258 lines
12 KiB
C#
258 lines
12 KiB
C#
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// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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#pragma warning disable 0618 // Ignore GvrAudio* deprecation
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/// A custom editor for properties on the GvrAudioSource script. This appears in the Inspector
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/// window of a GvrAudioSource object.
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[CustomEditor(typeof(GvrAudioSource))]
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[CanEditMultipleObjects]
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public class GvrAudioSourceEditor : Editor {
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private SerializedProperty clip = null;
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private SerializedProperty loop = null;
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private SerializedProperty mute = null;
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private SerializedProperty pitch = null;
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private SerializedProperty playOnAwake = null;
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private SerializedProperty priority = null;
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private SerializedProperty spatialBlend = null;
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private SerializedProperty volume = null;
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private SerializedProperty dopplerLevel = null;
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private SerializedProperty spread = null;
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private SerializedProperty rolloffMode = null;
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private SerializedProperty maxDistance = null;
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private SerializedProperty minDistance = null;
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private SerializedProperty bypassRoomEffects = null;
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private SerializedProperty directivityAlpha = null;
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private SerializedProperty directivitySharpness = null;
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private SerializedProperty listenerDirectivityAlpha = null;
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private SerializedProperty listenerDirectivitySharpness = null;
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private Texture2D directivityTexture = null;
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private SerializedProperty gainDb = null;
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private SerializedProperty hrtfEnabled = null;
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private SerializedProperty occlusionEnabled = null;
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private GUIContent clipLabel = new GUIContent("AudioClip",
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"The AudioClip asset played by the GvrAudioSource.");
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private GUIContent loopLabel = new GUIContent("Loop",
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"Sets the source to loop.");
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private GUIContent muteLabel = new GUIContent("Mute",
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"Mutes the sound.");
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private GUIContent pitchLabel = new GUIContent("Pitch",
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"Sets the frequency of the sound. Use this to slow down or speed up the sound.");
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private GUIContent priorityLabel = new GUIContent("Priority",
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"Sets the priority of the source. Note that a sound with a larger priority value will more " +
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"likely be stolen by sounds with smaller priority values.");
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private GUIContent spatialBlendLabel = new GUIContent("Spatial Blend",
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"Sets how much this source is treated as a 3D source. Setting this value to 0 will ignore " +
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"distance attenuation and doppler effects. However, it does not affect panning the sound " +
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"around the listener.");
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private GUIContent volumeLabel = new GUIContent("Volume",
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"Sets the overall volume of the sound.");
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private GUIContent dopplerLevelLabel = new GUIContent("Doppler Level",
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"Specifies how much the pitch is changed based on the relative velocity between the source " +
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"and the listener.");
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private GUIContent spreadLabel = new GUIContent("Spread",
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"Source spread in degrees.");
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private GUIContent rolloffModeLabel = new GUIContent("Volume Rolloff",
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"Which type of rolloff curve to use.");
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private GUIContent maxDistanceLabel = new GUIContent("Max Distance",
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"Max distance is the distance a sound stops attenuating at.");
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private GUIContent minDistanceLabel = new GUIContent("Min Distance",
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"Within the min distance, the volume will stay at the loudest possible. " +
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"Outside this min distance it will begin to attenuate.");
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private GUIContent playOnAwakeLabel = new GUIContent("Play On Awake",
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"Play the sound when the scene loads.");
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private GUIContent bypassRoomEffectsLabel = new GUIContent("Bypass Room Effects",
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"Sets whether the room effects for the source should be bypassed.");
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private GUIContent directivityLabel = new GUIContent("Directivity",
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"Controls the pattern of sound emission of the source. This can change the perceived " +
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"loudness of the source depending on which way it is facing relative to the listener. " +
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"Patterns are aligned to the 'forward' direction of the parent object.");
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private GUIContent directivityAlphaLabel = new GUIContent("Alpha",
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"Controls the balance between dipole pattern and omnidirectional pattern for source " +
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"emission. By varying this value, differing directivity patterns can be formed.");
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private GUIContent directivitySharpnessLabel = new GUIContent("Sharpness",
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"Sets the sharpness of the directivity pattern. Higher values will result in increased " +
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"directivity.");
