RawAxis1D.RIndexTrigger & resolvedMask) != 0)
|
||
|
{
|
||
|
float axis = controller.currentState.RIndexTrigger;
|
||
|
|
||
|
if (controller.shouldApplyDeadzone)
|
||
|
axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
|
||
|
|
||
|
maxAxis = CalculateAbsMax(maxAxis, axis);
|
||
|
}
|
||
|
if ((RawAxis1D.LHandTrigger & resolvedMask) != 0)
|
||
|
{
|
||
|
float axis = controller.currentState.LHandTrigger;
|
||
|
|
||
|
if (controller.shouldApplyDeadzone)
|
||
|
axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
|
||
|
|
||
|
maxAxis = CalculateAbsMax(maxAxis, axis);
|
||
|
}
|
||
|
if ((RawAxis1D.RHandTrigger & resolvedMask) != 0)
|
||
|
{
|
||
|
float axis = controller.currentState.RHandTrigger;
|
||
|
|
||
|
if (controller.shouldApplyDeadzone)
|
||
|
axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
|
||
|
|
||
|
maxAxis = CalculateAbsMax(maxAxis, axis);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return maxAxis;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current state of the given virtual 2-dimensional axis mask on the given controller mask.
|
||
|
/// Returns the vector of the largest masked axis across all masked controllers. Values range from -1 to 1.
|
||
|
/// </summary>
|
||
|
public static Vector2 Get(Axis2D virtualMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedAxis2D(virtualMask, RawAxis2D.None, controllerMask);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the current state of the given raw 2-dimensional axis mask on the given controller mask.
|
||
|
/// Returns the vector of the largest masked axis across all masked controllers. Values range from -1 to 1.
|
||
|
/// </summary>
|
||
|
public static Vector2 Get(RawAxis2D rawMask, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
return GetResolvedAxis2D(Axis2D.None, rawMask, controllerMask);
|
||
|
}
|
||
|
|
||
|
private static Vector2 GetResolvedAxis2D(Axis2D virtualMask, RawAxis2D rawMask, Controller controllerMask)
|
||
|
{
|
||
|
Vector2 maxAxis = Vector2.zero;
|
||
|
|
||
|
if ((controllerMask & Controller.Active) != 0)
|
||
|
controllerMask |= activeControllerType;
|
||
|
|
||
|
for (int i = 0; i < controllers.Count; i++)
|
||
|
{
|
||
|
OVRControllerBase controller = controllers[i];
|
||
|
|
||
|
if (ShouldResolveController(controller.controllerType, controllerMask))
|
||
|
{
|
||
|
RawAxis2D resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
|
||
|
|
||
|
if ((RawAxis2D.LThumbstick & resolvedMask) != 0)
|
||
|
{
|
||
|
Vector2 axis = new Vector2(
|
||
|
controller.currentState.LThumbstick.x,
|
||
|
controller.currentState.LThumbstick.y);
|
||
|
|
||
|
if (controller.shouldApplyDeadzone)
|
||
|
axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
|
||
|
|
||
|
maxAxis = CalculateAbsMax(maxAxis, axis);
|
||
|
}
|
||
|
if ((RawAxis2D.LTouchpad & resolvedMask) != 0)
|
||
|
{
|
||
|
Vector2 axis = new Vector2(
|
||
|
controller.currentState.LTouchpad.x,
|
||
|
controller.currentState.LTouchpad.y);
|
||
|
|
||
|
//if (controller.shouldApplyDeadzone)
|
||
|
// axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
|
||
|
|
||
|
maxAxis = CalculateAbsMax(maxAxis, axis);
|
||
|
}
|
||
|
if ((RawAxis2D.RThumbstick & resolvedMask) != 0)
|
||
|
{
|
||
|
Vector2 axis = new Vector2(
|
||
|
controller.currentState.RThumbstick.x,
|
||
|
controller.currentState.RThumbstick.y);
|
||
|
|
||
|
if (controller.shouldApplyDeadzone)
|
||
|
axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
|
||
|
|
||
|
maxAxis = CalculateAbsMax(maxAxis, axis);
|
||
|
}
|
||
|
if ((RawAxis2D.RTouchpad & resolvedMask) != 0)
|
||
|
{
|
||
|
Vector2 axis = new Vector2(
|
||
|
controller.currentState.RTouchpad.x,
|
||
|
controller.currentState.RTouchpad.y);
|
||
|
|
||
|
//if (controller.shouldApplyDeadzone)
|
||
|
// axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
|
||
|
|
||
|
maxAxis = CalculateAbsMax(maxAxis, axis);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return maxAxis;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns a mask of all currently connected controller types.
|
||
|
/// </summary>
|
||
|
public static Controller GetConnectedControllers()
|
||
|
{
|
||
|
return connectedControllerTypes;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns true if the specified controller type is currently connected.
|
||
|
/// </summary>
|
||
|
public static bool IsControllerConnected(Controller controller)
|
||
|
{
|
||
|
return (connectedControllerTypes & controller) == controller;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns the current active controller type.
|
||
|
/// </summary>
|
||
|
public static Controller GetActiveController()
|
||
|
{
|
||
|
return activeControllerType;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Activates vibration with the given frequency and amplitude with the given controller mask.
|
||
|
/// Ignored on controllers that do not support vibration. Expected values range from 0 to 1.
|
||
|
/// </summary>
|
||
|
public static void SetControllerVibration(float frequency, float amplitude, Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
if ((controllerMask & Controller.Active) != 0)
|
||
|
controllerMask |= activeControllerType;
|
||
|
|
||
|
for (int i = 0; i < controllers.Count; i++)
|
||
|
{
|
||
|
OVRControllerBase controller = controllers[i];
|
||
|
|
||
|
if (ShouldResolveController(controller.controllerType, controllerMask))
|
||
|
{
|
||
|
controller.SetControllerVibration(frequency, amplitude);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Triggers a recenter to realign the specified controller's virtual pose with the user's real-world pose.
|
||
|
/// Only applicable to controllers that require recentering, such as the GearVR Controller.
|
||
|
/// Ignored for controllers that do not require recentering.
|
||
|
/// </summary>
|
||
|
public static void RecenterController(Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
if ((controllerMask & Controller.Active) != 0)
|
||
|
controllerMask |= activeControllerType;
|
||
|
|
||
|
for (int i = 0; i < controllers.Count; i++)
|
||
|
{
|
||
|
OVRControllerBase controller = controllers[i];
|
||
|
|
||
|
if (ShouldResolveController(controller.controllerType, controllerMask))
|
||
|
{
|
||
|
controller.RecenterController();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns true if the specified controller was recentered this frame.
|
||
|
/// Only applicable to controllers that require recentering, such as the GearVR Controller.
|
||
|
/// Returns false for controllers that do not require recentering.
|
||
|
/// </summary>
|
||
|
public static bool GetControllerWasRecentered(Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
if ((controllerMask & Controller.Active) != 0)
|
||
|
controllerMask |= activeControllerType;
|
||
|
|
||
|
bool wasRecentered = false;
|
||
|
|
||
|
for (int i = 0; i < controllers.Count; i++)
|
||
|
{
|
||
|
OVRControllerBase controller = controllers[i];
|
||
|
|
||
|
if (ShouldResolveController(controller.controllerType, controllerMask))
|
||
|
{
|
||
|
wasRecentered |= controller.WasRecentered();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return wasRecentered;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns the number of times the controller has been recentered this session.
|
||
|
/// Useful for detecting recenter events and resetting state such as arm model simulations, etc.
|
||
|
/// Wraps around to 0 after 255.
|
||
|
/// Only applicable to controllers that require recentering, such as the GearVR Controller.
|
||
|
/// Returns 0 for controllers that do not require recentering.
|
||
|
/// </summary>
|
||
|
public static byte GetControllerRecenterCount(Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
if ((controllerMask & Controller.Active) != 0)
|
||
|
controllerMask |= activeControllerType;
|
||
|
|
||
|
byte recenterCount = 0;
|
||
|
|
||
|
for (int i = 0; i < controllers.Count; i++)
|
||
|
{
|
||
|
OVRControllerBase controller = controllers[i];
|
||
|
|
||
|
if (ShouldResolveController(controller.controllerType, controllerMask))
|
||
|
{
|
||
|
recenterCount = controller.GetRecenterCount();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return recenterCount;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns the battery percentage remaining for the specified controller. Values range from 0 to 100.
|
||
|
/// Only applicable to controllers that report battery level, such as the GearVR Controller.
|
||
|
/// Returns 0 for controllers that do not report battery level.
|
||
|
/// </summary>
|
||
|
public static byte GetControllerBatteryPercentRemaining(Controller controllerMask = Controller.Active)
|
||
|
{
|
||
|
if ((controllerMask & Controller.Active) != 0)
|
||
|
controllerMask |= activeControllerType;
|
||
|
|
||
|
byte battery = 0;
|
||
|
|
||
|
for (int i = 0; i < controllers.Count; i++)
|
||
|
{
|
||
|
OVRControllerBase controller = controllers[i];
|
||
|
|
||
|
if (ShouldResolveController(controller.controllerType, controllerMask))
|
||
|
{
|
||
|
battery = controller.GetBatteryPercentRemaining();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return battery;
|
||
|
}
|
||
|
|
||
|
private static Vector2 CalculateAbsMax(Vector2 a, Vector2 b)
|
||
|
{
|
||
|
float absA = a.sqrMagnitude;
|
||
|
float absB = b.sqrMagnitude;
|
||
|
|
||
|
if (absA >= absB)
|
||
|
return a;
|
||
|
return b;
|
||
|
}
|
||
|
|
||
|
private static float CalculateAbsMax(float a, float b)
|
||
|
{
|
||
|
float absA = (a >= 0) ? a : -a;
|
||
|
float absB = (b >= 0) ? b : -b;
|
||
|
|
||
|
if (absA >= absB)
|
||
|
return a;
|
||
|
return b;
|
||
|
}
|
||
|
|
||
|
private static Vector2 CalculateDeadzone(Vector2 a, float deadzone)
|
||
|
{
|
||
|
if (a.sqrMagnitude <= (deadzone * deadzone))
|
||
|
return Vector2.zero;
|
||
|
|
||
|
a *= ((a.magnitude - deadzone) / (1.0f - deadzone));
|
||
|
|
||
|
if (a.sqrMagnitude > 1.0f)
|
||
|
return a.normalized;
|
||
|
return a;
|
||
|
}
|
||
|
|
||
|
private static float CalculateDeadzone(float a, float deadzone)
|
||
|
{
|
||
|
float mag = (a >= 0) ? a : -a;
|
||
|
|
||
|
if (mag <= deadzone)
|
||
|
return 0.0f;
|
||
|
|
||
|
a *= (mag - deadzone) / (1.0f - deadzone);
|
||
|
|
||
|
if ((a * a) > 1.0f)
|
||
|
return (a >= 0) ? 1.0f : -1.0f;
|
||
|
return a;
|
||
|
}
|
||
|
|
||
|
private static bool ShouldResolveController(Controller controllerType, Controller controllerMask)
|
||
|
{
|
||
|
bool isValid = false;
|
||
|
|
||
|
if ((controllerType & controllerMask) == controllerType)
|
||
|
{
|
||
|
isValid = true;
|
||
|
}
|
||
|
|
||
|
// If the mask requests both Touch controllers, reject the individual touch controllers.
