FittsLaw/Assets/Oculus/Spatializer/Scripts/ONSPVersion.cs

66 lines
2.0 KiB
C#
Raw Normal View History

2018-10-09 20:59:57 -04:00
/************************************************************************************
Filename : ONSPVersion.cs
Content : Get version number of plug-in
Created : March 30, 2016
Authors : Peter Giokaris
Copyright : Copyright 2016 Oculus VR, Inc. All Rights reserved.
Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
you may not use the Oculus VR Rift SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
http://www.oculusvr.com/licenses/LICENSE-3.1
Unless required by applicable law or agreed to in writing, the Oculus VR SDK
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
************************************************************************************/
using UnityEngine;
using System;
using System.Runtime.InteropServices;
public class ONSPVersion : MonoBehaviour
{
// Import functions
public const string strONSPS = "AudioPluginOculusSpatializer";
[DllImport(strONSPS)]
private static extern void ONSP_GetVersion(ref int Major, ref int Minor, ref int Patch);
/// <summary>
/// Awake this instance.
/// </summary>
void Awake()
{
int major = 0;
int minor = 0;
int patch = 0;
ONSP_GetVersion(ref major, ref minor, ref patch);
String version = System.String.Format
("ONSP Version: {0:F0}.{1:F0}.{2:F0}", major, minor, patch);
Debug.Log(version);
}
/// <summary>
/// Start this instance.
/// </summary>
void Start()
{
}
/// <summary>
/// Update this instance.
/// </summary>
void Update()
{
}
}