2018-10-08 23:54:11 -04:00
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/************************************************************************************
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2018-10-09 20:59:57 -04:00
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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2018-10-08 23:54:11 -04:00
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2018-10-09 20:59:57 -04:00
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Licensed under the Oculus SDK License Version 3.4.1 (the "License");
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you may not use the Oculus SDK except in compliance with the License,
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2018-10-08 23:54:11 -04:00
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/sdk-3.4.1
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2018-10-09 20:59:57 -04:00
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Unless required by applicable law or agreed to in writing, the Oculus SDK
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2018-10-08 23:54:11 -04:00
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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/// <summary>
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/// Allows you to reset VR input tracking with a gamepad button press.
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/// </summary>
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public class OVRResetOrientation : MonoBehaviour
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{
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/// <summary>
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/// The gamepad button that will reset VR input tracking.
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/// </summary>
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public OVRInput.RawButton resetButton = OVRInput.RawButton.Y;
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/// <summary>
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/// Check input and reset orientation if necessary
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/// See the input mapping setup in the Unity Integration guide
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/// </summary>
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void Update()
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{
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// NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
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if (OVRInput.GetDown(resetButton))
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{
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//*************************
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// reset orientation
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//*************************
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OVRManager.display.RecenterPose();
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}
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}
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}
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