|
||
|
if (((controllerMask & Controller.Touch) == Controller.Touch)
|
||
|
&& ((controllerType & Controller.Touch) != 0)
|
||
|
&& ((controllerType & Controller.Touch) != Controller.Touch))
|
||
|
{
|
||
|
isValid = false;
|
||
|
}
|
||
|
|
||
|
return isValid;
|
||
|
}
|
||
|
|
||
|
private abstract class OVRControllerBase
|
||
|
{
|
||
|
public class VirtualButtonMap
|
||
|
{
|
||
|
public RawButton None = RawButton.None;
|
||
|
public RawButton One = RawButton.None;
|
||
|
public RawButton Two = RawButton.None;
|
||
|
public RawButton Three = RawButton.None;
|
||
|
public RawButton Four = RawButton.None;
|
||
|
public RawButton Start = RawButton.None;
|
||
|
public RawButton Back = RawButton.None;
|
||
|
public RawButton PrimaryShoulder = RawButton.None;
|
||
|
public RawButton PrimaryIndexTrigger = RawButton.None;
|
||
|
public RawButton PrimaryHandTrigger = RawButton.None;
|
||
|
public RawButton PrimaryThumbstick = RawButton.None;
|
||
|
public RawButton PrimaryThumbstickUp = RawButton.None;
|
||
|
public RawButton PrimaryThumbstickDown = RawButton.None;
|
||
|
public RawButton PrimaryThumbstickLeft = RawButton.None;
|
||
|
public RawButton PrimaryThumbstickRight = RawButton.None;
|
||
|
public RawButton PrimaryTouchpad = RawButton.None;
|
||
|
public RawButton SecondaryShoulder = RawButton.None;
|
||
|
public RawButton SecondaryIndexTrigger = RawButton.None;
|
||
|
public RawButton SecondaryHandTrigger = RawButton.None;
|
||
|
public RawButton SecondaryThumbstick = RawButton.None;
|
||
|
public RawButton SecondaryThumbstickUp = RawButton.None;
|
||
|
public RawButton SecondaryThumbstickDown = RawButton.None;
|
||
|
public RawButton SecondaryThumbstickLeft = RawButton.None;
|
||
|
public RawButton SecondaryThumbstickRight = RawButton.None;
|
||
|
public RawButton SecondaryTouchpad = RawButton.None;
|
||
|
public RawButton DpadUp = RawButton.None;
|
||
|
public RawButton DpadDown = RawButton.None;
|
||
|
public RawButton DpadLeft = RawButton.None;
|
||
|
public RawButton DpadRight = RawButton.None;
|
||
|
public RawButton Up = RawButton.None;
|
||
|
public RawButton Down = RawButton.None;
|
||
|
public RawButton Left = RawButton.None;
|
||
|
public RawButton Right = RawButton.None;
|
||
|
|
||
|
public RawButton ToRawMask(Button virtualMask)
|
||
|
{
|
||
|
RawButton rawMask = 0;
|
||
|
|
||
|
if (virtualMask == Button.None)
|
||
|
return RawButton.None;
|
||
|
|
||
|
if ((virtualMask & Button.One) != 0)
|
||
|
rawMask |= One;
|
||
|
if ((virtualMask & Button.Two) != 0)
|
||
|
rawMask |= Two;
|
||
|
if ((virtualMask & Button.Three) != 0)
|
||
|
rawMask |= Three;
|
||
|
if ((virtualMask & Button.Four) != 0)
|
||
|
rawMask |= Four;
|
||
|
if ((virtualMask & Button.Start) != 0)
|
||
|
rawMask |= Start;
|
||
|
if ((virtualMask & Button.Back) != 0)
|
||
|
rawMask |= Back;
|
||
|
if ((virtualMask & Button.PrimaryShoulder) != 0)
|
||
|
rawMask |= PrimaryShoulder;
|
||
|
if ((virtualMask & Button.PrimaryIndexTrigger) != 0)
|
||
|
rawMask |= PrimaryIndexTrigger;
|
||
|
if ((virtualMask & Button.PrimaryHandTrigger) != 0)
|
||
|
rawMask |= PrimaryHandTrigger;
|
||
|
if ((virtualMask & Button.PrimaryThumbstick) != 0)
|
||
|
rawMask |= PrimaryThumbstick;
|
||
|
if ((virtualMask & Button.PrimaryThumbstickUp) != 0)
|
||
|
rawMask |= PrimaryThumbstickUp;
|
||
|
if ((virtualMask & Button.PrimaryThumbstickDown) != 0)
|
||
|
rawMask |= PrimaryThumbstickDown;
|
||
|
if ((virtualMask & Button.PrimaryThumbstickLeft) != 0)
|
||
|
rawMask |= PrimaryThumbstickLeft;
|
||
|
if ((virtualMask & Button.PrimaryThumbstickRight) != 0)
|
||
|
rawMask |= PrimaryThumbstickRight;
|
||
|
if ((virtualMask & Button.PrimaryTouchpad) != 0)
|
||
|
rawMask |= PrimaryTouchpad;
|
||
|
if ((virtualMask & Button.SecondaryShoulder) != 0)
|
||
|
rawMask |= SecondaryShoulder;
|
||
|
if ((virtualMask & Button.SecondaryIndexTrigger) != 0)
|
||
|
rawMask |= SecondaryIndexTrigger;
|
||
|
if ((virtualMask & Button.SecondaryHandTrigger) != 0)
|
||
|
rawMask |= SecondaryHandTrigger;
|
||
|
if ((virtualMask & Button.SecondaryThumbstick) != 0)
|
||
|
rawMask |= SecondaryThumbstick;
|
||
|
if ((virtualMask & Button.SecondaryThumbstickUp) != 0)
|
||
|
rawMask |= SecondaryThumbstickUp;
|
||
|
if ((virtualMask & Button.SecondaryThumbstickDown) != 0)
|
||
|
rawMask |= SecondaryThumbstickDown;
|
||
|
if ((virtualMask & Button.SecondaryThumbstickLeft) != 0)
|
||
|
rawMask |= SecondaryThumbstickLeft;
|
||
|
if ((virtualMask & Button.SecondaryThumbstickRight) != 0)
|
||
|
rawMask |= SecondaryThumbstickRight;
|
||
|
if ((virtualMask & Button.SecondaryTouchpad) != 0)
|
||
|
rawMask |= SecondaryTouchpad;
|
||
|
if ((virtualMask & Button.DpadUp) != 0)
|
||
|
rawMask |= DpadUp;
|
||
|
if ((virtualMask & Button.DpadDown) != 0)
|
||
|
rawMask |= DpadDown;
|
||
|
if ((virtualMask & Button.DpadLeft) != 0)
|
||
|
rawMask |= DpadLeft;
|
||
|
if ((virtualMask & Button.DpadRight) != 0)
|
||
|
rawMask |= DpadRight;
|
||
|
if ((virtualMask & Button.Up) != 0)
|
||
|
rawMask |= Up;
|
||
|
if ((virtualMask & Button.Down) != 0)
|
||
|
rawMask |= Down;
|
||
|
if ((virtualMask & Button.Left) != 0)
|
||
|
rawMask |= Left;
|
||
|
if ((virtualMask & Button.Right) != 0)
|
||
|
rawMask |= Right;
|
||
|
|
||
|
return rawMask;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class VirtualTouchMap
|
||
|
{
|
||
|
public RawTouch None = RawTouch.None;
|
||
|
public RawTouch One = RawTouch.None;
|
||
|
public RawTouch Two = RawTouch.None;
|
||
|
public RawTouch Three = RawTouch.None;
|
||
|
public RawTouch Four = RawTouch.None;
|
||
|
public RawTouch PrimaryIndexTrigger = RawTouch.None;
|
||
|
public RawTouch PrimaryThumbstick = RawTouch.None;
|
||
|
public RawTouch PrimaryThumbRest = RawTouch.None;
|
||
|
public RawTouch PrimaryTouchpad = RawTouch.None;
|
||
|
public RawTouch SecondaryIndexTrigger = RawTouch.None;
|
||
|
public RawTouch SecondaryThumbstick = RawTouch.None;
|
||
|
public RawTouch SecondaryThumbRest = RawTouch.None;
|
||
|
public RawTouch SecondaryTouchpad = RawTouch.None;
|
||
|
|
||
|
public RawTouch ToRawMask(Touch virtualMask)
|
||
|
{
|
||
|
RawTouch rawMask = 0;
|
||
|
|
||
|
if (virtualMask == Touch.None)
|
||
|
return RawTouch.None;
|
||
|
|
||
|
if ((virtualMask & Touch.One) != 0)
|
||
|
rawMask |= One;
|
||
|
if ((virtualMask & Touch.Two) != 0)
|
||
|
rawMask |= Two;
|
||
|
if ((virtualMask & Touch.Three) != 0)
|
||
|
rawMask |= Three;
|
||
|
if ((virtualMask & Touch.Four) != 0)
|
||
|
rawMask |= Four;
|
||
|
if ((virtualMask & Touch.PrimaryIndexTrigger) != 0)
|
||
|
rawMask |= PrimaryIndexTrigger;
|
||
|
if ((virtualMask & Touch.PrimaryThumbstick) != 0)
|
||
|
rawMask |= PrimaryThumbstick;
|
||
|
if ((virtualMask & Touch.PrimaryThumbRest) != 0)
|
||
|
rawMask |= PrimaryThumbRest;
|
||
|
if ((virtualMask & Touch.PrimaryTouchpad) != 0)
|
||
|
rawMask |= PrimaryTouchpad;
|
||
|
if ((virtualMask & Touch.SecondaryIndexTrigger) != 0)
|
||
|
rawMask |= SecondaryIndexTrigger;
|
||
|
if ((virtualMask & Touch.SecondaryThumbstick) != 0)
|
||
|
rawMask |= SecondaryThumbstick;
|
||
|
if ((virtualMask & Touch.SecondaryThumbRest) != 0)
|
||
|
rawMask |= SecondaryThumbRest;
|
||
|
if ((virtualMask & Touch.SecondaryTouchpad) != 0)
|
||
|
rawMask |= SecondaryTouchpad;
|
||
|
|
||
|
return rawMask;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class VirtualNearTouchMap
|
||
|
{
|
||
|
public RawNearTouch None = RawNearTouch.None;
|
||
|
public RawNearTouch PrimaryIndexTrigger = RawNearTouch.None;
|
||
|
public RawNearTouch PrimaryThumbButtons = RawNearTouch.None;
|
||
|
public RawNearTouch SecondaryIndexTrigger = RawNearTouch.None;
|
||
|
public RawNearTouch SecondaryThumbButtons = RawNearTouch.None;
|
||
|
|
||
|
public RawNearTouch ToRawMask(NearTouch virtualMask)
|
||
|
{
|
||
|
RawNearTouch rawMask = 0;
|
||
|
|
||
|
if (virtualMask == NearTouch.None)
|
||
|
return RawNearTouch.None;
|
||
|
|
||
|
if ((virtualMask & NearTouch.PrimaryIndexTrigger) != 0)
|
||
|
rawMask |= PrimaryIndexTrigger;
|
||
|
if ((virtualMask & NearTouch.PrimaryThumbButtons) != 0)
|
||
|
rawMask |= PrimaryThumbButtons;
|
||
|
if ((virtualMask & NearTouch.SecondaryIndexTrigger) != 0)
|
||
|
rawMask |= SecondaryIndexTrigger;
|
||
|
if ((virtualMask & NearTouch.SecondaryThumbButtons) != 0)
|
||
|
rawMask |= SecondaryThumbButtons;
|
||
|
|
||
|
return rawMask;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class VirtualAxis1DMap
|
||
|
{
|
||
|
public RawAxis1D None = RawAxis1D.None;
|
||
|
public RawAxis1D PrimaryIndexTrigger = RawAxis1D.None;
|
||
|
public RawAxis1D PrimaryHandTrigger = RawAxis1D.None;
|
||
|
public RawAxis1D SecondaryIndexTrigger = RawAxis1D.None;
|
||
|
public RawAxis1D SecondaryHandTrigger = RawAxis1D.None;
|
||
|
|
||
|
public RawAxis1D ToRawMask(Axis1D virtualMask)
|
||
|
{
|
||
|
RawAxis1D rawMask = 0;
|
||
|
|
||
|
if (virtualMask == Axis1D.None)
|
||
|
return RawAxis1D.None;
|
||
|
|
||
|
if ((virtualMask & Axis1D.PrimaryIndexTrigger) != 0)
|
||
|
rawMask |= PrimaryIndexTrigger;
|
||
|
if ((virtualMask & Axis1D.PrimaryHandTrigger) != 0)
|
||
|
rawMask |= PrimaryHandTrigger;
|
||
|
if ((virtualMask & Axis1D.SecondaryIndexTrigger) != 0)
|
||
|