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private GUIContent listenerDirectivityLabel = new GUIContent("Listener Directivity",
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"Controls the pattern of sound sensitivity of the listener for the source. This can " +
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"change the perceived loudness of the source depending on which way the listener is facing " +
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"relative to the source. Patterns are aligned to the 'forward' direction of the listener.");
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private GUIContent listenerDirectivityAlphaLabel = new GUIContent("Alpha",
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"Controls the balance between dipole pattern and omnidirectional pattern for listener " +
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"sensitivity. By varying this value, differing directivity patterns can be formed.");
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private GUIContent listenerDirectivitySharpnessLabel = new GUIContent("Sharpness",
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"Sets the sharpness of the listener directivity pattern. Higher values will result in " +
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"increased directivity.");
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private GUIContent gainLabel = new GUIContent("Gain (dB)",
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"Applies a gain to the source for adjustment of relative loudness.");
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private GUIContent hrtfEnabledLabel = new GUIContent("Enable HRTF",
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"Sets HRTF binaural rendering for the source. Note that this setting has no effect when " +
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"stereo quality mode is selected globally.");
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private GUIContent occlusionLabel = new GUIContent("Enable Occlusion",
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"Sets whether the sound of the source should be occluded when there are other objects " +
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"between the source and the listener.");
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void OnEnable () {
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clip = serializedObject.FindProperty("sourceClip");
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loop = serializedObject.FindProperty("sourceLoop");
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mute = serializedObject.FindProperty("sourceMute");
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pitch = serializedObject.FindProperty("sourcePitch");
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playOnAwake = serializedObject.FindProperty("playOnAwake");
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priority = serializedObject.FindProperty("sourcePriority");
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spatialBlend = serializedObject.FindProperty("sourceSpatialBlend");
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volume = serializedObject.FindProperty("sourceVolume");
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dopplerLevel = serializedObject.FindProperty("sourceDopplerLevel");
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spread = serializedObject.FindProperty("sourceSpread");
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rolloffMode = serializedObject.FindProperty("sourceRolloffMode");
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maxDistance = serializedObject.FindProperty("sourceMaxDistance");
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minDistance = serializedObject.FindProperty("sourceMinDistance");
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bypassRoomEffects = serializedObject.FindProperty("bypassRoomEffects");
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directivityAlpha = serializedObject.FindProperty("directivityAlpha");
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directivitySharpness = serializedObject.FindProperty("directivitySharpness");
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listenerDirectivityAlpha = serializedObject.FindProperty("listenerDirectivityAlpha");
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listenerDirectivitySharpness = serializedObject.FindProperty("listenerDirectivitySharpness");
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directivityTexture = Texture2D.blackTexture;
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gainDb = serializedObject.FindProperty("gainDb");
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hrtfEnabled = serializedObject.FindProperty("hrtfEnabled");
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occlusionEnabled = serializedObject.FindProperty("occlusionEnabled");
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}
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/// @cond
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public override void OnInspectorGUI () {
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serializedObject.Update();
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// Add clickable script field, as would have been provided by DrawDefaultInspector()
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MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour);
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EditorGUI.BeginDisabledGroup (true);
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EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false);
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EditorGUI.EndDisabledGroup ();
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EditorGUILayout.PropertyField(clip, clipLabel);
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(mute, muteLabel);
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EditorGUILayout.PropertyField(bypassRoomEffects, bypassRoomEffectsLabel);
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EditorGUILayout.PropertyField(playOnAwake, playOnAwakeLabel);
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EditorGUILayout.PropertyField(loop, loopLabel);
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(priority, priorityLabel);
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(volume, volumeLabel);
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(pitch, pitchLabel);
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(spatialBlend, spatialBlendLabel);
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EditorGUILayout.Separator();
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EditorGUILayout.Slider(gainDb, GvrAudio.minGainDb, GvrAudio.maxGainDb, gainLabel);
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(dopplerLevel, dopplerLevelLabel);
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EditorGUILayout.PropertyField(spread, spreadLabel);
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EditorGUILayout.PropertyField(rolloffMode, rolloffModeLabel);
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++EditorGUI.indentLevel;
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EditorGUILayout.PropertyField(minDistance, minDistanceLabel);
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EditorGUILayout.PropertyField(maxDistance, maxDistanceLabel);
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--EditorGUI.indentLevel;
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if (rolloffMode.enumValueIndex == (int)AudioRolloffMode.Custom) {
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EditorGUILayout.HelpBox("Custom rolloff mode is not supported, no distance attenuation " +
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"will be applied.", MessageType.Warning);
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}
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EditorGUILayout.Separator();
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// Draw the listener directivity properties.
