FittsLaw/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetState.cs

48 lines
1.5 KiB
C#
Raw Normal View History

2018-10-08 23:54:11 -04:00
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System;
using Gvr;
/// @cond
namespace Gvr.Internal {
// Internal representation of state for the headset.
struct HeadsetState {
internal GvrEventType eventType;
internal int eventFlags;
internal long eventTimestampNs; // Maps to gvr_clock_time_point monotonic_systemtime_nanos.
// Recenter event data.
internal GvrRecenterEventType recenterEventType;
internal uint recenterEventFlags;
internal Vector3 recenteredPosition;
internal Quaternion recenteredRotation;
public void Initialize() {
eventType = GvrEventType.Invalid;
eventFlags = 0;
eventTimestampNs = 0;
recenterEventType = GvrRecenterEventType.Invalid;
recenterEventFlags = 0;
recenteredPosition = Vector3.zero;
recenteredRotation = Quaternion.identity;
}
}
} // namespace Gvr.Internal
/// @endcond