rawMask |= SecondaryIndexTrigger;
|
||
|
if ((virtualMask & Axis1D.SecondaryHandTrigger) != 0)
|
||
|
rawMask |= SecondaryHandTrigger;
|
||
|
|
||
|
return rawMask;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class VirtualAxis2DMap
|
||
|
{
|
||
|
public RawAxis2D None = RawAxis2D.None;
|
||
|
public RawAxis2D PrimaryThumbstick = RawAxis2D.None;
|
||
|
public RawAxis2D PrimaryTouchpad = RawAxis2D.None;
|
||
|
public RawAxis2D SecondaryThumbstick = RawAxis2D.None;
|
||
|
public RawAxis2D SecondaryTouchpad = RawAxis2D.None;
|
||
|
|
||
|
public RawAxis2D ToRawMask(Axis2D virtualMask)
|
||
|
{
|
||
|
RawAxis2D rawMask = 0;
|
||
|
|
||
|
if (virtualMask == Axis2D.None)
|
||
|
return RawAxis2D.None;
|
||
|
|
||
|
if ((virtualMask & Axis2D.PrimaryThumbstick) != 0)
|
||
|
rawMask |= PrimaryThumbstick;
|
||
|
if ((virtualMask & Axis2D.PrimaryTouchpad) != 0)
|
||
|
rawMask |= PrimaryTouchpad;
|
||
|
if ((virtualMask & Axis2D.SecondaryThumbstick) != 0)
|
||
|
rawMask |= SecondaryThumbstick;
|
||
|
if ((virtualMask & Axis2D.SecondaryTouchpad) != 0)
|
||
|
rawMask |= SecondaryTouchpad;
|
||
|
|
||
|
return rawMask;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Controller controllerType = Controller.None;
|
||
|
public VirtualButtonMap buttonMap = new VirtualButtonMap();
|
||
|
public VirtualTouchMap touchMap = new VirtualTouchMap();
|
||
|
public VirtualNearTouchMap nearTouchMap = new VirtualNearTouchMap();
|
||
|
public VirtualAxis1DMap axis1DMap = new VirtualAxis1DMap();
|
||
|
public VirtualAxis2DMap axis2DMap = new VirtualAxis2DMap();
|
||
|
public OVRPlugin.ControllerState4 previousState = new OVRPlugin.ControllerState4();
|
||
|
public OVRPlugin.ControllerState4 currentState = new OVRPlugin.ControllerState4();
|
||
|
public bool shouldApplyDeadzone = true;
|
||
|
|
||
|
public OVRControllerBase()
|
||
|
{
|
||
|
ConfigureButtonMap();
|
||
|
ConfigureTouchMap();
|
||
|
ConfigureNearTouchMap();
|
||
|
ConfigureAxis1DMap();
|
||
|
ConfigureAxis2DMap();
|
||
|
}
|
||
|
|
||
|
public virtual Controller Update()
|
||
|
{
|
||
|
OVRPlugin.ControllerState4 state = OVRPlugin.GetControllerState4((uint)controllerType);
|
||
|
|
||
|
if (state.LIndexTrigger >= AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.LIndexTrigger;
|
||
|
if (state.LHandTrigger >= AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.LHandTrigger;
|
||
|
if (state.LThumbstick.y >= AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.LThumbstickUp;
|
||
|
if (state.LThumbstick.y <= -AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.LThumbstickDown;
|
||
|
if (state.LThumbstick.x <= -AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.LThumbstickLeft;
|
||
|
if (state.LThumbstick.x >= AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.LThumbstickRight;
|
||
|
|
||
|
if (state.RIndexTrigger >= AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.RIndexTrigger;
|
||
|
if (state.RHandTrigger >= AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.RHandTrigger;
|
||
|
if (state.RThumbstick.y >= AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.RThumbstickUp;
|
||
|
if (state.RThumbstick.y <= -AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.RThumbstickDown;
|
||
|
if (state.RThumbstick.x <= -AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.RThumbstickLeft;
|
||
|
if (state.RThumbstick.x >= AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.RThumbstickRight;
|
||
|
|
||
|
previousState = currentState;
|
||
|
currentState = state;
|
||
|
|
||
|
return ((Controller)currentState.ConnectedControllers & controllerType);
|
||
|
}
|
||
|
|
||
|
public virtual void SetControllerVibration(float frequency, float amplitude)
|
||
|
{
|
||
|
OVRPlugin.SetControllerVibration((uint)controllerType, frequency, amplitude);
|
||
|
}
|
||
|
|
||
|
public virtual void RecenterController()
|
||
|
{
|
||
|
OVRPlugin.RecenterTrackingOrigin(OVRPlugin.RecenterFlags.Controllers);
|
||
|
}
|
||
|
|
||
|
public virtual bool WasRecentered()
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public virtual byte GetRecenterCount()
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
public virtual byte GetBatteryPercentRemaining()
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
public abstract void ConfigureButtonMap();
|
||
|
public abstract void ConfigureTouchMap();
|
||
|
public abstract void ConfigureNearTouchMap();
|
||
|
public abstract void ConfigureAxis1DMap();
|
||
|
public abstract void ConfigureAxis2DMap();
|
||
|
|
||
|
public RawButton ResolveToRawMask(Button virtualMask)
|
||
|
{
|
||
|
return buttonMap.ToRawMask(virtualMask);
|
||
|
}
|
||
|
|
||
|
public RawTouch ResolveToRawMask(Touch virtualMask)
|
||
|
{
|
||
|
return touchMap.ToRawMask(virtualMask);
|
||
|
}
|
||
|
|
||
|
public RawNearTouch ResolveToRawMask(NearTouch virtualMask)
|
||
|
{
|
||
|
return nearTouchMap.ToRawMask(virtualMask);
|
||
|
}
|
||
|
|
||
|
public RawAxis1D ResolveToRawMask(Axis1D virtualMask)
|
||
|
{
|
||
|
return axis1DMap.ToRawMask(virtualMask);
|
||
|
}
|
||
|
|
||
|
public RawAxis2D ResolveToRawMask(Axis2D virtualMask)
|
||
|
{
|
||
|
return axis2DMap.ToRawMask(virtualMask);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private class OVRControllerTouch : OVRControllerBase
|
||
|
{
|
||
|
public OVRControllerTouch()
|
||
|
{
|
||
|
controllerType = Controller.Touch;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureButtonMap()
|
||
|
{
|
||
|
buttonMap.None = RawButton.None;
|
||
|
buttonMap.One = RawButton.A;
|
||
|
buttonMap.Two = RawButton.B;
|
||
|
buttonMap.Three = RawButton.X;
|
||
|
buttonMap.Four = RawButton.Y;
|
||
|
buttonMap.Start = RawButton.Start;
|
||
|
buttonMap.Back = RawButton.None;
|
||
|
buttonMap.PrimaryShoulder = RawButton.None;
|
||
|
buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger;
|
||
|
buttonMap.PrimaryHandTrigger = RawButton.LHandTrigger;
|
||
|
buttonMap.PrimaryThumbstick = RawButton.LThumbstick;
|
||
|
buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp;
|
||
|
buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown;
|
||
|
buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft;
|
||
|
buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight;
|
||
|
buttonMap.PrimaryTouchpad = RawButton.None;
|
||
|
buttonMap.SecondaryShoulder = RawButton.None;
|
||
|
buttonMap.SecondaryIndexTrigger = RawButton.RIndexTrigger;
|
||
|
buttonMap.SecondaryHandTrigger = RawButton.RHandTrigger;
|
||
|
buttonMap.SecondaryThumbstick = RawButton.RThumbstick;
|
||
|
buttonMap.SecondaryThumbstickUp = RawButton.RThumbstickUp;
|
||
|
buttonMap.SecondaryThumbstickDown = RawButton.RThumbstickDown;
|
||
|
buttonMap.SecondaryThumbstickLeft = RawButton.RThumbstickLeft;
|
||
|
buttonMap.SecondaryThumbstickRight = RawButton.RThumbstickRight;
|
||
|
buttonMap.SecondaryTouchpad = RawButton.None;
|
||
|
buttonMap.DpadUp = RawButton.None;
|
||
|
buttonMap.DpadDown = RawButton.None;
|
||
|
buttonMap.DpadLeft = RawButton.None;
|
||
|
buttonMap.DpadRight = RawButton.None;
|
||
|
buttonMap.Up = RawButton.LThumbstickUp;
|
||
|
buttonMap.Down = RawButton.LThumbstickDown;
|
||
|
buttonMap.Left = RawButton.LThumbstickLeft;
|
||
|
buttonMap.Right = RawButton.LThumbstickRight;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureTouchMap()
|
||
|
{
|
||
|
touchMap.None = RawTouch.None;
|
||
|
touchMap.One = RawTouch.A;
|
||
|
touchMap.Two = RawTouch.B;
|
||
|
touchMap.Three = RawTouch.X;
|
||
|
touchMap.Four = RawTouch.Y;
|
||
|
touchMap.PrimaryIndexTrigger = RawTouch.LIndexTrigger;
|
||
|
touchMap.PrimaryThumbstick = RawTouch.LThumbstick;
|
||
|
touchMap.PrimaryThumbRest = RawTouch.LThumbRest;
|
||
|
touchMap.PrimaryTouchpad = RawTouch.None;
|
||
|
touchMap.SecondaryIndexTrigger = RawTouch.RIndexTrigger;
|
||
|
touchMap.SecondaryThumbstick = RawTouch.RThumbstick;
|
||
|
touchMap.SecondaryThumbRest = RawTouch.RThumbRest;
|
||
|
touchMap.SecondaryTouchpad = RawTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureNearTouchMap()
|
||
|
{
|
||
|
nearTouchMap.None = RawNearTouch.None;
|
||
|
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.LIndexTrigger;
|
||
|
nearTouchMap.PrimaryThumbButtons = RawNearTouch.LThumbButtons;
|
||
|
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.RIndexTrigger;
|
||
|
nearTouchMap.SecondaryThumbButtons = RawNearTouch.RThumbButtons;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis1DMap()
|
||
|
{
|
||
|
axis1DMap.None = RawAxis1D.None;
|
||
|
axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger;
|
||
|
axis1DMap.PrimaryHandTrigger = RawAxis1D.LHandTrigger;
|
||
|
axis1DMap.SecondaryIndexTrigger = RawAxis1D.RIndexTrigger;
|
||
|
axis1DMap.SecondaryHandTrigger = RawAxis1D.RHandTrigger;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis2DMap()
|
||
|
{
|
||
|
axis2DMap.None = RawAxis2D.None;
|
||
|
axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick;
|
||
|
axis2DMap.PrimaryTouchpad = RawAxis2D.None;
|
||
|
axis2DMap.SecondaryThumbstick = RawAxis2D.RThumbstick;
|
||
|
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
|
||
|
}
|
||
|
|
||
|
public override bool WasRecentered()
|
||
|
{
|
||
|
