FittsLaw/Assets/GoogleVR/Demos/Scripts/VideoDemo/PositionSwapper.cs

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2018-10-08 23:54:11 -04:00
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GoogleVR.VideoDemo {
using UnityEngine;
/// <summary>
/// Sets the position of the transform to a position specifed in a list.
/// </summary>
public class PositionSwapper : MonoBehaviour {
private int currentIndex = -1;
public Vector3[] Positions = new Vector3[0];
public void SetConstraint(int index) { }
public void SetPosition(int index) {
currentIndex = index % Positions.Length;
transform.localPosition = Positions[currentIndex];
}
#if UNITY_EDITOR
private static void SaveToIndex(UnityEditor.MenuCommand mc, int index) {
PositionSwapper ps = mc.context as PositionSwapper;
while (ps.Positions.Length <= index) {
UnityEditor.ArrayUtility.Add<Vector3>(ref ps.Positions, Vector3.zero);
}
ps.Positions[index] = ps.transform.localPosition;
}
private static void LoadIndex(UnityEditor.MenuCommand mc, int index) {
PositionSwapper ps = mc.context as PositionSwapper;
ps.SetPosition(index);
}
[UnityEditor.MenuItem("CONTEXT/PositionSwapper/SavePositionToIndex0")]
private static void SaveToIndex0(UnityEditor.MenuCommand mc) {
SaveToIndex(mc, 0);
}
[UnityEditor.MenuItem("CONTEXT/PositionSwapper/SavePositionToIndex1")]
private static void SaveToIndex1(UnityEditor.MenuCommand mc) {
SaveToIndex(mc, 1);
}
[UnityEditor.MenuItem("CONTEXT/PositionSwapper/SavePositionToIndex2")]
private static void SaveToIndex2(UnityEditor.MenuCommand mc) {
SaveToIndex(mc, 2);
}
[UnityEditor.MenuItem("CONTEXT/PositionSwapper/SavePositionToIndex3")]
private static void SaveToIndex3(UnityEditor.MenuCommand mc) {
SaveToIndex(mc, 3);
}
[UnityEditor.MenuItem("CONTEXT/PositionSwapper/LoadPosition0")]
private static void LoadPosition0(UnityEditor.MenuCommand mc) {
LoadIndex(mc, 0);
}
[UnityEditor.MenuItem("CONTEXT/PositionSwapper/LoadPosition1")]
private static void LoadPosition1(UnityEditor.MenuCommand mc) {
LoadIndex(mc, 1);
}
[UnityEditor.MenuItem("CONTEXT/PositionSwapper/LoadPosition2")]
private static void LoadPosition2(UnityEditor.MenuCommand mc) {
LoadIndex(mc, 2);
}
[UnityEditor.MenuItem("CONTEXT/PositionSwapper/LoadPosition3")]
private static void LoadPosition3(UnityEditor.MenuCommand mc) {
LoadIndex(mc, 3);
}
#endif // UNITY_EDITOR
}
}