33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using UnityEngine.EventSystems;
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/// Provides an interface for executing events for _IEventSystemHandler_.
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public interface IGvrEventExecutor {
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bool Execute<T>(GameObject target,
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BaseEventData eventData,
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ExecuteEvents.EventFunction<T> functor)
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where T : IEventSystemHandler;
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GameObject ExecuteHierarchy<T>(GameObject root,
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BaseEventData eventData,
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ExecuteEvents.EventFunction<T> callbackFunction)
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where T : IEventSystemHandler;
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GameObject GetEventHandler<T>(GameObject root)
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where T : IEventSystemHandler;
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}
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