return ((currentState.LRecenterCount + currentState.RRecenterCount) != (previousState.LRecenterCount + previousState.RRecenterCount));
|
||
|
}
|
||
|
|
||
|
public override byte GetRecenterCount()
|
||
|
{
|
||
|
return (byte)(currentState.LRecenterCount + currentState.RRecenterCount);
|
||
|
}
|
||
|
|
||
|
public override byte GetBatteryPercentRemaining()
|
||
|
{
|
||
|
byte leftBattery = currentState.LBatteryPercentRemaining;
|
||
|
byte rightBattery = currentState.RBatteryPercentRemaining;
|
||
|
byte minBattery = (leftBattery <= rightBattery) ? leftBattery : rightBattery;
|
||
|
|
||
|
return minBattery;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private class OVRControllerLTouch : OVRControllerBase
|
||
|
{
|
||
|
public OVRControllerLTouch()
|
||
|
{
|
||
|
controllerType = Controller.LTouch;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureButtonMap()
|
||
|
{
|
||
|
buttonMap.None = RawButton.None;
|
||
|
buttonMap.One = RawButton.X;
|
||
|
buttonMap.Two = RawButton.Y;
|
||
|
buttonMap.Three = RawButton.None;
|
||
|
buttonMap.Four = RawButton.None;
|
||
|
buttonMap.Start = RawButton.Start;
|
||
|
buttonMap.Back = RawButton.None;
|
||
|
buttonMap.PrimaryShoulder = RawButton.None;
|
||
|
buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger;
|
||
|
buttonMap.PrimaryHandTrigger = RawButton.LHandTrigger;
|
||
|
buttonMap.PrimaryThumbstick = RawButton.LThumbstick;
|
||
|
buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp;
|
||
|
buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown;
|
||
|
buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft;
|
||
|
buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight;
|
||
|
buttonMap.PrimaryTouchpad = RawButton.None;
|
||
|
buttonMap.SecondaryShoulder = RawButton.None;
|
||
|
buttonMap.SecondaryIndexTrigger = RawButton.None;
|
||
|
buttonMap.SecondaryHandTrigger = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstick = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickUp = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickDown = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickLeft = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickRight = RawButton.None;
|
||
|
buttonMap.SecondaryTouchpad = RawButton.None;
|
||
|
buttonMap.DpadUp = RawButton.None;
|
||
|
buttonMap.DpadDown = RawButton.None;
|
||
|
buttonMap.DpadLeft = RawButton.None;
|
||
|
buttonMap.DpadRight = RawButton.None;
|
||
|
buttonMap.Up = RawButton.LThumbstickUp;
|
||
|
buttonMap.Down = RawButton.LThumbstickDown;
|
||
|
buttonMap.Left = RawButton.LThumbstickLeft;
|
||
|
buttonMap.Right = RawButton.LThumbstickRight;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureTouchMap()
|
||
|
{
|
||
|
touchMap.None = RawTouch.None;
|
||
|
touchMap.One = RawTouch.X;
|
||
|
touchMap.Two = RawTouch.Y;
|
||
|
touchMap.Three = RawTouch.None;
|
||
|
touchMap.Four = RawTouch.None;
|
||
|
touchMap.PrimaryIndexTrigger = RawTouch.LIndexTrigger;
|
||
|
touchMap.PrimaryThumbstick = RawTouch.LThumbstick;
|
||
|
touchMap.PrimaryThumbRest = RawTouch.LThumbRest;
|
||
|
touchMap.PrimaryTouchpad = RawTouch.None;
|
||
|
touchMap.SecondaryIndexTrigger = RawTouch.None;
|
||
|
touchMap.SecondaryThumbstick = RawTouch.None;
|
||
|
touchMap.SecondaryThumbRest = RawTouch.None;
|
||
|
touchMap.SecondaryTouchpad = RawTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureNearTouchMap()
|
||
|
{
|
||
|
nearTouchMap.None = RawNearTouch.None;
|
||
|
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.LIndexTrigger;
|
||
|
nearTouchMap.PrimaryThumbButtons = RawNearTouch.LThumbButtons;
|
||
|
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
|
||
|
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis1DMap()
|
||
|
{
|
||
|
axis1DMap.None = RawAxis1D.None;
|
||
|
axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger;
|
||
|
axis1DMap.PrimaryHandTrigger = RawAxis1D.LHandTrigger;
|
||
|
axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
|
||
|
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis2DMap()
|
||
|
{
|
||
|
axis2DMap.None = RawAxis2D.None;
|
||
|
axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick;
|
||
|
axis2DMap.PrimaryTouchpad = RawAxis2D.None;
|
||
|
axis2DMap.SecondaryThumbstick = RawAxis2D.None;
|
||
|
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
|
||
|
}
|
||
|
|
||
|
public override bool WasRecentered()
|
||
|
{
|
||
|
return (currentState.LRecenterCount != previousState.LRecenterCount);
|
||
|
}
|
||
|
|
||
|
public override byte GetRecenterCount()
|
||
|
{
|
||
|
return currentState.LRecenterCount;
|
||
|
}
|
||
|
|
||
|
public override byte GetBatteryPercentRemaining()
|
||
|
{
|
||
|
return currentState.LBatteryPercentRemaining;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private class OVRControllerRTouch : OVRControllerBase
|
||
|
{
|
||
|
public OVRControllerRTouch()
|
||
|
{
|
||
|
controllerType = Controller.RTouch;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureButtonMap()
|
||
|
{
|
||
|
buttonMap.None = RawButton.None;
|
||
|
buttonMap.One = RawButton.A;
|
||
|
buttonMap.Two = RawButton.B;
|
||
|
buttonMap.Three = RawButton.None;
|
||
|
buttonMap.Four = RawButton.None;
|
||
|
buttonMap.Start = RawButton.None;
|
||
|
buttonMap.Back = RawButton.None;
|
||
|
buttonMap.PrimaryShoulder = RawButton.None;
|
||
|
buttonMap.PrimaryIndexTrigger = RawButton.RIndexTrigger;
|
||
|
buttonMap.PrimaryHandTrigger = RawButton.RHandTrigger;
|
||
|
buttonMap.PrimaryThumbstick = RawButton.RThumbstick;
|
||
|
buttonMap.PrimaryThumbstickUp = RawButton.RThumbstickUp;
|
||
|
buttonMap.PrimaryThumbstickDown = RawButton.RThumbstickDown;
|
||
|
buttonMap.PrimaryThumbstickLeft = RawButton.RThumbstickLeft;
|
||
|
buttonMap.PrimaryThumbstickRight = RawButton.RThumbstickRight;
|
||
|
buttonMap.PrimaryTouchpad = RawButton.None;
|
||
|
buttonMap.SecondaryShoulder = RawButton.None;
|
||
|
buttonMap.SecondaryIndexTrigger = RawButton.None;
|
||
|
buttonMap.SecondaryHandTrigger = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstick = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickUp = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickDown = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickLeft = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickRight = RawButton.None;
|
||
|
buttonMap.SecondaryTouchpad = RawButton.None;
|
||
|
buttonMap.DpadUp = RawButton.None;
|
||
|
buttonMap.DpadDown = RawButton.None;
|
||
|
buttonMap.DpadLeft = RawButton.None;
|
||
|
buttonMap.DpadRight = RawButton.None;
|
||
|
buttonMap.Up = RawButton.RThumbstickUp;
|
||
|
buttonMap.Down = RawButton.RThumbstickDown;
|
||
|
buttonMap.Left = RawButton.RThumbstickLeft;
|
||
|
buttonMap.Right = RawButton.RThumbstickRight;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureTouchMap()
|
||
|
{
|
||
|
touchMap.None = RawTouch.None;
|
||
|
touchMap.One = RawTouch.A;
|
||
|
touchMap.Two = RawTouch.B;
|
||
|
touchMap.Three = RawTouch.None;
|
||
|
touchMap.Four = RawTouch.None;
|
||
|
touchMap.PrimaryIndexTrigger = RawTouch.RIndexTrigger;
|
||
|
touchMap.PrimaryThumbstick = RawTouch.RThumbstick;
|
||
|
touchMap.PrimaryThumbRest = RawTouch.RThumbRest;
|
||
|
touchMap.PrimaryTouchpad = RawTouch.None;
|
||
|
touchMap.SecondaryIndexTrigger = RawTouch.None;
|
||
|
touchMap.SecondaryThumbstick = RawTouch.None;
|
||
|
touchMap.SecondaryThumbRest = RawTouch.None;
|
||
|
touchMap.SecondaryTouchpad = RawTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureNearTouchMap()
|
||
|
{
|
||
|
nearTouchMap.None = RawNearTouch.None;
|
||
|
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.RIndexTrigger;
|
||
|
nearTouchMap.PrimaryThumbButtons = RawNearTouch.RThumbButtons;
|
||
|
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
|
||
|
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis1DMap()
|
||
|
{
|
||
|
axis1DMap.None = RawAxis1D.None;
|
||
|
axis1DMap.PrimaryIndexTrigger = RawAxis1D.RIndexTrigger;
|
||
|
axis1DMap.PrimaryHandTrigger = RawAxis1D.RHandTrigger;
|
||
|
axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
|
||
|
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis2DMap()
|
||
|
{
|
||
|
axis2DMap.None = RawAxis2D.None;
|
||
|
axis2DMap.PrimaryThumbstick = RawAxis2D.RThumbstick;
|
||
|
axis2DMap.PrimaryTouchpad = RawAxis2D.None;
|
||
|
axis2DMap.SecondaryThumbstick = RawAxis2D.None;
|
||
|
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
|
||
|
}
|
||
|
|
||
|
public override bool WasRecentered()
|
||
|
{
|
||
|
return (currentState.RRecenterCount != previousState.RRecenterCount);
|
||
|
}
|
||
|
|
||
|
public override byte GetRecenterCount()
|
||
|
{
|
||
|
return currentState.RRecenterCount;
|
||
|
}
|
||
|
|
||
|
public override byte GetBatteryPercentRemaining()
|
||
|
{
|
||
|
return currentState.RBatteryPercentRemaining;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private class OVRControllerRemote : OVRControllerBase
|
||
|
{
|
||
|
public OVRControllerRemote()
|
||
|
{
|
||
|
controllerType = Controller.Remote;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureButtonMap()
|
||
|
{
|
||
|
buttonMap.None = RawButton.None;
|
||
|
buttonMap.One = RawButton.Start;
|
||
|
buttonMap.Two = RawButton.Back;
|
||
|
