FittsLaw/Assets/GoogleVR/Scripts/EventSystem/InputModule/IGvrEventExecutor.cs

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2018-10-08 23:54:11 -04:00
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using UnityEngine.EventSystems;
/// Provides an interface for executing events for _IEventSystemHandler_.
public interface IGvrEventExecutor {
bool Execute<T>(GameObject target,
BaseEventData eventData,
ExecuteEvents.EventFunction<T> functor)
where T : IEventSystemHandler;
GameObject ExecuteHierarchy<T>(GameObject root,
BaseEventData eventData,
ExecuteEvents.EventFunction<T> callbackFunction)
where T : IEventSystemHandler;
GameObject GetEventHandler<T>(GameObject root)
where T : IEventSystemHandler;
}