FittsLaw/Assets/Oculus/VR/Scripts/Composition/OVRDirectComposition.cs

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2018-10-08 23:54:11 -04:00
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
public class OVRDirectComposition : OVRCameraComposition
{
public GameObject directCompositionCameraGameObject;
public Camera directCompositionCamera;
public RenderTexture boundaryMeshMaskTexture = null;
public override OVRManager.CompositionMethod CompositionMethod() { return OVRManager.CompositionMethod.Direct; }
public OVRDirectComposition(GameObject parentObject, Camera mainCamera, OVRManager.CameraDevice cameraDevice, bool useDynamicLighting, OVRManager.DepthQuality depthQuality)
: base(cameraDevice, useDynamicLighting, depthQuality)
{
Debug.Assert(directCompositionCameraGameObject == null);
directCompositionCameraGameObject = new GameObject();
directCompositionCameraGameObject.name = "MRDirectCompositionCamera";
directCompositionCameraGameObject.transform.parent = parentObject.transform;
directCompositionCamera = directCompositionCameraGameObject.AddComponent<Camera>();
directCompositionCamera.stereoTargetEye = StereoTargetEyeMask.None;
directCompositionCamera.depth = float.MaxValue;
directCompositionCamera.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
directCompositionCamera.clearFlags = mainCamera.clearFlags;
directCompositionCamera.backgroundColor = mainCamera.backgroundColor;
directCompositionCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
directCompositionCamera.nearClipPlane = mainCamera.nearClipPlane;
directCompositionCamera.farClipPlane = mainCamera.farClipPlane;
if (!hasCameraDeviceOpened)
{
Debug.LogError("Unable to open camera device " + cameraDevice);
}
else
{
Debug.Log("DirectComposition activated : useDynamicLighting " + (useDynamicLighting ? "ON" : "OFF"));
CreateCameraFramePlaneObject(parentObject, directCompositionCamera, useDynamicLighting);
}
}
public override void Update(Camera mainCamera)
{
if (!hasCameraDeviceOpened)
{
return;
}
if (!OVRPlugin.SetHandNodePoseStateLatency(OVRManager.instance.handPoseStateLatency))
{
Debug.LogWarning("HandPoseStateLatency is invalid. Expect a value between 0.0 to 0.5, get " + OVRManager.instance.handPoseStateLatency);
}
directCompositionCamera.clearFlags = mainCamera.clearFlags;
directCompositionCamera.backgroundColor = mainCamera.backgroundColor;
directCompositionCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
directCompositionCamera.nearClipPlane = mainCamera.nearClipPlane;
directCompositionCamera.farClipPlane = mainCamera.farClipPlane;
if (OVRMixedReality.useFakeExternalCamera || OVRPlugin.GetExternalCameraCount() == 0)
{
OVRPose worldSpacePose = new OVRPose();
OVRPose trackingSpacePose = new OVRPose();
trackingSpacePose.position = OVRMixedReality.fakeCameraPositon;
trackingSpacePose.orientation = OVRMixedReality.fakeCameraRotation;
worldSpacePose = OVRExtensions.ToWorldSpacePose(trackingSpacePose);
directCompositionCamera.fieldOfView = OVRMixedReality.fakeCameraFov;
directCompositionCamera.aspect = OVRMixedReality.fakeCameraAspect;
directCompositionCamera.transform.FromOVRPose(worldSpacePose);
}
else
{
OVRPlugin.CameraExtrinsics extrinsics;
OVRPlugin.CameraIntrinsics intrinsics;
// So far, only support 1 camera for MR and always use camera index 0
if (OVRPlugin.GetMixedRealityCameraInfo(0, out extrinsics, out intrinsics))
{
OVRPose worldSpacePose = ComputeCameraWorldSpacePose(extrinsics);
float fovY = Mathf.Atan(intrinsics.FOVPort.UpTan) * Mathf.Rad2Deg * 2;
float aspect = intrinsics.FOVPort.LeftTan / intrinsics.FOVPort.UpTan;
directCompositionCamera.fieldOfView = fovY;
directCompositionCamera.aspect = aspect;
directCompositionCamera.transform.FromOVRPose(worldSpacePose);
}
else
{
Debug.LogWarning("Failed to get external camera information");
}
}
if (hasCameraDeviceOpened)
{
if (boundaryMeshMaskTexture == null || boundaryMeshMaskTexture.width != Screen.width || boundaryMeshMaskTexture.height != Screen.height)
{
boundaryMeshMaskTexture = new RenderTexture(Screen.width, Screen.height, 0, RenderTextureFormat.R8);
boundaryMeshMaskTexture.Create();
}
UpdateCameraFramePlaneObject(mainCamera, directCompositionCamera, boundaryMeshMaskTexture);
directCompositionCamera.GetComponent<OVRCameraFrameCompositionManager>().boundaryMeshMaskTexture = boundaryMeshMaskTexture;
}
}
public override void Cleanup()
{
base.Cleanup();
OVRCompositionUtil.SafeDestroy(ref directCompositionCameraGameObject);
directCompositionCamera = null;
Debug.Log("DirectComposition deactivated");
}
}
#endif