FittsLaw/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardState.cs

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2018-10-08 23:54:11 -04:00
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
public class KeyboardState {
internal string editorText = string.Empty;
internal GvrKeyboardInputMode mode = GvrKeyboardInputMode.DEFAULT;
internal bool isValid = false;
internal bool isReady = false;
internal Matrix4x4 worldMatrix;
public void CopyFrom(KeyboardState other) {
editorText = other.editorText;
mode = other.mode;
isValid = other.isValid;
isReady = other.isReady;
worldMatrix = other.worldMatrix;
}
}