FittsLaw/Assets/GoogleVR/Demos/Scripts/VideoDemo/MenuHandler.cs

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2018-10-08 23:54:11 -04:00
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GoogleVR.VideoDemo {
using UnityEngine;
using System.Collections;
public class MenuHandler : MonoBehaviour {
public GameObject[] menuObjects;
public void HideMenu() {
foreach (GameObject m in menuObjects) {
Renderer r = m.GetComponent<Renderer>();
if (r != null) {
r.enabled = false;
} else {
m.SetActive(false);
}
StartCoroutine(DoFade());
}
}
public void ShowMenu() {
foreach (GameObject m in menuObjects) {
Renderer r = m.GetComponent<Renderer>();
if (r != null) {
r.enabled = true;
} else {
m.SetActive(true);
}
}
StartCoroutine(DoAppear());
}
IEnumerator DoAppear() {
CanvasGroup cg = GetComponent<CanvasGroup>();
while (cg.alpha < 1.0) {
cg.alpha += Time.deltaTime * 2;
yield return null;
}
cg.interactable = true;
yield break;
}
IEnumerator DoFade() {
CanvasGroup cg = GetComponent<CanvasGroup>();
while (cg.alpha > 0) {
cg.alpha -= Time.deltaTime;
yield return null;
}
cg.interactable = false;
yield break;
}
}
}