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.BeginVertical();
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GUILayout.Label(listenerDirectivityLabel);
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++EditorGUI.indentLevel;
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EditorGUILayout.Slider(listenerDirectivityAlpha, 0.0f, 1.0f, listenerDirectivityAlphaLabel);
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EditorGUILayout.Slider(listenerDirectivitySharpness, 1.0f, 10.0f,
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listenerDirectivitySharpnessLabel);
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--EditorGUI.indentLevel;
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EditorGUILayout.EndVertical();
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DrawDirectivityPattern(listenerDirectivityAlpha.floatValue,
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listenerDirectivitySharpness.floatValue,
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GvrAudio.listenerDirectivityColor,
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(int)(3.0f * EditorGUIUtility.singleLineHeight));
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Separator();
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// Draw the source directivity properties.
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.BeginVertical();
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GUILayout.Label(directivityLabel);
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++EditorGUI.indentLevel;
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EditorGUILayout.Slider(directivityAlpha, 0.0f, 1.0f, directivityAlphaLabel);
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EditorGUILayout.Slider(directivitySharpness, 1.0f, 10.0f, directivitySharpnessLabel);
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--EditorGUI.indentLevel;
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EditorGUILayout.EndVertical();
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DrawDirectivityPattern(directivityAlpha.floatValue, directivitySharpness.floatValue,
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GvrAudio.sourceDirectivityColor,
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(int)(3.0f * EditorGUIUtility.singleLineHeight));
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.PropertyField(occlusionEnabled, occlusionLabel);
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EditorGUILayout.Separator();
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// HRTF toggle can only be modified through the Inspector in Edit mode.
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EditorGUI.BeginDisabledGroup (EditorApplication.isPlaying);
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EditorGUILayout.PropertyField(hrtfEnabled, hrtfEnabledLabel);
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EditorGUI.EndDisabledGroup ();
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serializedObject.ApplyModifiedProperties();
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}
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/// @endcond
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private void DrawDirectivityPattern (float alpha, float sharpness, Color color, int size) {
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directivityTexture.Resize(size, size);
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// Draw the axes.
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Color axisColor = color.a * Color.black;
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for (int i = 0; i < size; ++i) {
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directivityTexture.SetPixel(i, size / 2, axisColor);
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directivityTexture.SetPixel(size / 2, i, axisColor);
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}
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// Draw the 2D polar directivity pattern.
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float offset = 0.5f * size;
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float cardioidSize = 0.45f * size;
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Vector2[] vertices = GvrAudio.Generate2dPolarPattern(alpha, sharpness, 180);
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for (int i = 0; i < vertices.Length; ++i) {
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directivityTexture.SetPixel((int)(offset + cardioidSize * vertices[i].x),
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(int)(offset + cardioidSize * vertices[i].y), color);
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}
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directivityTexture.Apply();
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// Show the texture.
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GUILayout.Box(directivityTexture);
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}
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}
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#pragma warning restore 0618 // Restore warnings
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