buttonMap.Three = RawButton.None;
|
||
|
buttonMap.Four = RawButton.None;
|
||
|
buttonMap.Start = RawButton.Start;
|
||
|
buttonMap.Back = RawButton.Back;
|
||
|
buttonMap.PrimaryShoulder = RawButton.None;
|
||
|
buttonMap.PrimaryIndexTrigger = RawButton.None;
|
||
|
buttonMap.PrimaryHandTrigger = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstick = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstickUp = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstickDown = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstickLeft = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstickRight = RawButton.None;
|
||
|
buttonMap.PrimaryTouchpad = RawButton.None;
|
||
|
buttonMap.SecondaryShoulder = RawButton.None;
|
||
|
buttonMap.SecondaryIndexTrigger = RawButton.None;
|
||
|
buttonMap.SecondaryHandTrigger = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstick = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickUp = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickDown = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickLeft = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickRight = RawButton.None;
|
||
|
buttonMap.SecondaryTouchpad = RawButton.None;
|
||
|
buttonMap.DpadUp = RawButton.DpadUp;
|
||
|
buttonMap.DpadDown = RawButton.DpadDown;
|
||
|
buttonMap.DpadLeft = RawButton.DpadLeft;
|
||
|
buttonMap.DpadRight = RawButton.DpadRight;
|
||
|
buttonMap.Up = RawButton.DpadUp;
|
||
|
buttonMap.Down = RawButton.DpadDown;
|
||
|
buttonMap.Left = RawButton.DpadLeft;
|
||
|
buttonMap.Right = RawButton.DpadRight;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureTouchMap()
|
||
|
{
|
||
|
touchMap.None = RawTouch.None;
|
||
|
touchMap.One = RawTouch.None;
|
||
|
touchMap.Two = RawTouch.None;
|
||
|
touchMap.Three = RawTouch.None;
|
||
|
touchMap.Four = RawTouch.None;
|
||
|
touchMap.PrimaryIndexTrigger = RawTouch.None;
|
||
|
touchMap.PrimaryThumbstick = RawTouch.None;
|
||
|
touchMap.PrimaryThumbRest = RawTouch.None;
|
||
|
touchMap.PrimaryTouchpad = RawTouch.None;
|
||
|
touchMap.SecondaryIndexTrigger = RawTouch.None;
|
||
|
touchMap.SecondaryThumbstick = RawTouch.None;
|
||
|
touchMap.SecondaryThumbRest = RawTouch.None;
|
||
|
touchMap.SecondaryTouchpad = RawTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureNearTouchMap()
|
||
|
{
|
||
|
nearTouchMap.None = RawNearTouch.None;
|
||
|
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
|
||
|
nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
|
||
|
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
|
||
|
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis1DMap()
|
||
|
{
|
||
|
axis1DMap.None = RawAxis1D.None;
|
||
|
axis1DMap.PrimaryIndexTrigger = RawAxis1D.None;
|
||
|
axis1DMap.PrimaryHandTrigger = RawAxis1D.None;
|
||
|
axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
|
||
|
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis2DMap()
|
||
|
{
|
||
|
axis2DMap.None = RawAxis2D.None;
|
||
|
axis2DMap.PrimaryThumbstick = RawAxis2D.None;
|
||
|
axis2DMap.PrimaryTouchpad = RawAxis2D.None;
|
||
|
axis2DMap.SecondaryThumbstick = RawAxis2D.None;
|
||
|
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private class OVRControllerGamepadPC : OVRControllerBase
|
||
|
{
|
||
|
public OVRControllerGamepadPC()
|
||
|
{
|
||
|
controllerType = Controller.Gamepad;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureButtonMap()
|
||
|
{
|
||
|
buttonMap.None = RawButton.None;
|
||
|
buttonMap.One = RawButton.A;
|
||
|
buttonMap.Two = RawButton.B;
|
||
|
buttonMap.Three = RawButton.X;
|
||
|
buttonMap.Four = RawButton.Y;
|
||
|
buttonMap.Start = RawButton.Start;
|
||
|
buttonMap.Back = RawButton.Back;
|
||
|
buttonMap.PrimaryShoulder = RawButton.LShoulder;
|
||
|
buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger;
|
||
|
buttonMap.PrimaryHandTrigger = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstick = RawButton.LThumbstick;
|
||
|
buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp;
|
||
|
buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown;
|
||
|
buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft;
|
||
|
buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight;
|
||
|
buttonMap.PrimaryTouchpad = RawButton.None;
|
||
|
buttonMap.SecondaryShoulder = RawButton.RShoulder;
|
||
|
buttonMap.SecondaryIndexTrigger = RawButton.RIndexTrigger;
|
||
|
buttonMap.SecondaryHandTrigger = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstick = RawButton.RThumbstick;
|
||
|
buttonMap.SecondaryThumbstickUp = RawButton.RThumbstickUp;
|
||
|
buttonMap.SecondaryThumbstickDown = RawButton.RThumbstickDown;
|
||
|
buttonMap.SecondaryThumbstickLeft = RawButton.RThumbstickLeft;
|
||
|
buttonMap.SecondaryThumbstickRight = RawButton.RThumbstickRight;
|
||
|
buttonMap.SecondaryTouchpad = RawButton.None;
|
||
|
buttonMap.DpadUp = RawButton.DpadUp;
|
||
|
buttonMap.DpadDown = RawButton.DpadDown;
|
||
|
buttonMap.DpadLeft = RawButton.DpadLeft;
|
||
|
buttonMap.DpadRight = RawButton.DpadRight;
|
||
|
buttonMap.Up = RawButton.LThumbstickUp;
|
||
|
buttonMap.Down = RawButton.LThumbstickDown;
|
||
|
buttonMap.Left = RawButton.LThumbstickLeft;
|
||
|
buttonMap.Right = RawButton.LThumbstickRight;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureTouchMap()
|
||
|
{
|
||
|
touchMap.None = RawTouch.None;
|
||
|
touchMap.One = RawTouch.None;
|
||
|
touchMap.Two = RawTouch.None;
|
||
|
touchMap.Three = RawTouch.None;
|
||
|
touchMap.Four = RawTouch.None;
|
||
|
touchMap.PrimaryIndexTrigger = RawTouch.None;
|
||
|
touchMap.PrimaryThumbstick = RawTouch.None;
|
||
|
touchMap.PrimaryThumbRest = RawTouch.None;
|
||
|
touchMap.PrimaryTouchpad = RawTouch.None;
|
||
|
touchMap.SecondaryIndexTrigger = RawTouch.None;
|
||
|
touchMap.SecondaryThumbstick = RawTouch.None;
|
||
|
touchMap.SecondaryThumbRest = RawTouch.None;
|
||
|
touchMap.SecondaryTouchpad = RawTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureNearTouchMap()
|
||
|
{
|
||
|
nearTouchMap.None = RawNearTouch.None;
|
||
|
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
|
||
|
nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
|
||
|
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
|
||
|
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis1DMap()
|
||
|
{
|
||
|
axis1DMap.None = RawAxis1D.None;
|
||
|
axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger;
|
||
|
axis1DMap.PrimaryHandTrigger = RawAxis1D.None;
|
||
|
axis1DMap.SecondaryIndexTrigger = RawAxis1D.RIndexTrigger;
|
||
|
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis2DMap()
|
||
|
{
|
||
|
axis2DMap.None = RawAxis2D.None;
|
||
|
axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick;
|
||
|
axis2DMap.PrimaryTouchpad = RawAxis2D.None;
|
||
|
axis2DMap.SecondaryThumbstick = RawAxis2D.RThumbstick;
|
||
|
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private class OVRControllerGamepadMac : OVRControllerBase
|
||
|
{
|
||
|
/// <summary> An axis on the gamepad. </summary>
|
||
|
private enum AxisGPC
|
||
|
{
|
||
|
None = -1,
|
||
|
LeftXAxis = 0,
|
||
|
LeftYAxis,
|
||
|
RightXAxis,
|
||
|
RightYAxis,
|
||
|
LeftTrigger,
|
||
|
RightTrigger,
|
||
|
DPad_X_Axis,
|
||
|
DPad_Y_Axis,
|
||
|
Max,
|
||
|
};
|
||
|
|
||
|
/// <summary> A button on the gamepad. </summary>
|
||
|
public enum ButtonGPC
|
||
|
{
|
||
|
None = -1,
|
||
|
A = 0,
|
||
|
B,
|
||
|
X,
|
||
|
Y,
|
||
|
Up,
|
||
|
Down,
|
||
|
Left,
|
||
|
Right,
|
||
|
Start,
|
||
|
Back,
|
||
|
LStick,
|
||
|
RStick,
|
||
|
LeftShoulder,
|
||
|
RightShoulder,
|
||
|
Max
|
||
|
};
|
||
|
|
||
|
private bool initialized = false;
|
||
|
|
||
|
public OVRControllerGamepadMac()
|
||
|
{
|
||
|
controllerType = Controller.Gamepad;
|
||
|
|
||
|
initialized = OVR_GamepadController_Initialize();
|
||
|
}
|
||
|
|
||
|
~OVRControllerGamepadMac()
|
||
|
{
|
||
|
if (!initialized)
|
||
|
return;
|
||
|
|
||
|
OVR_GamepadController_Destroy();
|
||
|
}
|
||
|
|
||
|
public override Controller Update()
|
||
|
{
|
||
|
if (!initialized)
|
||
|
{
|
||
|
return Controller.None;
|
||
|
}
|
||
|
|
||
|
OVRPlugin.ControllerState4 state = new OVRPlugin.ControllerState4();
|
||
|
|
||
|
bool result = OVR_GamepadController_Update();
|
||
|
|
||
|
if (result)
|
||
|
state.ConnectedControllers = (uint)Controller.Gamepad;
|
||
|
|
||
|
if (OVR_GamepadController_GetButton((int)ButtonGPC.A))
|
||
|
state.Buttons |= (uint)RawButton.A;
|
||
|
if (OVR_GamepadController_GetButton((int)ButtonGPC.B))
|
||
|
state.Buttons |= (uint)RawButton.B;
|
||
|
if (OVR_GamepadController_GetButton((int)ButtonGPC.X))
|
||
|
state.Buttons |= (uint)RawButton.X;
|
||
|
if (OVR_GamepadController_GetButton((int)ButtonGPC.Y))
|
||
|
state.Buttons |= (uint)RawButton.Y;
|
||
|
if (OVR_GamepadController_GetButton((int)ButtonGPC.Up))
|
||
|
state.Buttons |= (uint)RawButton.DpadUp;
|
||
|
if (OVR_GamepadController_GetButton((int)ButtonGPC.Down))
|
||
|
state.Buttons |= (uint)RawButton.DpadDown;
|
||
|
if (OVR_GamepadController_GetButton((int)ButtonGPC.Left))
|
||
|
state.Buttons |= (uint)RawButton.DpadLeft;
|
||
|
if (OVR_GamepadController_GetButton((int)ButtonGPC.Right))
|
||
|
state.Buttons |= (uint)RawButton.DpadRight;
|
||
|
if (OVR_GamepadController_GetButton((int)ButtonGPC.Start))
|
||
|
state.Buttons |= (uint)RawButton.Start;
|
||
|
if (OVR_GamepadController_GetButton((int)ButtonGPC.Back))
|
||
|
state.Buttons |= (uint)RawButton.Back;
|
||
|
if (OVR_GamepadController_GetButton((int)ButtonGPC.LStick))
|
||
|
state.Buttons |= (uint)RawButton.LThumbstick;
|
||
|
if (OVR_GamepadController_GetButton((int)ButtonGPC.RStick))
|
||
|
state.Buttons |= (uint)RawButton.RThumbstick;
|
||
|
if (OVR_GamepadController_GetButton((int)ButtonGPC.LeftShoulder))
|
||
|
state.Buttons |= (uint)RawButton.LShoulder;
|
||
|
if (OVR_GamepadController_GetButton((int)ButtonGPC.RightShoulder))
|
||
|
state.Buttons |= (uint)RawButton.RShoulder;
|
||
|
|
||
|
state.LThumbstick.x = OVR_GamepadController_GetAxis((int)AxisGPC.LeftXAxis);
|
||
|
state.LThumbstick.y = OVR_GamepadController_GetAxis((int)AxisGPC.LeftYAxis);
|
||
|
state.RThumbstick.x = OVR_GamepadController_GetAxis((int)AxisGPC.RightXAxis);
|
||
|
state.RThumbstick.y = OVR_GamepadController_GetAxis((int)AxisGPC.RightYAxis);
|
||
|
state.LIndexTrigger = OVR_GamepadController_GetAxis((int)AxisGPC.LeftTrigger);
|
||
|
state.RIndexTrigger = OVR_GamepadController_GetAxis((int)AxisGPC.RightTrigger);
|
||
|
|
||
|
if (state.LIndexTrigger >= AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.LIndexTrigger;
|
||
|
if (state.LHandTrigger >= AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.LHandTrigger;
|
||
|
if (state.LThumbstick.y >= AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.LThumbstickUp;
|
||
|
if (state.LThumbstick.y <= -AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.LThumbstickDown;
|
||
|
if (state.LThumbstick.x <= -AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.LThumbstickLeft;
|
||
|
if (state.LThumbstick.x >= AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.LThumbstickRight;
|
||
|
|
||
|
if (state.RIndexTrigger >= AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.RIndexTrigger;
|
||
|
if (state.RHandTrigger >= AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.RHandTrigger;
|
||
|
if (state.RThumbstick.y >= AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.RThumbstickUp;
|
||
|
if (state.RThumbstick.y <= -AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.RThumbstickDown;
|
||
|
if (state.RThumbstick.x <= -AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.RThumbstickLeft;
|
||
|
if (state.RThumbstick.x >= AXIS_AS_BUTTON_THRESHOLD)
|
||
|
state.Buttons |= (uint)RawButton.RThumbstickRight;
|
||
|
|
||
|
previousState = currentState;
|
||
|
currentState = state;
|
||
|
|
||
|
return ((Controller)currentState.ConnectedControllers & controllerType);
|
||
|
}
|
||
|
|
||
|
public override void ConfigureButtonMap()
|
||
|
{
|
||
|
buttonMap.None = RawButton.None;
|
||
|
buttonMap.One = RawButton.A;
|
||
|
buttonMap.Two = RawButton.B;
|
||
|
buttonMap.Three = RawButton.X;
|
||
|
buttonMap.Four = RawButton.Y;
|
||
|
buttonMap.Start = RawButton.Start;
|
||
|
buttonMap.Back = RawButton.Back;
|
||
|
buttonMap.PrimaryShoulder = RawButton.LShoulder;
|
||
|
buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger;
|
||
|
buttonMap.PrimaryHandTrigger = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstick = RawButton.LThumbstick;
|
||
|
buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp;
|
||
|
buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown;
|
||
|
buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft;
|
||
|
buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight;
|
||
|
buttonMap.PrimaryTouchpad = RawButton.None;
|
||
|
buttonMap.SecondaryShoulder = RawButton.RShoulder;
|
||
|
buttonMap.SecondaryIndexTrigger = RawButton.RIndexTrigger;
|
||
|
buttonMap.SecondaryHandTrigger = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstick = RawButton.RThumbstick;
|
||
|
buttonMap.SecondaryThumbstickUp = RawButton.RThumbstickUp;
|
||
|
buttonMap.SecondaryThumbstickDown = RawButton.RThumbstickDown;
|
||
|
buttonMap.SecondaryThumbstickLeft = RawButton.RThumbstickLeft;
|
||
|
buttonMap.SecondaryThumbstickRight = RawButton.RThumbstickRight;
|
||
|
buttonMap.SecondaryTouchpad = RawButton.None;
|
||
|
buttonMap.DpadUp = RawButton.DpadUp;
|
||
|
buttonMap.DpadDown = RawButton.DpadDown;
|
||
|
buttonMap.DpadLeft = RawButton.DpadLeft;
|
||
|
buttonMap.DpadRight = RawButton.DpadRight;
|
||
|
buttonMap.Up = RawButton.LThumbstickUp;
|
||
|
buttonMap.Down = RawButton.LThumbstickDown;
|
||
|
buttonMap.Left = RawButton.LThumbstickLeft;
|
||
|
buttonMap.Right = RawButton.LThumbstickRight;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureTouchMap()
|
||
|
{
|
||
|
touchMap.None = RawTouch.None;
|
||
|
touchMap.One = RawTouch.None;
|
||
|
touchMap.Two = RawTouch.None;
|
||
|
touchMap.Three = RawTouch.None;
|
||
|
touchMap.Four = RawTouch.None;
|
||
|
touchMap.PrimaryIndexTrigger = RawTouch.None;
|
||
|
touchMap.PrimaryThumbstick = RawTouch.None;
|
||
|
touchMap.PrimaryThumbRest = RawTouch.None;
|
||
|
touchMap.PrimaryTouchpad = RawTouch.None;
|
||
|
touchMap.SecondaryIndexTrigger = RawTouch.None;
|
||
|
touchMap.SecondaryThumbstick = RawTouch.None;
|
||
|
touchMap.SecondaryThumbRest = RawTouch.None;
|
||
|
touchMap.SecondaryTouchpad = RawTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureNearTouchMap()
|
||
|
{
|
||
|
nearTouchMap.None = RawNearTouch.None;
|
||
|
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
|
||
|
nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
|
||
|
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
|
||
|
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis1DMap()
|
||
|
{
|
||
|
axis1DMap.None = RawAxis1D.None;
|
||
|
axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger;
|
||
|
axis1DMap.PrimaryHandTrigger = RawAxis1D.None;
|
||
|
axis1DMap.SecondaryIndexTrigger = RawAxis1D.RIndexTrigger;
|
||
|
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis2DMap()
|
||
|
{
|
||
|
axis2DMap.None = RawAxis2D.None;
|
||
|
axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick;
|
||
|
axis2DMap.PrimaryTouchpad = RawAxis2D.None;
|
||
|
axis2DMap.SecondaryThumbstick = RawAxis2D.RThumbstick;
|
||
|
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
|
||
|
}
|
||
|
|
||
|
public override void SetControllerVibration(float frequency, float amplitude)
|
||
|
{
|
||
|
int gpcNode = 0;
|
||
|
float gpcFrequency = frequency * 200.0f; //Map frequency from 0-1 CAPI range to 0-200 GPC range
|
||
|
float gpcStrength = amplitude;
|
||
|
|
||
|
OVR_GamepadController_SetVibration(gpcNode, gpcStrength, gpcFrequency);
|
||
|
}
|
||
|
|
||
|
private const string DllName = "OVRGamepad";
|
||
|
|
||
|
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
|
||
|
private static extern bool OVR_GamepadController_Initialize();
|
||
|
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
|
||
|
private static extern bool OVR_GamepadController_Destroy();
|
||
|
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
|
||
|
private static extern bool OVR_GamepadController_Update();
|
||
|
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
|
||
|
private static extern float OVR_GamepadController_GetAxis(int axis);
|
||
|
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
|
||
|
private static extern bool OVR_GamepadController_GetButton(int button);
|
||
|
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
|
||
|
private static extern bool OVR_GamepadController_SetVibration(int node, float strength, float frequency);
|
||
|
}
|
||
|
|
||
|
private class OVRControllerGamepadAndroid : OVRControllerBase
|
||
|
{
|
||
|
public OVRControllerGamepadAndroid()
|
||
|
{
|
||
|
controllerType = Controller.Gamepad;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureButtonMap()
|
||
|
{
|
||
|
buttonMap.None = RawButton.None;
|
||
|
buttonMap.One = RawButton.A;
|
||
|
buttonMap.Two = RawButton.B;
|
||
|
buttonMap.Three = RawButton.X;
|
||
|
buttonMap.Four = RawButton.Y;
|
||
|
buttonMap.Start = RawButton.Start;
|
||
|
buttonMap.Back = RawButton.Back;
|
||
|
buttonMap.PrimaryShoulder = RawButton.LShoulder;
|
||
|
buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger;
|
||
|
buttonMap.PrimaryHandTrigger = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstick = RawButton.LThumbstick;
|
||
|
buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp;
|
||
|
buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown;
|
||
|
buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft;
|
||
|
buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight;
|
||
|
buttonMap.PrimaryTouchpad = RawButton.None;
|
||
|
buttonMap.SecondaryShoulder = RawButton.RShoulder;
|
||
|
buttonMap.SecondaryIndexTrigger = RawButton.RIndexTrigger;
|
||
|
buttonMap.SecondaryHandTrigger = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstick = RawButton.RThumbstick;
|
||
|
buttonMap.SecondaryThumbstickUp = RawButton.RThumbstickUp;
|
||
|
buttonMap.SecondaryThumbstickDown = RawButton.RThumbstickDown;
|
||
|
buttonMap.SecondaryThumbstickLeft = RawButton.RThumbstickLeft;
|
||
|
buttonMap.SecondaryThumbstickRight = RawButton.RThumbstickRight;
|
||
|
buttonMap.SecondaryTouchpad = RawButton.None;
|
||
|
buttonMap.DpadUp = RawButton.DpadUp;
|
||
|
buttonMap.DpadDown = RawButton.DpadDown;
|
||
|
buttonMap.DpadLeft = RawButton.DpadLeft;
|
||
|
buttonMap.DpadRight = RawButton.DpadRight;
|
||
|
buttonMap.Up = RawButton.LThumbstickUp;
|
||
|
buttonMap.Down = RawButton.LThumbstickDown;
|
||
|
buttonMap.Left = RawButton.LThumbstickLeft;
|
||
|
buttonMap.Right = RawButton.LThumbstickRight;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureTouchMap()
|
||
|
{
|
||
|
touchMap.None = RawTouch.None;
|
||
|
touchMap.One = RawTouch.None;
|
||
|
touchMap.Two = RawTouch.None;
|
||
|
touchMap.Three = RawTouch.None;
|
||
|
touchMap.Four = RawTouch.None;
|
||
|
touchMap.PrimaryIndexTrigger = RawTouch.None;
|
||
|
touchMap.PrimaryThumbstick = RawTouch.None;
|
||
|
touchMap.PrimaryThumbRest = RawTouch.None;
|
||
|
touchMap.PrimaryTouchpad = RawTouch.None;
|
||
|
touchMap.SecondaryIndexTrigger = RawTouch.None;
|
||
|
touchMap.SecondaryThumbstick = RawTouch.None;
|
||
|
touchMap.SecondaryThumbRest = RawTouch.None;
|
||
|
touchMap.SecondaryTouchpad = RawTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureNearTouchMap()
|
||
|
{
|
||
|
nearTouchMap.None = RawNearTouch.None;
|
||
|
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
|
||
|
nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
|
||
|
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
|
||
|
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis1DMap()
|
||
|
{
|
||
|
axis1DMap.None = RawAxis1D.None;
|
||
|
axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger;
|
||
|
axis1DMap.PrimaryHandTrigger = RawAxis1D.None;
|
||
|
axis1DMap.SecondaryIndexTrigger = RawAxis1D.RIndexTrigger;
|
||
|
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis2DMap()
|
||
|
{
|
||
|
axis2DMap.None = RawAxis2D.None;
|
||
|
axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick;
|
||
|
axis2DMap.PrimaryTouchpad = RawAxis2D.None;
|
||
|
axis2DMap.SecondaryThumbstick = RawAxis2D.RThumbstick;
|
||
|
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private class OVRControllerTouchpad : OVRControllerBase
|
||
|
{
|
||
|
private OVRPlugin.Vector2f moveAmount;
|
||
|
private float maxTapMagnitude = 0.1f;
|
||
|
private float minMoveMagnitude = 0.15f;
|
||
|
|
||
|
public OVRControllerTouchpad()
|
||
|
{
|
||
|
controllerType = Controller.Touchpad;
|
||
|
}
|
||
|
|
||
|
public override Controller Update()
|
||
|
{
|
||
|
Controller res = base.Update();
|
||
|
|
||
|
if (GetDown(RawTouch.LTouchpad, OVRInput.Controller.Touchpad))
|
||
|
{
|
||
|
moveAmount = currentState.LTouchpad;
|
||
|
}
|
||
|
|
||
|
if (GetUp(RawTouch.LTouchpad, OVRInput.Controller.Touchpad))
|
||
|
{
|
||
|
moveAmount.x = previousState.LTouchpad.x - moveAmount.x;
|
||
|
moveAmount.y = previousState.LTouchpad.y - moveAmount.y;
|
||
|
|
||
|
Vector2 move = new Vector2(moveAmount.x, moveAmount.y);
|
||
|
float moveMag = move.magnitude;
|
||
|
|
||
|
if (moveMag < maxTapMagnitude)
|
||
|
{
|
||
|
// Emit Touchpad Tap
|
||
|
currentState.Buttons |= (uint)RawButton.Start;
|
||
|
currentState.Buttons |= (uint)RawButton.LTouchpad;
|
||
|
}
|
||
|
else if (moveMag >= minMoveMagnitude)
|
||
|
{
|
||
|
move.Normalize();
|
||
|
|
||
|
// Left/Right
|
||
|
if (Mathf.Abs(move.x) > Mathf.Abs(move.y))
|
||
|
{
|
||
|
if (move.x < 0.0f)
|
||
|
{
|
||
|
currentState.Buttons |= (uint)RawButton.DpadLeft;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
currentState.Buttons |= (uint)RawButton.DpadRight;
|
||
|
}
|
||
|
}
|
||
|
// Up/Down
|
||
|
else
|
||
|
{
|
||
|
if (move.y < 0.0f)
|
||
|
{
|
||
|
currentState.Buttons |= (uint)RawButton.DpadDown;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
currentState.Buttons |= (uint)RawButton.DpadUp;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureButtonMap()
|
||
|
{
|
||
|
buttonMap.None = RawButton.None;
|
||
|
buttonMap.One = RawButton.LTouchpad;
|
||
|
buttonMap.Two = RawButton.Back;
|
||
|
buttonMap.Three = RawButton.None;
|
||
|
buttonMap.Four = RawButton.None;
|
||
|
buttonMap.Start = RawButton.Start;
|
||
|
buttonMap.Back = RawButton.Back;
|
||
|
buttonMap.PrimaryShoulder = RawButton.None;
|
||
|
buttonMap.PrimaryIndexTrigger = RawButton.None;
|
||
|
buttonMap.PrimaryHandTrigger = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstick = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstickUp = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstickDown = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstickLeft = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstickRight = RawButton.None;
|
||
|
buttonMap.PrimaryTouchpad = RawButton.LTouchpad;
|
||
|
buttonMap.SecondaryShoulder = RawButton.None;
|
||
|
buttonMap.SecondaryIndexTrigger = RawButton.None;
|
||
|
buttonMap.SecondaryHandTrigger = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstick = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickUp = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickDown = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickLeft = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickRight = RawButton.None;
|
||
|
buttonMap.SecondaryTouchpad = RawButton.None;
|
||
|
buttonMap.DpadUp = RawButton.DpadUp;
|
||
|
buttonMap.DpadDown = RawButton.DpadDown;
|
||
|
buttonMap.DpadLeft = RawButton.DpadLeft;
|
||
|
buttonMap.DpadRight = RawButton.DpadRight;
|
||
|
buttonMap.Up = RawButton.DpadUp;
|
||
|
buttonMap.Down = RawButton.DpadDown;
|
||
|
buttonMap.Left = RawButton.DpadLeft;
|
||
|
buttonMap.Right = RawButton.DpadRight;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureTouchMap()
|
||
|
{
|
||
|
touchMap.None = RawTouch.None;
|
||
|
touchMap.One = RawTouch.LTouchpad;
|
||
|
touchMap.Two = RawTouch.None;
|
||
|
touchMap.Three = RawTouch.None;
|
||
|
touchMap.Four = RawTouch.None;
|
||
|
touchMap.PrimaryIndexTrigger = RawTouch.None;
|
||
|
touchMap.PrimaryThumbstick = RawTouch.None;
|
||
|
touchMap.PrimaryThumbRest = RawTouch.None;
|
||
|
touchMap.PrimaryTouchpad = RawTouch.LTouchpad;
|
||
|
touchMap.SecondaryIndexTrigger = RawTouch.None;
|
||
|
touchMap.SecondaryThumbstick = RawTouch.None;
|
||
|
touchMap.SecondaryThumbRest = RawTouch.None;
|
||
|
touchMap.SecondaryTouchpad = RawTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureNearTouchMap()
|
||
|
{
|
||
|
nearTouchMap.None = RawNearTouch.None;
|
||
|
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
|
||
|
nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
|
||
|
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
|
||
|
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis1DMap()
|
||
|
{
|
||
|
axis1DMap.None = RawAxis1D.None;
|
||
|
axis1DMap.PrimaryIndexTrigger = RawAxis1D.None;
|
||
|
axis1DMap.PrimaryHandTrigger = RawAxis1D.None;
|
||
|
axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
|
||
|
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis2DMap()
|
||
|
{
|
||
|
axis2DMap.None = RawAxis2D.None;
|
||
|
axis2DMap.PrimaryThumbstick = RawAxis2D.None;
|
||
|
axis2DMap.PrimaryTouchpad = RawAxis2D.LTouchpad;
|
||
|
axis2DMap.SecondaryThumbstick = RawAxis2D.None;
|
||
|
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private class OVRControllerLTrackedRemote : OVRControllerBase
|
||
|
{
|
||
|
private bool emitSwipe;
|
||
|
private OVRPlugin.Vector2f moveAmount;
|
||
|
private float minMoveMagnitude = 0.3f;
|
||
|
|
||
|
public OVRControllerLTrackedRemote()
|
||
|
{
|
||
|
controllerType = Controller.LTrackedRemote;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureButtonMap()
|
||
|
{
|
||
|
buttonMap.None = RawButton.None;
|
||
|
buttonMap.One = RawButton.LTouchpad;
|
||
|
buttonMap.Two = RawButton.Back;
|
||
|
buttonMap.Three = RawButton.None;
|
||
|
buttonMap.Four = RawButton.None;
|
||
|
buttonMap.Start = RawButton.Start;
|
||
|
buttonMap.Back = RawButton.Back;
|
||
|
buttonMap.PrimaryShoulder = RawButton.None;
|
||
|
buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger;
|
||
|
buttonMap.PrimaryHandTrigger = RawButton.LHandTrigger;
|
||
|
buttonMap.PrimaryThumbstick = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstickUp = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstickDown = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstickLeft = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstickRight = RawButton.None;
|
||
|
buttonMap.PrimaryTouchpad = RawButton.LTouchpad;
|
||
|
buttonMap.SecondaryShoulder = RawButton.None;
|
||
|
buttonMap.SecondaryIndexTrigger = RawButton.None;
|
||
|
buttonMap.SecondaryHandTrigger = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstick = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickUp = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickDown = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickLeft = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickRight = RawButton.None;
|
||
|
buttonMap.SecondaryTouchpad = RawButton.None;
|
||
|
buttonMap.DpadUp = RawButton.DpadUp;
|
||
|
buttonMap.DpadDown = RawButton.DpadDown;
|
||
|
buttonMap.DpadLeft = RawButton.DpadLeft;
|
||
|
buttonMap.DpadRight = RawButton.DpadRight;
|
||
|
buttonMap.Up = RawButton.DpadUp;
|
||
|
buttonMap.Down = RawButton.DpadDown;
|
||
|
buttonMap.Left = RawButton.DpadLeft;
|
||
|
buttonMap.Right = RawButton.DpadRight;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureTouchMap()
|
||
|
{
|
||
|
touchMap.None = RawTouch.None;
|
||
|
touchMap.One = RawTouch.LTouchpad;
|
||
|
touchMap.Two = RawTouch.None;
|
||
|
touchMap.Three = RawTouch.None;
|
||
|
touchMap.Four = RawTouch.None;
|
||
|
touchMap.PrimaryIndexTrigger = RawTouch.LIndexTrigger;
|
||
|
touchMap.PrimaryThumbstick = RawTouch.None;
|
||
|
touchMap.PrimaryThumbRest = RawTouch.None;
|
||
|
touchMap.PrimaryTouchpad = RawTouch.LTouchpad;
|
||
|
touchMap.SecondaryIndexTrigger = RawTouch.None;
|
||
|
touchMap.SecondaryThumbstick = RawTouch.None;
|
||
|
touchMap.SecondaryThumbRest = RawTouch.None;
|
||
|
touchMap.SecondaryTouchpad = RawTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureNearTouchMap()
|
||
|
{
|
||
|
nearTouchMap.None = RawNearTouch.None;
|
||
|
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
|
||
|
nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
|
||
|
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
|
||
|
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis1DMap()
|
||
|
{
|
||
|
axis1DMap.None = RawAxis1D.None;
|
||
|
axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger;
|
||
|
axis1DMap.PrimaryHandTrigger = RawAxis1D.LHandTrigger;
|
||
|
axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
|
||
|
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis2DMap()
|
||
|
{
|
||
|
axis2DMap.None = RawAxis2D.None;
|
||
|
axis2DMap.PrimaryThumbstick = RawAxis2D.None;
|
||
|
axis2DMap.PrimaryTouchpad = RawAxis2D.LTouchpad;
|
||
|
axis2DMap.SecondaryThumbstick = RawAxis2D.None;
|
||
|
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
|
||
|
}
|
||
|
|
||
|
public override Controller Update()
|
||
|
{
|
||
|
Controller res = base.Update();
|
||
|
|
||
|
if (GetDown(RawTouch.LTouchpad, OVRInput.Controller.LTrackedRemote))
|
||
|
{
|
||
|
emitSwipe = true;
|
||
|
moveAmount = currentState.LTouchpad;
|
||
|
}
|
||
|
|
||
|
if (GetDown(RawButton.LTouchpad, OVRInput.Controller.LTrackedRemote))
|
||
|
{
|
||
|
emitSwipe = false;
|
||
|
}
|
||
|
|
||
|
if (GetUp(RawTouch.LTouchpad, OVRInput.Controller.LTrackedRemote) && emitSwipe)
|
||
|
{
|
||
|
emitSwipe = false;
|
||
|
|
||
|
moveAmount.x = previousState.LTouchpad.x - moveAmount.x;
|
||
|
moveAmount.y = previousState.LTouchpad.y - moveAmount.y;
|
||
|
|
||
|
Vector2 move = new Vector2(moveAmount.x, moveAmount.y);
|
||
|
|
||
|
if (move.magnitude >= minMoveMagnitude)
|
||
|
{
|
||
|
move.Normalize();
|
||
|
|
||
|
// Left/Right
|
||
|
if (Mathf.Abs(move.x) > Mathf.Abs(move.y))
|
||
|
{
|
||
|
if (move.x < 0.0f)
|
||
|
{
|
||
|
currentState.Buttons |= (uint)RawButton.DpadLeft;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
currentState.Buttons |= (uint)RawButton.DpadRight;
|
||
|
}
|
||
|
}
|
||
|
// Up/Down
|
||
|
else
|
||
|
{
|
||
|
if (move.y < 0.0f)
|
||
|
{
|
||
|
currentState.Buttons |= (uint)RawButton.DpadDown;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
currentState.Buttons |= (uint)RawButton.DpadUp;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
public override bool WasRecentered()
|
||
|
{
|
||
|
return (currentState.LRecenterCount != previousState.LRecenterCount);
|
||
|
}
|
||
|
|
||
|
public override byte GetRecenterCount()
|
||
|
{
|
||
|
return currentState.LRecenterCount;
|
||
|
}
|
||
|
|
||
|
public override byte GetBatteryPercentRemaining()
|
||
|
{
|
||
|
return currentState.LBatteryPercentRemaining;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private class OVRControllerRTrackedRemote : OVRControllerBase
|
||
|
{
|
||
|
private bool emitSwipe;
|
||
|
private OVRPlugin.Vector2f moveAmount;
|
||
|
private float minMoveMagnitude = 0.3f;
|
||
|
|
||
|
public OVRControllerRTrackedRemote()
|
||
|
{
|
||
|
controllerType = Controller.RTrackedRemote;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureButtonMap()
|
||
|
{
|
||
|
buttonMap.None = RawButton.None;
|
||
|
buttonMap.One = RawButton.RTouchpad;
|
||
|
buttonMap.Two = RawButton.Back;
|
||
|
buttonMap.Three = RawButton.None;
|
||
|
buttonMap.Four = RawButton.None;
|
||
|
buttonMap.Start = RawButton.Start;
|
||
|
buttonMap.Back = RawButton.Back;
|
||
|
buttonMap.PrimaryShoulder = RawButton.None;
|
||
|
buttonMap.PrimaryIndexTrigger = RawButton.RIndexTrigger;
|
||
|
buttonMap.PrimaryHandTrigger = RawButton.RHandTrigger;
|
||
|
buttonMap.PrimaryThumbstick = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstickUp = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstickDown = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstickLeft = RawButton.None;
|
||
|
buttonMap.PrimaryThumbstickRight = RawButton.None;
|
||
|
buttonMap.PrimaryTouchpad = RawButton.RTouchpad;
|
||
|
buttonMap.SecondaryShoulder = RawButton.None;
|
||
|
buttonMap.SecondaryIndexTrigger = RawButton.None;
|
||
|
buttonMap.SecondaryHandTrigger = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstick = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickUp = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickDown = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickLeft = RawButton.None;
|
||
|
buttonMap.SecondaryThumbstickRight = RawButton.None;
|
||
|
buttonMap.SecondaryTouchpad = RawButton.None;
|
||
|
buttonMap.DpadUp = RawButton.DpadUp;
|
||
|
buttonMap.DpadDown = RawButton.DpadDown;
|
||
|
buttonMap.DpadLeft = RawButton.DpadLeft;
|
||
|
buttonMap.DpadRight = RawButton.DpadRight;
|
||
|
buttonMap.Up = RawButton.DpadUp;
|
||
|
buttonMap.Down = RawButton.DpadDown;
|
||
|
buttonMap.Left = RawButton.DpadLeft;
|
||
|
buttonMap.Right = RawButton.DpadRight;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureTouchMap()
|
||
|
{
|
||
|
touchMap.None = RawTouch.None;
|
||
|
touchMap.One = RawTouch.RTouchpad;
|
||
|
touchMap.Two = RawTouch.None;
|
||
|
touchMap.Three = RawTouch.None;
|
||
|
touchMap.Four = RawTouch.None;
|
||
|
touchMap.PrimaryIndexTrigger = RawTouch.RIndexTrigger;
|
||
|
touchMap.PrimaryThumbstick = RawTouch.None;
|
||
|
touchMap.PrimaryThumbRest = RawTouch.None;
|
||
|
touchMap.PrimaryTouchpad = RawTouch.RTouchpad;
|
||
|
touchMap.SecondaryIndexTrigger = RawTouch.None;
|
||
|
touchMap.SecondaryThumbstick = RawTouch.None;
|
||
|
touchMap.SecondaryThumbRest = RawTouch.None;
|
||
|
touchMap.SecondaryTouchpad = RawTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureNearTouchMap()
|
||
|
{
|
||
|
nearTouchMap.None = RawNearTouch.None;
|
||
|
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
|
||
|
nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
|
||
|
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
|
||
|
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis1DMap()
|
||
|
{
|
||
|
axis1DMap.None = RawAxis1D.None;
|
||
|
axis1DMap.PrimaryIndexTrigger = RawAxis1D.RIndexTrigger;
|
||
|
axis1DMap.PrimaryHandTrigger = RawAxis1D.RHandTrigger;
|
||
|
axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
|
||
|
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
|
||
|
}
|
||
|
|
||
|
public override void ConfigureAxis2DMap()
|
||
|
{
|
||
|
axis2DMap.None = RawAxis2D.None;
|
||
|
axis2DMap.PrimaryThumbstick = RawAxis2D.None;
|
||
|
axis2DMap.PrimaryTouchpad = RawAxis2D.RTouchpad;
|
||
|
axis2DMap.SecondaryThumbstick = RawAxis2D.None;
|
||
|
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
|
||
|
}
|
||
|
|
||
|
public override Controller Update()
|
||
|
{
|
||
|
Controller res = base.Update();
|
||
|
|
||
|
if (GetDown(RawTouch.RTouchpad, OVRInput.Controller.RTrackedRemote))
|
||
|
{
|
||
|
emitSwipe = true;
|
||
|
moveAmount = currentState.RTouchpad;
|
||
|
}
|
||
|
|
||
|
if (GetDown(RawButton.RTouchpad, OVRInput.Controller.RTrackedRemote))
|
||
|
{
|
||
|
emitSwipe = false;
|
||
|
}
|
||
|
|
||
|
if (GetUp(RawTouch.RTouchpad, OVRInput.Controller.RTrackedRemote) && emitSwipe)
|
||
|
{
|
||
|
emitSwipe = false;
|
||
|
|
||
|
moveAmount.x = previousState.RTouchpad.x - moveAmount.x;
|
||
|
moveAmount.y = previousState.RTouchpad.y - moveAmount.y;
|
||
|
|
||
|
Vector2 move = new Vector2(moveAmount.x, moveAmount.y);
|
||
|
|
||
|
if (move.magnitude >= minMoveMagnitude)
|
||
|
{
|
||
|
move.Normalize();
|
||
|
|
||
|
// Left/Right
|
||
|
if (Mathf.Abs(move.x) > Mathf.Abs(move.y))
|
||
|
{
|
||
|
if (move.x < 0.0f)
|
||
|
{
|
||
|
currentState.Buttons |= (uint)RawButton.DpadLeft;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
currentState.Buttons |= (uint)RawButton.DpadRight;
|
||
|
}
|
||
|
}
|
||
|
// Up/Down
|
||
|
else
|
||
|
{
|
||
|
if (move.y < 0.0f)
|
||
|
{
|
||
|
currentState.Buttons |= (uint)RawButton.DpadDown;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
currentState.Buttons |= (uint)RawButton.DpadUp;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
public override bool WasRecentered()
|
||
|
{
|
||
|
return (currentState.RRecenterCount != previousState.RRecenterCount);
|
||
|
}
|
||
|
|
||
|
public override byte GetRecenterCount()
|
||
|
{
|
||
|
return currentState.RRecenterCount;
|
||
|
}
|
||
|
|
||
|
public override byte GetBatteryPercentRemaining()
|
||
|
{
|
||
|
return currentState.RBatteryPercentRemaining;
|
||
|
}
|
||
|
}
|
||
|
}
|